theres not really a way to average it. You either pull the correct id number or you don't. Basically, without rewriting the entire data system (which would take a very long time), I could either make it where if you stacked the eggs, they would loose their data (but it would pile up in the data file) OR I could make all the eggs in the stack use the data from ONE of the eggs (which would make colors, sheared, powered, tamed, etc. really unbalanced) Neither is really a good idea. I think removing stackability was and still is a good decision.