Note: It seems that i can't edit the title at the moment. It IS compatible with build 1185! Ioncannon Version: v1.4 Since I had some free time, i decided to port this amazing hMod plugin to Bukkit. This amazing plugin fires a sort of lazer, which will explode. (This is called an Ion Cannon) Requirements: Permissions. Players need to have the permission 'ioncannon.fire' to be able to load and fire the cannon. If you don't have Permissions, then you must have OP rights in order to be able to fire the cannon. How to use it: Use /ioncannon to load your cannon, then use your left mouse button to select a block and fire the cannon. You specify the width by using: /ioncannon <width> Make sure that another plugin doesn't stop TNT from exploding. It will fail. You can reload the config with /ionreload. The configfile is located at /plugins/IonCannon/config.yml. On the first load of this plugin, it'll make a config file itself, so there's no need to do that yourself. The configfile looks like this: ioncannon: bordertype: 57 logBlockType: false Bordertype is the type of block which is used to cover the ioncannon. Currently, it's diamond, like in this sample. logBlockType logs the current borderType to the player if they do /ioncannon. That output will look like this: "Warning: Ion Cannon Primed. [....] Ioncannon fires with borderblock [borderType]" If you set this to true, then it'll display this line. It's default off. Features: Fires an Ioncannon Download the Ioncannon Plugin: Zip (Normal click) | Jar (Note: Right mouseclick -> Save as. If you don't do that, then you'll get a lot of crap) Changelog: Version '1.4' Introduced the config file with nodes: ioncannon.borderType and ioncannon.logBlockType Made sure that it's compatible with build 1185 Version '1.3.1' Made it possible to use the cannon without Permissions (fallback) Cleanup of the code You get a nice "Access Denied" message when you don't have access to the command. Version '1.3' Renamed the permission to 'ioncannon.fire' Updated the plugin to build 953 Version '1.2' Added the creation of a fire block inside the TNT portion of the beam. This means the "beam" will explode. Changed the " :: WARNING :: ION CANNON LOADED" and the like to nice colourful messages. Also, I made these messages broadcast to the entire server, not just you. Compiled against a bundle of newer versions of things, if that even does anything. Nothing else. Thanks to Crazyoldman Version 1.1 Fixed long constructor Removed some debug code Version 1.0 Public Release To Do: Make diamond disappear after it blew up. <-- Now you can setup the borderType (block id). This can also help this, but it still needs to be done.