Inactive [FUN/MECH] AnimalCompanion v0.3.2 - Make man's best friend into a companion, Wolf Plugin [1060]

Discussion in 'Inactive/Unsupported Plugins' started by TheTennessee, Aug 19, 2011.

  1. Offline

    TheTennessee

    AnimalCompanion - Make man's best friend into a companion, Wolf Plugin
    Version: 0.3.2
    Tested with: CB 1060

    Latest JAR:
    MediaFire - <Edit by Moderator: Redacted mediafire url>
    MegaUpload - Version 0.3.2 JAR

    Older Versions:
    MegaUpload - Version 0.2.1 JAR
    MegaUpload - Version 0.1 JAR

    My second plugin, AnimalCompanion, is a fully featured wolf plugin to give ultimate control and utility to your tamed wolves. Tired of your wolves dieing and being quite frankly useless? Did you just install AdvancedMobs, tame yourself a HellHound, and had it die on you to a ghast? Well, fear no more. This plugin makes your wolf into an animal companion (ala the rangers/druids of D&D fame). These special wolves toughen up over time, are smarter, and can be controlled much more effectively. Best of all, they can follow you between worlds, so your new HellHound isn't stuck in the nether.

    <font color="rgb(255, 0, 0)">Important: If you find any bugs or adherent behaviors while using this plugin, please give a list of the wolf changing plugins you have besides this one, the startup messages for AnimalCompanion (it will show [AnimalCompanion] in front of it) as well as any errors you get in the console. Your config file would also be helpful if you changed any values. </font><font color="rgb(255, 0, 0)">Also be sure to include your CB version. I will not be responsible for versions I don't support.</font>

    <font color="rgb(0, 0, 255)">NoSuchFieldError: PROJECTILE:</font>

    <font color="rgb(0, 0, 255)">Do not post about this error if you are not using CB 1060. According to other posts I have found, this is what happens when you use CB 1000 with a plugin built using the CB 1060 API. DO NOT DO IT...</font>

    <font color="rgb(0, 0, 255)">And if you still get it in 1060, tell me about ALL of your plugins and if you have Spout or not.</font>

    Features:
    * Wolf cap limit (default 3)
    * Register existing wolves into the system
    * Name your wolves! (no hovering names... yet)
    * Wolves will respawn when they die
    * Damage Resistances

    - * Set up immunities by damage type (defaults are Suffocation, Drowning, Void, Fire, and Lava, but not FireTicks from being caught on fire)
    * Max Fire Ticks can make fire last a shorter period of time on your wolf
    * Fall Damage Reduction can reduce the falling damage a wolf will take
    - Anti-griefer protection
    * Offline protection makes your wolves not take damage when you aren't there
    * PvP protection makes your wolves not take damage in no PvP areas as well as from it's owner
    - Better behaved wolves!
    * You can now finally make your wolf STOP attacking your friend by telling it to sit
    * Wolves won't ever attack you, or other wolves you own
    * Wolves can feed themselves with any pork they find on the ground (off by default, but great for hunter mode)
    - Improved AI modes!
    * Default - just the way it normally works
    * Passive - won't attack anything, period
    * Defensive - anything that targets you will get it
    * Aggressive - if there are hostile mobs around, they are going down
    * Hunter - for hunting dogs, makes them attack animals
    - Multiworld support - Your wolves will follow you through nether gates and when you teleport between worlds
    * Locate and teleport your wolves when they get too far away
    - Pump up your pooch!
    * A level system allows your wolf to get better as it kills more mobs
    * Increased Bite Damage
    * Damage Resistance
    * Evasion percentage
    * Customizable EXP tables
    - AdvancedMobs support (version 0.3.5 and up)
    * Make HellHounds, Winter Wolves, and the secret wolves into your companion
    - Use a leash item (default string) to control your wolf
    * Left click with the leash from any distance to send your wolf after a target
    * Right click on your wolf to access its inventory without a command
    - Store inventory in a wolf when you equip him with a pack
    * Persistent between respawns and server restarts
    * Just right click on your wolf with a chest to make him into a pack wolf
    - Permissions Support!

    Commands:


    Show Spoiler
    /animalcompanion - prefix to ALL commands
    /ac - shortened version also works
    -------------------------------------------------
    /ac setname or /ac rename - renames your wolf to a different name
    Usage: /ac setname [current name] [new name]
    Example: /ac setname George Rex
    Permissions Node: animalcompanion.ownwolves

    /ac teleport or /ac tp - Teleports your wolf to you
    Usage: /ac tp [name]
    Example: /ac tp George
    Permissions Node: animalcompanion.teleport

    /ac location or /ac loc - tells you the location of your wolf to help you find him
    Usage: /ac loc [name]
    Example: /ac loc George
    Permissions Node: animalcompanion.locate

    /ac setai or /ac ai - sets the AI to the AI type you specify
    Alternative: Left clicking on your wolf with a bone in hand will switch between modes
    Usage: /ac ai [name] [ai type]
    Example: /ac ai George Aggressive
    Permissions Node: animalcompanion.setai

    /ac inventory or /ac inv - If your wolf is a packwolf, causes you to open its inventory
    Alternative: Right click your wolf with the leash item
    Usage: /ac inv [name]
    Example: /ac inv George
    Permissions Node: animalcompanion.pack

    /ac info - Gets information about the wolf, including his current AI type, his health, and his wolf type
    Alternative: Right clicking on your wolf with a bone will give you this info too
    Usage: /ac info [name]
    Example: /ac info George
    Permissions Node: animalcompanion.info

    /ac list - Gets the names of all of your loaded animal companions
    Usage: /ac list
    Example: /ac list (that's really it)

    /ac dismount - dismount a wolf that you are riding
    Alternative: Right click your wolf with a leash item
    Usage: /ac dismount [name]
    Example: /ac dismount George
    Permissions Node: None to dismount, but animalcompanion.ride to mount in the first place

    /ac makenormal - Will make the selected companion a normal wolf (sans rideable or pack status, not AdvancedMobs variants)
    Usage: /ac makenormal [name]
    Example: /ac makenormal George

    /ac release - Releases your wolf back into the wild (kills it since special wolves would then attack you)
    Usage: /ac release [name]
    Example: /ac release George (No, not George!)



    Permissions:


    Show Spoiler
    animalcompanion.* - Enable everything
    animalcompanion.ownwolves - The ability to tame wolves at all
    animalcompanion.register - Turn a wolf into an animal companion
    animalcompanion.infinitewolves - The wolf cap does not apply to this person
    animalcompanion.respawn - These wolves will respawn when they die
    animalcompanion.setai - The ability to change the wolf's ai to something other than default
    animalcompanion.locate - Find out where your wolf is
    animalcompanion.teleport - Teleport your wolf to you
    animalcompanion.info - Get the advanced info about your wolf
    animalcompanion.level - These wolves can gain exp and level up
    animalcompanion.multiworld - Your wolves will follow you between worlds
    animalcompanion.leash - Use the leash item to make your wolf target an enemy or access inventory
    animalcompanion.pack - Make your wolf into a pack wolf to carry items
    animalcompanion.ride - Make your wolf into a rideable wolf with a saddle



    Change Log:

    Version 0.3.2
    * Fixed a registration bug
    * Added the list command for getting the names of your animal companions


    Version 0.3.1
    * Removed some instances of "NullPointerException"
    * Fixed level benefits calculation
    * Made a check for wolf cap limits during animal companion registration
    * Fixed wolves attacking other wolves in some AI modes
    * Wolves now re-link to the animalcompanion plugin every time you right click them or when they die. This should help prevent the need to restart the server if the plugin loses track of the wolf somehow.

    Version 0.3
    * Fixed a bug where the owner could damage his wolf if he changed worlds and came back
    * Fixed a few AI targeting bugs
    * Added the leash item

    - * Left click with it to make your wolves target a specific enemy, aim near legs for best results
    * Right click with it to access the features of a pack wolf/rideable wolf
    - Added the ability to make pack wolves with a chest
    - Added the ability to make rideable wolves with a saddle
    * This is still extremely glitchy, and is disabled by default
    * Right click on your wolf with a saddle to make him rideable, then right click with the leash to get on him
    * Left click with the leash to point your wolf in the direction you want to go, he will pathfind there
    * I won't be supporting any bugs that you come across with riding a wolf. I already know it needs more work
    - Added "AutoSaveDisplay" option to the config file, to turn on and off the auto save messages
    - Added "RenameOnTame" option to the config to help prevent conflicts with other chat plugins
    - Added a distance check to the TP command, so wolves will teleport even if sitting if you are in range
    - Fixed quite a few NullPointerException errors. I hate them so very much


    Show Spoiler
    Version 0.2.1
    * Finally fixed the cast arrow to living entity error, it still exists in bukkit, but I am catching and blocking the instances now
    * Solved a bug where if the player teleported between worlds, he could damage his wolves
    * Redid the order that the damage listener catches instances of damage that should be blocked, should be more efficient
    * added the "contact" damage case, and immunity. This is called when something touches a cactus

    Version 0.2
    * Fixed a bug where aggressive and hunter AI targetting would cause wolves to chase a target but never attack
    * Fixed a bug where PvP protection wasn't canceling damage properly
    * Fixed an error to the console when trying to run a command with the wrong number of arguements
    * Added some messages when entering a command incorrectly
    * Added the hungry wolves variable to config. Off by default, but when on, wolves will eat nearby pork on the ground to gain health
    * Left clicking with a bone will now change your companion's AI type
    * Permissions support!

    Version 0.1
    * Initial Release



    Known Issues:
    * Error:

    org.bukkit.craftbukkit.entity.CraftArrow cannot be cast to org.bukkit.craftbukkit.entity.CraftLivingEntity
    * Sometimes wolves won't respawn - I think this is fixed
    * Sometimes when wolves respawn, they won't respond to you - I think this is fixed
    * Aggressive and Hunter modes can sometimes send wolves on a wild goose chase for mobs behind a wall
    * Sitting wolves can't be teleported, disabled it in the command
    * If you set up loot for angry wolves with another plugin like OtherBlocks, tamed wolves will drop loot when respawning/teleporting sometimes
    * As of 1060, increased damage from the wolf's level will not get applied, because 1060 is not allowing damage changes to take effect


    Planned Features:
    * Permissions support (on or before 0.2)

    - * Native bukkit permissions support?
    - Health regen - a specific rate at which they will regain health, will likely be very very slow
    - Respawn health amount - the amount of health they respawn with, not just respawn at full
    - Leash/Control item - probably string by default, will direct your wolves who/what to attack
    * Right clicking with leash will cause wolves to stop targeting their target and come back to you
    - Change AI type by hitting your wolf with a bone
    - Add a line of sight check somehow to keep wolves from attacking through walls in certain AI modes
    - Spout support (for floating names/different skins/better inventory management/riding control)
    - PvP AI mode for PvP arenas, like Aggressive, but against players only
    - Integrate with other plugins to find PvP areas as well as certain plugins to find out if one player is on the same "team" as another player for PvP modes

    Possible Features:
    * Permissions based wolf caps/level caps
    * Pack wolves to carry your items
    * Ride-able wolves, that you can direct with the leash item (Still glitchy, still being worked on)

    Look in my signature for the link to AdvancedMobs
     
    Last edited by a moderator: Nov 12, 2016
    Omni_i and Kain888 like this.
  2. Offline

    TheTennessee

    I think I found it. I am just adding in a couple of commands before I update. It was my fault with my damn dyslexia. You can take a guess as to what retarded thing I did.

    There, that should fix it. I also added in a list command. I was working on a respawn command, but it isn't quite working yet.
     
  3. Offline

    Sepulzera

    Nice, it's working now.
    Thanks
     
  4. Offline

    Mathew Alden

    How configurable is this? I want some things like names and maybe offline protection, but I don't want it to change the game too much.
     
  5. Offline

    TheTennessee

    You can turn off most everything, including respawning, PvP protection, the ability to ride them, tp them, etc. The names won't yet show up above their heads, since I have to integrate Spout for that, but whenever you make one, they are automatically named, they have to be for commands to work.

    If you just wanted offline protection, you could do that. Set most everything else to off and you're good to go.
     
  6. Offline

    kalez

    It was the pvpprotection setting in your config. (Edit: Oooh, yeah we have pvp enabled in the world. OK i see what you mean now)

    Also i found that if you (Edit: Left) click anything other than a wolf with the string you get:

    [SEVERE] Could not pass event PLAYER_ANIMATION to AnimalCompanion
    java.lang.NullPointerException
    at com.bukkit.tennessee.AnimalCompanion.AnimalCompanionPlayerListener.onPlayerAnimation(AnimalCompanionPlayerListener.java:291)
    at org.bukkit.plugin.java.JavaPluginLoader$16.execute(JavaPluginLoader.java:349)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:810)
    at net.minecraft.server.Packet18ArmAnimation.a(SourceFile:35)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:89)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)

    which isnt really an issue as far as i can tell, but i thought id let you know.
     
  7. Offline

    TheTennessee

    Alright, I found the line and the reason why. It shouldn't become an issue in the future, but it won't break anything for right now either, so it should be safe. Thanks for the report. ^_^
     
  8. Offline

    Sepulzera

    Btw: It isn't possible to modify the level caps (needed experience) right now, is it?
    Couldn't find neither a setting for it nor a note in your planned-features list...
     
  9. Offline

    kalez

    in the config file there is a
    #This is the max level any wolf can reach
    MaxLevel: 10

    and then you want to go into the LevelData.yml and adjust accordingly
     
  10. Offline

    Sepulzera

    Yea it is the max level, but it wont set the needed experience to level up.
    E.g. 100xp to level 2, 1000xp to level 3, 2500xp to level 4....etc etc.
     
  11. Offline

    kalez

    i asked him about that earlier, and the only way to do that is to adjust the mob exp rewarded. like i just added 0's to the end of the existing exp rewards
     
  12. Offline

    Sepulzera

    Hehe, i did the same as workaround :p
    However, i would like to change the needed exp for level ups, too.
     
  13. Offline

    kalez

    same, but he did say that the algorithm hes using allows for unlimited lvls, which is why he has it unchangeable, though it should be possible to just add in a multiplier somewhere in that algorithm that we can change. but at least there is some working method.
     
  14. Offline

    Sepulzera

    Wouldn't it be able to use both, the algorithm and own settings?
    Like when no settings were set, the value of the algorithm is used?
     
  15. Offline

    kalez

    well, to accurately answer that, id have to know the algorithm :p
     
  16. Offline

    TheTennessee

    It's a simple thing, similar to how cost for an item is calculated in D&D. It exponentially increases. I could see if later on down the road I can add in multipliers and whatnot. Maybe even an identifier for what kind of algorithm, exponential, gradual, or flat. (squared, gradually increasing, or the same amount each level)

    Right now though, truth be told, I am not planning to do much work on animal companion unless people find bugs. I am trying very hard to get some work done on AdvancedMobs. There's alot of mobs I want to get added in, as well as alot of features over there. I haven't been able to do much work on it since I started animal companion.

    P.S. One of the things I want to figure out over there is Spout support (hopefully without making it require spout as a dependency). And once that is in, I'll be doing it on this end too.
     
  17. Offline

    X8105

    Zombie Chicken Taco's!
     
  18. Offline

    kalez

    Alright found something else, possibly. Winter wolves snowballs hurt everything and everyone, including you.
     
  19. Offline

    TheTennessee

    That has to be fixed in the AdvancedMobs side I found out actually. Expect to see it in the update.
     
  20. Offline

    kalez

    Hehe, im just all over this thread... Ok so i realized that when making my normal non-companion dogs sit/stand it gives the "Cannot register another dog blah blah." which is a little annoying when your just trying to move the dog. What about making it so that you have to use the string to register, instead of just the right click in general?

    Also, another minor issue, for some reason its like after a long while wolves will just stop attacking and you have to right click on them to make them go again. Not a big problem unless your being chased or attacking a group of mobs :p
     
  21. Offline

    KuroSnow

    Report on the multiworld:

    1) If your wolves are sitting, they will not follow you.
    2) Wolves will not follow you to your main world (the world that bukkit loads default, before multiverse).

    Other than that, A++! Good job. =)
     
  22. Offline

    TheTennessee

    @kalez Ah, I can probably do something along those lines. Of course you aren't supposed to be able to tame any past your limit either. The registering was just so you didn't have to tame new wolves and you would turn wolves from before the plugin into animal companions.

    @KuroSnow 1 is intended, it it so that you can actually leave wolves when you want to, otherwise they would be kind of a hassle, you know? 2. There seems to be alot of issues regarding multiverse. I use AdminCmd and Stargate to get around, as well as WorldWarp to get to a world originally. I've not had any problems with these. It might be MultiVerse itself, but I don't run it, so I am not sure what the behavior is. Can you explain a little more?
     
  23. Offline

    kalez

    I figured that was the reason, but options options :p. Plus the companion limit still prevents those other tamed wolves from lvling and all the other goodness this plugin gives them. Just a suggestion.

    Edit: also that would make it possible to tame that secret wolf youve been searching for for so long, and give you time to release one of your other wolves. Otherwise if you have reached that limit, trying to release your wolf quickly while the one you want may be attacking you... you get my point lol.
     
  24. Offline

    F_Synchro


    I don't have Permissions anywhere, it gives me an error asking me if it's up to date, I don't want to have the permissions plugin in my plugins folder at all, it requires more memory to load and also requires me to set up admins inside that too, I only want to use the default minecraft OP system.
     
  25. Offline

    TheTennessee

    Up to date? So... why do you believe this is a problem with not having permissions? I am not sure I quite follow. Could you maybe send me the error you are getting?
     
  26. Offline

    KuroSnow

    Yeah, I wasn't sure if 1 was intended or not, but for people who wanted to know, I reported it anyway.

    As for 2, they follow with Stargate, MV Portals, /mvtp, and /tpc (TeleConfirmLite), except back to the home map (map loaded by server.properties). It says that they follow you, and even give you a location with /ac loc (which however was below the ground for some reason), and I went to where it was (dug down and dug an area around), tried /ac tp <dogname>, and it gives success messages, but the dog isn't there, but if I go to another map, they follow. Just the home map though.
     
  27. Offline

    mdt7734

    My wolf bit and killed me! Bad wolf!
     
  28. Offline

    TheTennessee

    Is the home world spawn protected in some way? It's pretty invisible from the client end, but your wolf is being respawned next to you. If the area you are TPing to blocks mob spawns, that can cause it.

    @mdt7734 Bug report? AI mode? Errors?
     
  29. Offline

    mdt7734

    No error, but my heroic death message was "killed by angry wolf"

    He was trained to defend me. Holding his leash, I commanded him to kill the zombie, and he did. Then he went for my throat and I blanked out. I thought he was my best friend.

    Sigh...

    But then I woke up in my bed, and there he was with my slippers. Maybe it was just all a dream.

    Show Spoiler

    Code:
    151 recipes
    16 achievements
    17:48:51 [INFO] Starting minecraft server version Beta 1.7.3
    17:48:51 [INFO] Loading properties
    17:48:51 [INFO] Starting Minecraft server on 192.168.1.100:32298
    17:48:51 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-980-g4ed23b1-b1060jnks (MC: 1.7.3)
    17:48:51 [SEVERE] ebean.properties not found
    17:48:52 [INFO] DataSourcePool [LightLevel] autoCommit[false] transIsolation[SERIALIZABLE] min[2] max[20]
    17:48:52 [INFO] SubClassFactory parent ClassLoader [org.bukkit.plugin.java.PluginClassLoader]
    17:48:52 [INFO] Entities enhanced[0] subclassed[1]
    17:48:52 [INFO] [PermissionsEx] sql backend registered!
    17:48:52 [INFO] [PermissionsEx] file backend registered!
    17:48:52 [INFO] [PermissionsEx] PermissionEx plugin initialized.
    17:48:52 [INFO] [PermissionsEx] p2compat backend registered!
    17:48:52 [INFO] [PermissionsCompat] Compatibility Layer Initalized!
    17:48:52 [INFO] [PermissionsEx] Initializing file backend
    17:48:52 [INFO] PhoenixTerrainMod v0.7.1 is now enabled
    17:48:52 [INFO] Preparing level "world"
    17:48:52 [INFO] Preparing start region for level 0 (Seed: 1771975190)
    17:48:53 [INFO] Preparing start region for level 1 (Seed: 1771975190)
    17:48:53 [INFO] [AnimalCompanion0.3.2] Loaded existing config file
    17:48:53 [INFO] [AnimalCompanion0.3.2] No AdvancedMobs plugin found.
    17:48:53 [INFO] [AnimalCompanion0.3.2] Loaded and Enabled.
    17:48:53 [INFO] AntiCreeper v2.0 - by Rothens
    17:48:53 [INFO] Anticreeper v2.0 - STARTED
    17:48:53 [INFO] [CFBanner] Plugin Enabled
    17:48:53 [INFO] [CFBanner] CFBanner was created by CainFoool. Rewrote.
    17:48:53 [INFO] [CFBanner] Permissions found. Using Permissions v2.7.7
    17:48:53 [INFO] [HeroicDeath] 1.9.1 enabled.
    17:48:53 [INFO] [INCEPTION] Initial Config is Running.
    17:48:53 [INFO] [INCEPTION] There were 1 links detected.
    17:48:53 [INFO] Preparing start region for level 2 (Seed: -8648257932896079583)
    17:48:54 [INFO] [INCEPTION] World was not found and is being created or loaded = world_skylands
    17:48:54 [INFO] [INCEPTION] Validating Overlap.
    17:48:54 [INFO] [INCEPTION] Secondary/Final Config is Running.
    17:48:54 [INFO] [INCEPTION] There were 1 links detected.
    17:48:54 [INFO] [INCEPTION] Worlds Layered and Locked.
    17:48:54 [INFO] [INCEPTION] Version 1.04dev0.5 is enabled!
    17:48:54 [INFO] [LightLevel] using Permissions 2.7.7
    17:48:54 [INFO] [LightLevel] - Version 0.3 Enabled
    17:48:54 [INFO] MemoryStone version 1.0.0 is enabled!
    17:48:54 [INFO] loaded 1 structure types
    17:48:54 [INFO] loaded 0 structure
    17:48:54 [INFO] [MobDisguise] by desmin88 version 1.6 enabled.
    17:48:54 [INFO] mobSpawner 1.7.3 enabled
    17:48:54 [INFO] motd: Permissions support enabled.
    17:48:54 [INFO] motd version 1.1.1 is enabled!
    17:48:54 [INFO] [MultiInv] version 2.3.2 is enabled!
    17:48:54 [INFO] [NoCheat] version [2.0] is enabled.
    17:48:54 [INFO] [PermissionsEx] Superperms support enabled.
    17:48:54 [INFO] [PermissionsEx] v1.13 enabled
    17:48:54 [INFO] PermissionsHelper version 1.0.2 loaded!
    17:48:54 [INFO] PermissionsHelper will generate a permissions list in approximately thirty seconds.
    17:48:54 [INFO] [Pinapp] Loading config.
    17:48:54 [INFO] [Pinapp] Creating world: world
    17:48:54 [INFO] [Pinapp] Creating world: world_nether
    17:48:54 [INFO] [Pinapp] Creating world: world_skylands
    17:48:54 [INFO] PhoenixTerrainMod: settings for 'world_forest' loaded
    17:48:54 [INFO] PhoenixTerrainMod: enabled for 'world_forest'
    17:48:54 [INFO] [Pinapp] Creating world: world_forest
    17:48:54 [INFO] Preparing start region for level 3 (Seed: 543210404538508898)
    17:48:54 [INFO] PhoenixTerrainMod: settings for 'world_ocean' loaded
    17:48:54 [INFO] PhoenixTerrainMod: enabled for 'world_ocean'
    17:48:54 [INFO] [Pinapp] Creating world: world_ocean
    17:48:54 [INFO] Preparing start region for level 4 (Seed: -1768202971221541679)
    17:48:55 [INFO] [Pinapp] Registered PLAYER_PORTAL and PORTAL_CREATE events successfully.
    17:48:55 [INFO] [Pinapp] Registered BLOCK_PLACE, BLOCK_IGNITE, and BLOCK_PHYSICS events successfully.
    17:48:55 [INFO] [Pinapp] Enabled.
    17:48:55 [INFO] RawcriticsOreObfuscationPluginSpout 1.6.4.4 plugin enabled
    17:48:55 [INFO] RawcriticsOreObfuscationPluginSpout connected to the Ore Obfuscate Engine and turned it on! Using Engine: 4
    17:48:55 [INFO] RawcriticsOreObfuscationPluginSpout: Spout Packet Manager found, assuming Spout version is 1.0.2
    17:48:56 [INFO] Spout 1.0.5.227 has been initialized
    17:48:56 [INFO] Tombstone v.1.3.6 is enabled.
    17:48:56 [INFO] [mcMMO] PermissionsEx found, using PermissionsEx.
    17:48:56 [INFO] Loading Config File...
    17:48:57 [INFO] mcMMO version 1.1.13 is enabled!
    17:48:57 [INFO] [Modifyworld] Modifyworld enabled!
    17:48:57 [INFO] [PermissionsCompat] Compatibility layer enabled.
    17:48:57 [INFO] [Tombstone] Using Permissions (v2.7.7)
    17:48:57 [INFO] Server permissions file permissions.yml is empty, ignoring it
    17:48:57 [INFO] Done (0.445s)! For help, type "help" or "?"
    17:49:10 [INFO] foopex [/192.168.1.1:50649] logged in with entity id 57 at ([world] 220.71875, 95.0, 176.8125)
    17:49:10 [INFO] [MultiInv] Shared worlds loaded with no errors
    17:49:10 [INFO] Reading data
    17:49:11 [INFO] [Spout] Successfully authenticated foopex's Spoutcraft client. Running client version: 1.0.5.262
    17:49:27 [INFO] PermissionsHelper will now generate a list of permissions and write them to plugins/PermissionsHelper/list.txt
    17:49:27 [INFO] Writing has finished.
    18:15:13 [INFO] jake has died and is respawning.
    18:15:21 [INFO] jake has respawned.
    18:19:29 [INFO] [HeroicDeath] foopex was killed by an angry Wolf
    18:19:48 [INFO] betsy has died and is respawning.
    18:19:58 [INFO] betsy has respawned.
    18:31:50 [INFO] Connection reset
    18:31:50 [INFO] foopex lost connection: disconnect.quitting
    >
     
  30. Offline

    TheTennessee

    Hahaha, okay then. Very colorful. I hope it doesn't happen again. If so, let me know. We may have to put him down I'm afraid if he bites again.
     
  31. Offline

    mdt7734

    I added my log to the post, if you need more info. My 2 wolves actually have nipped at me several times since I finally found a couple and registered them, set them to defensive, and went out monster hunting.
     

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