CustomSpawners CustomSpawners lets you make any block a mob spawner! These spawners can be any type (charged creeper, ender dragon, saddled pig, adorable babies, and more). CustomSpawners also has almost 40 different configurable properties between the spawners and customized entities you can create. Not only that, but a CustomSpawner's spawner can be a grass block, obsidian block, any block in the game (including air)! You can also convert these spawners into vanilla custom mob spawners IN-GAME as of version 0.0.6! You don't need MCEdit filters or anything! Notable Features: Over 40 Customizable Properties! Convert created spawner into vanilla custom mob spawners! No MCEdit required! Spawn previously unspawnable entities! Use redstone to trigger a CustomSpawner's spawner on or off! Spawn both baby and adult animals! Spawn creatures with configurable amounts of health! Make spawned creatures immume to certain damage types! CustomSpawner's spawners can have more than one entity type! Make spawned entities passive until attacked! Spawn angry iron golems, pigmen, and wolves! Spawn primed TNT, arrows, fireballs, and more! Configure how powerful spawned explosives are and configure damage dealt! Many, many, more! Development: CustomSpawners is still a BETA plugin! Many of it's current features may be modified and new ones are going to be added. Let me (thebiologist13) know through a PM or email ([email protected]) if you find bugs or are having trouble. Please include any error stacks from the console, other plugins you are using, and a specific description of the problem and what caused it if you do submit a bug though. Also please include the crash report if it says one is generated. Thanks! Downloads: CustomSpawners is on BukkitDev! You can download the newest version from there: http://dev.bukkit.org/server-mods/customspawners/. Alternatively, you can download CustomSpawners from this mirror: https://docs.google.com/file/d/0B0TvE2kOBhs6dkg1enRpRVp4QmM/edit. Source code is on Github: https://github.com/thebiologist13/CustomSpawners Wiki See the new CustomSpawners wiki for commands and permissions. It will have lots more added soon too! https://github.com/thebiologist13/CustomSpawners/wiki Commands and Permissions: CustomSpawners has lots of commands and permissions, for a full list, see here: http://dev.bukkit.org/server-mods/customspawners/pages/commands-and-permissions/ Some of the most important commands: /entities create <type> - this creates a new spawnable entity of the type you specify. Spawnable entities are custom types of mobs a CustomSpawner's spawner can create. /spawners create <id or name of created spawnable entity> - Creates a new spawner on the block you are looking at to spawn the entity type you specify. /spawners setactive [id or name of spawner] - Makes the spawner you created active and begins to spawn mobs! Configuration: Information on the CustomSpawners config file and and example config.yml can be found here: http://dev.bukkit.org/server-mods/customspawners/pages/configuration/ Getting Started: A getting started guide for CustomSpawners is on the BukkitDev page: http://dev.bukkit.org/server-mods/customspawners/#w-getting-started This video made by me also has some getting started information: If you make a video about CustomSpawners, let me know and I could post it here! Upcoming Features: Set the time of day to spawn mobs at! Particle effects for spawns! Cycles on how a spawner will spawn mobs! Custom pathfinding and waypoints for mobs to follow! More redstone-related properties! Spawn modifiers for based on nearby players, mobs, online players, etc.! Easter Eggs! Changelog: v0.1 Updated for Bukkit 1.4.6-R0.3 Fixed errors with convert command. Fixed reloads not cancelling the autosave task. Added hundreds of command aliases. Fixed custom explosions not using custom damage. Fixed WorldGuard hook-in. Fixed Block offset when creating or setting location. Added crash reporting. Added spawn on power property. v0.0.6 Updated for Bukkit 1.4.6-R0.1 Added converter command for making vanilla custom mob spawners. This is for ease in making adventure maps. Added 1.4 mob functionality. Fixed potion and enderpearl spawning. Added import/export CustomSpawners data to world command. Improved spawn algorithm to round to half blocks. Added properties for making villager and baby zombies. Added wither property for skeletons. Added mob inventories. Tweaked damage controller engine. Added invincible property. Improved redstone triggering. Improved commands. Changed file format to use .dat files as opposed to .yml files to accommodate extra data. Improved mob tracking. Disabled custom damage from custom explosion sizes. Countless small bugfixes. v0.0.5 Updated for Bukkit 1.3.2-R1.0 Added ability to spawn primed TNT, ghast fireballs, fire charges, snowballs, arrows, eggs, dropped items, and experience bottles (Ender pearls and splash potions are disabled due to bugs). Added custom drops. Added configurable damage for spawned mobs. Improved saving and loading. Added config options to reduce console spam when saving or loading. Changed threading for faster, more reliable performance. Improved message output. Added more console commands. Added properties for explosives like power and if it is incendiary. More health options allowing for health setting of any value (Chickens with 1000HP for the win!). Improved parser for item types. Countless other streamlines and tweaks. Further Changelog (Move your mouse to reveal the content) Further Changelog (open) Further Changelog (close) v0.0.4b Updated for Bukkit 1.3.1-R1.0 Commands now accept either ID or name of spawner or entity to change a property, select, etc. Made messages more readable Fixed concurrency errors Added ability to blacklist/whitelist certain damage types from entities. v0.0.4 Bleeding edge build for 1.3.1-R0.1 (build #02291) Lots of little fixes Added setfireticks command Moved passive property and command to be per entity instead of per spawner v0.0.3c Bleeding edge build for 1.3.1-R0.1 (build #02281) v0.0.3b Updated build for 1.2.5-R5.0 v0.0.3 Added passive property to spawners Fixed file I/O bugs Added spawn area position setting v0.0.2e Fixed multi-entity spawners v0.0.2d Fixed a few more bugs. v0.0.2c Fixed setcolor command. v0.0.2b Fixed bugs with /entities sethealth and /entities setair Added autosave features Changed config a bit v0.0.2 Added support for customized mobs Added lots of commands Modified some permissions Fixed Saving/Loading v0.0.1 Initial Release HAVE FUN!