Suggested by: janie177 How to use/Features If you kill a mob there is a chance to get one of the Incredible-Items.They are always enchanted and everyone can get them!If you get an Incredible-Item the server will send you the message "You got the Incredible-Item 'Name of Incredible-Item'" The Items are saved always if you make a reload or when the server shuts down.The Items are loaded if the server activates the plugin. You can create your own Incredible-Item with the command '/iiNew' or '/IncredibleItemsNew' while holding the specified Item (Example: An Iron-PickAxe).The full command: '/iiNew [Name] [Enchantments] [EnchantmentLevels] [OtherCanPickupItem] [Chance(1:Chance)]'Example: /iiNew SuperPickAxe DIG_SPEED,LOOT_BONUS_BLOCKS 2,1 true 10 All Enchantments can be found here. (Scroll down to find it) Download the latest version now! Special-Incredible-ItemsChangerBow - If you hit a Mob, you switch the position with it!DeathDagger - It poisons you. (And your enemy, if the enemy collects it) Commands/iiList - List all Incredible-Items and their owners./iiListAll -List all Incredible-Item-Types and their chance to drop./iiNew [Name] [Enchantments] [EnchantmentLevels] [OtherCanPickupItem] [Chance] - Create a new Incredible-Item./iidelete [Name] - Delete an Incredible-Item/iireload - Reload the Config-File/iirifl [Name] - Remove an Incredible-Item from the list (Example reason for use: A Player doesn't join the Server for 2 months) [or: /iiremoveitemfromlist [Name]]NOTE: You can also write "IncredibleItems" instead of "ii". PermissionsIncredibleItems.list - States whether a player can view the List.IncredibleItems.listall - States whether a player can view the List.IncredibleItems.delete - States whether a player can delete an Incredible-Item.IncredibleItems.new - States whether a player can create an Incredible-Item. IncredibleItems.reload - States whether a player can make a reload.IncredibleItems.removeitemfromlist- States whether a player can use the command '/iirifl'.Change-logDownload v1.1v1.1: Configure out the Incredible-Items MultiWorld support Create new Incredible-Items (in-game and in the config-file) Bug fixes The admin-player will be notified when problems or errors occur [The Admin-Player can be chosen in the config-file]* Delete Incredible-Items Implemented the ChangerBow Download v1.0v1.0 - ReleaseTo-do-List Make more special Incredible-Items. Configuration*config.adminplayername - The Name of the Admin who controls the Incredible-Items. (Example: Kathrin)config.world - The names of the worlds where you can get Incredible-Items. (Example: World1,World2,Test,Ololo,TreeKa)Types.Names - All IncredibleItem names should be listed here. (Example: ChangerBow,DeathDagger)Types.NameOfIncredibleItem.Enchantments - The Enchantments from the Incredible-Item.Types.NameOfIncredibleItem.EnchantmentLevels.NameOfEnchantment - The Enchantment's level.Types.NameOfIncredibleItem.Chance - Chance (1:Chance) to get the Incredible-Item.Types.NameOfIncredibleItem.CanPickUp - If you die - Can another Player pick-up this Incredible-Item? (true:false)Types.NameOfIncredibleItem.ItemId - The Item-Id of the Incredible-Item. (Example: 274 for a diamond sword.)NOTE: If you die , you CANNOT pick-up your Incredible-Item again! If you have an idea for a special Incredible-Item just tell me
I have a test version for you The chance to get an Incredible-Item is much higher in this version (1:10) DOWNLOAD
I already tested the old version and the droprate was good everything seemed to work Thanks alot for making this I have one last request: Could you make it so that the items are configurable in the config? I killed a few hundred zombies and got the thors axe, but I found it kinda low enchanted. It would be great if you could do this
Oh I forgot about something very important: Multiverse support. I have a creative and freebuild world and I don't want people to obtain IncredibleItems in the Freebuild world. And will it be a problem that both worlds have seperate inventories? And a suggestion for an item: A special bow with infinity which makes you switch places with your target. So when you hit a cow, you will be teleported to the cow and the cow will be teleported to your old spot.
About the bow: It's possible It will implemented in the next version. The Multiverse support... I try to make it soon
Could you maybe higher the possible enchants? They are kinda low and not really incredible The server also had alot of lagg when I installed the plugin :/
hmmmm.. What do you mean with 'Could you maybe higher the possible enchants?'? Do you refer to the possible enchants in Minecraft or in the Plugin? The 'laggs' doesn't come from my plugin, I think. But, can you make a list of plugins you have on the server? Maybe something is incompatible with my plugin, but it's very improbable! Edit: Did you change the Admin-Player-Name in the config-file? (Path: config.adminplayername) The Server tells you, if you make a mistake in the config-file! If there is an error, that can cause a lagg! (If you didn't change it, do it now! )
Yes I changed it to my name, and with higher enchants I mean enchantments like knockback 10. The current enchants aren't really special :/ (Except the bow and deathdagger, they are nice.) And would it be possible to clean up all items after a set amount of time? Like a week? So everyone has the same chances of getting them and inactive players wont spoil it. I will try to install it again EDIT: It worked It would still be nice if we could make items with like efficiency 30
It's impossible to make a enchantment like knockback 10. The Minecraft-Enchantments have final bounds of levels*! About the clean up, It's easy and I implement it in the next version! *When I make my own Enchantments it would be possible though.
That could be interresting, I have also seen a plugin which enables level 127 enchantments. It's called TimTheEnchanter. Maybe it could be helpfull?
hmm... maybe, but he make his own Enchantments, I think. (Because you can change the Names of the Enchantments)
I ran nolagg on my server and I found that this is causing the lagg :/ It used 25 times more than the second place: 11167.0 ms. It was all used in the player.move event. I will have to remove it because the lagg is too heavy :/
hmm.. sorry for that. I use the Player Move event in my plugin. (very often!) So my plugin caused the laggs? (because I use the event) If yes, sorry
Haha It´s not a problem, but the lagg was really extreme so I had to remove it. If you are ever planning on updating it I´ll add it again
Alright here are the plugins: - automessage - blockhat - broker - buycraft - casinoslots - chatcolors - commandbook - epicboss - factions - geometric magic reloaded - gods - hawkeye - lagmeter - magicalspells - mobcatcher - moneydrop - multiinv - multiverse-core - multiverse portals - nicknamer - nocheatplus - openinv - orebfuscator - permissionsbukkit - ships - simplejail - treasurechest - vault - votifier - werewolf - worldborder - worldedit - worldguard - dynmap - iconomy - mcore - simpleprefix - vampire It's alot lol. So it will take a long time if you want to find the conflict.
It's allot... Please test if my plugin is the only one that laggs. And, have you ever thought about that my plugin didn't cause the laggs, but the large number of plugins? ... (... ) And ,please test if my plugin laggs if it's the only one on the server. Use a clean server. Are there laggs?
I did that, and it works fine when alone. But with other plugins, The lagg directly stopped after removing it. It must be some kind of conflict.
hmm... Is something in the console? Some Errors? I don't know any conflict that my plugin is able to cause...