Inactive [FUN/MECH]MobCatcher v3.0.1 - Capture mobs and get spawn eggs legitimately[1.4.2-R0.2]

Discussion in 'Inactive/Unsupported Plugins' started by Malikk, Jan 30, 2012.

  1. Offline

    Leafreo

    Not sure if its already a feature, but using Towny player info to stop others stealing your animals on your plots could be better than signs.
     
  2. Offline

    Malikk

    Yeah, I made the sign system because I didn't want to have to make flags for every area-protecting plugin. It was just kinda a place holder. But yes, actually, it does respect towny regions. It follows all towny rules about mob damage. So, in a region where you can't damage mobs, you can't capture them either
     
    Leafreo likes this.
  3. Offline

    Leafreo

    Thanks for the response, for sure this plugin will be loved in my server. Good job!
     
  4. Offline

    shcuck

    Hi Malikk,
    GREAT Plugin... you now have resolved my issue as to how to get mooshrooms back to my farm :)

    However I do have an issue with the plugin itself. For some reason when I capture mobs either directly or projectile, it does not charge the 5 redstone that it is setup for. I also have it setup with Vault so that it costs 100 to use this tool, but it does not seem to deduct the amount either.

    I am using the latest Bukkit server with MC1.2.4

    Any assistance would be greatly appreciated.
     
  5. Offline

    CatsyLady

    its me again,
    i found out a conflict with multiverse inventory:

    when you catch a cat and have the egg in inventory and enter another world,
    where you have a new inventory, and go back to normal world,
    the egg is no more a cat, its an ocelot again.

    same is happen wit (tamed) wolves

    @shcok

    use Essentials as the eco plugin, it works great
    iConomy is even outdated and no longer supported
     
  6. Offline

    Malikk

    Default permissions for OPs bypass all costs and chances. Add the negative permissions nodes if you want OPs charged as well.

    I assume its deleting data for every mob, tho? not just those. If I'm understanding you right (I don't use multiverse inventories), you're saying that when you leave a world, MV saves your inventory, and keeps your inventories separate, per world? Likely, MV just doesn't support enchantments yet. That's not something I can fix. You're just going to have to wait for a MV update.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 23, 2016
  7. Offline

    sibilla6

    Thanks for the Plug-in Malikk, but I was wondering is there any way to make the mobs spawned through eggs permanent? I had an area controlled , spawned some mobs there, logged off, came back and they were gone. And no, no other players interfered, they just despawned since there was no one in that area. Kinda makes the whole area protection pointless if the mobs will just disappear if you aren't there watching them.
     
  8. Offline

    Malikk

    I believe that's a bukkit bug atm. They shouldn't be despawning, but they do. I'm not sure there's anything (uncomplicated) that I could do to fix that. I think were just gonna have to wait on bukkit for this one...
     
  9. Offline

    CatsyLady

    there is a new recommended build out, it shouldn't have
    such a bug with animals (i check this now)

    well, for MV, it can handle enchantments fine
    but a solution is to dont have the eggs in the inventory.

    we just need this separate inventorys cause we have
    survival and creative world

    **edit

    no, for me animals do not disappear
     
  10. Offline

    Malikk

    sibilla6
    CatsyLady

    Yeah, you would think so. Apparently it only happens to some people. I know it happens on my server. But its not 100% reproducible, so its only marked as 'plausible' on the issue navigator and isn't getting any real attention from the devs.
     
  11. Offline

    shcuck

    Thanks for the prompt response. And this might sound like a noob question, but not sure how to add the negative permission nodes. I am using Group Manager to handle all permission. How do I add the neg nodes in the GlobalGroups.yml file for Group Manager?

    Thanks again.
     
  12. Offline

    Malikk

    shcuck

    You're welcome :)

    Should be as simple as adding a minus sign in front of w/e node you're wanting to change.

    So, -mobcatcher.free or -mobcatcher.allow-all, etc.

    If you need any more help with groupManager, I think you could find it here.
     
  13. Offline

    CatsyLady

    same like on any other permissions plugin:

    Code:
        permissions:
        - -bukkit.command.plugins
        - -bukkit.command.pl
        - -bukkit.command.version
        - essentials.help
        - essentials.helpop
    
    help and helpop allowed,
    the 3 other disallowed

    @Mailikk

    Essentials recommended build is out now,
    i will test if this still conflicts as an OP (both RB: bukkit and essentials)

    **edit

    lol its annoying
    now the colors on the sign complete gone.
    it still not works for OP/fulladmin,
    it still works for regular Players, but its now only
    black text.
     
  14. Offline

    GWATSON

    I see and option for Enderdragon but it won't capture them?
     
  15. Offline

    Malikk

    By default, EnderDragon are disabled. You'll need to set them to true in the config to be able to capture them.

    EDIT: Unless thats a new bug due to a bukkit update

    CatsyLady
    Essentials is kind of a jerk about overriding things other plugins should be taking care of. I heard they've got most of their methods set to lowest priority, which means they're handled last, but have the final say in everything.

    But I remember seeing config options for turning sign color on and off in essentials somewhere. You might have a look at that.

    Also, I still have no idea how to resolve that conflict, but I think we've established that. Lol

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 23, 2016
  16. Offline

    Emiya Shirou

    I just want to make sure, This works in RB of 1.2.4 R1.0 ? I need it for an Ester event.
     
  17. Offline

    CatsyLady

    well, forget this OP thingy, its totally non important.
    but the black text on the protect signs now is shit

    i have read that bukkit changed something with signs:

    cant find it back, sorry -.-

    so what i have to search for in the essentials config?

    Emiya Shirou

    it works fine,
    only optical bug when use essentials
     
  18. Offline

    Malikk

    Yes, everything works on the new RB :)

    CatsyLady
    You're the only person whos ever had an issue with that. And everything i've tested works fine with a clean essentials config, so I wouldn't really call that a full fledged bug. It's more of a completely unpredictable and rare incompatibility
     
  19. Offline

    CatsyLady

    ok, give me a day to regen a clean config and setup it new.
    i would not have a clean config on live server...
     
  20. Offline

    Malikk

    Hey Everybody,
    My next release is going to just be a bunch of tiny changes. But I want to try to get as many of them in one update as possible so that you guys don't have to download and update 5 times for a bunch of little things.

    So, If you've recently made a suggestion or reported a bug either in the comments section on BukkitDev or on the bukkit forums page please go to the BukkitDev page and make a ticket, because without a ticket I will likely forget and your change WILL NOT BE MADE.

    Again, please use the ticket system. It will make my job as a developer a lot easier and insure that you, as the user, get the changes/fixes that you want included.

    Thanks

    -Malikk
     
  21. Offline

    laurixas7777

    i found one think i didnt liked too much. when i spawn mob near me i get my simple egg back but in new version i can throw it and when i do that i dont get egg so its fails my pokemobs idea. So can you add ability to get egg back when you throw mob egg? :)
     
  22. Offline

    Malikk

    ah, yeah. I probably just totally forgot to add that line in.

    Thanks :)
     
  23. Offline

    drake338

    u should make the eggs stack
     
  24. Offline

    Malikk

    Due to the fact that Im saving individual ids for each egg in order to recall data about the mob that was captured, I cannot make them stack or their data would be lost
     
  25. Offline

    RacoonAndres

    why when i cath mobs same type they dont stack and if i want to dont let me_
     
  26. Offline

    Malikk

    As I've explained to quite a few people, I saw data for each mob when you capture it in the form of an enchantment. That enchantment ID number is then used when you spawn the mob to pull its data for color, age, etc. This simply wouldn't be possible without removing the stackability of the spawn eggs because their enchantments would all get erased.
     
  27. Offline

    tom

    Malikk I want to make it so that not everyone is allowed to capture mobs by default. I try to negate the allow-all node but that seems to be unresponsive. Basically I want to add this as a donor feature on my server...
     
  28. Offline

    drake338

    ok thanks for the feedback
     
  29. Offline

    Malikk

    v2.10 has a basic mobcatcher.can-catch, thats the node you want. It defaults to true, so you'll have to add a negative node for whatever permissions groups. Allow-all defaults to OP, so youll probably have to use negative nodes for that as well.

    But Allow-all has been in this plugin almost since the initial release and no ones had issues with it, just double check your permissions, its probably just a syntax issue there
     
  30. Offline

    diannetea

    I don't know if this is possible or easier, but could you just have the stack average the information from each new egg? That's good enough for me.
     

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