[FUN] EggPlugin v1.5 - Egg-related functions! [798]

Discussion in 'Inactive/Unsupported Plugins' started by robin0van0der0v, Mar 6, 2011.

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    EggPlugin - Egg-related functions!
    Version: v1.5

    (Request from ChrisX930, Woutske and NickBrahz.)

    • Change mob to hatch from egg.
    • Fire eggs.
    • Freeze eggs.
    Download EggPlugin!
    Source is inside the jar file.

    Give the player you want this permissions for eggs:
    Known bugs:
    None. :D

    This plugin creates a properties file on Plugins/EggPlugin/config.yml. ;)
    Egg-type can be: mob, fire, freeze or explode
    What mob-type can be is in the mob list.

    Standard properties:
        mob: chicken,null,null,null,null,null,null,null
        type: mob
    Mob list:
    [​IMG] Chicken
    [​IMG] Cow
    [​IMG] Creeper
    [​IMG] Ghast
    [​IMG] Giant
    [​IMG] Monster
    [​IMG] Pig
    [​IMG] Pigzombie
    [​IMG] Sheep
    [​IMG] Skeleton
    [​IMG] Slime
    [​IMG] Spider
    [​IMG] Squid
    [​IMG] Wolf
    [​IMG] Zombie

    Version 1.0
    • Release.
    Version 1.1
    • Fixed properties in Linux.
    • No Permissions? Then everyone can hatch eggs.
    Version 1.2
    • Changed namespace.
    Version 1.3
    • Merged FireEggs and FreezeEggs to this plugin.
    Version 1.4
    • Works in Beta 1.4.
    • Added new mobs.
    Version 1.5
    • Properties file is now saved in YAML format.
    • You can setup now multiple types and mobs separated by a comma.
    Mitsugaru likes this.
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    Thanks for this list! Amazing plugin, using it right now, keep it up!
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    nvm got it working + i think theres a problem with spawning slimes
    havnt tested others apart from zombies which work fine
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    can you make it so it spawns randomly (eg can spawn anything?)

    Would be greatly appreciated :p
    vincemonkey likes this.
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    Yes, but also configurable to select which mobs could be selected for randomspawn in config:
    Only these 3 mobs will spawn, randomly.

    can you add a config setting spawnchance at every eggdraw? like "spawnrate=0,1" so in average every 10th eggdraw will spawn a mob. "spawnrate=1" would spawn a mob at every eggdraw.
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    it doesnt allow me to use the permissions - 'eggplugin'
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    sorry, this sounds like such a noob question., and im new to minecraft :p but how do you right the code? because ive tried it like *t* /egg-mob=chicken and *t* egg-mob=chicken

    but nothings happening! help pleasee!
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    Very amusing mod. Especially for when the other players don't know that you've installed it yet, so you can go running into their houses and spawn chickens in their kitchens. I've only set it to chicken so far, but seems to work well for a hearty laff.
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    Do you have the permissions plugin installed?
    If yes, do you have the permissions: 'eggplugin'?

    I'm by the way adding random mobs. :)
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    Great :D
    All the eggplugins in one :D
    Thank you!!

    Ok, I updated my suggestions:

    Maybe a command for ingame?
    I mark optional things with []!

    /eggplugin mob [specific] or [random]
    /eggplugin fire
    /eggplugin freeze
    /eggplugin exlpode
    /eggplugin random

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    Maybe add ingame commands?
    Like xGhOsTkiLLeRx says.

    /eggplugin reload
    to reload the config file
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    19:00:49 [SEVERE] Could not load plugins/EggPlugin.jar in plugins: null

    WHY does this always happen to me? :(
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    LOL I almost thought it was'nt working ,but in fact it was. EggPlugin was enabled with permissions, so I threw 10 to the ground & waited.. ..no chickens hatched. (they disapeared) ..I started throwing eggs all over and what do ya know *Chickens* ..Its more like a force hatch mod and not an actually hatching. Although it does work I'd like to have the egg hatch in (drop) form as well after some set time frame; just a thought. Great mod & good Fun !!
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    Nate Wiebe

    Is this working with CB602?
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    You're probably using an incorrect CraftBukkit version (either too old or too recent).
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    it doesn't work with 1.4 update :(
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    Is it possible to set the radius somehow? I want to be able to use fire eggs for pvp but having a 3x3 radius is a bit too much. Especially when it covers like 25 times each hit.
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    This was working previously... and it was totally wicked! :)
    Not sure if anyone needs the details, but with the following setup:

    Craftbukkit: 617
    Eggplugin: 1.4

    I get the following error:

    12:31:48 [INFO] EggPlugin version 1.4 is enabled with permissions!
    12:31:48 [SEVERE] null loading EggPlugin v1.4 (Is it up to date?)
            at nl.robinvandervliet.EggPlugin.EggPlugin.getMobIdbyName(EggPlugin.java:86)
            at nl.robinvandervliet.EggPlugin.EggPlugin.reload(EggPlugin.java:168)
            at nl.robinvandervliet.EggPlugin.EggPlugin.onEnable(EggPlugin.java:62)
            at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:118)
            at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:514)
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:216)
            at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:94)
            at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:72)
            at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:215)
            at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:202)
            at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:142)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:257)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
    I'm not sure if more info is needed, if so, please let me know! :D
    Awesome plugin btw!
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    also agree with the earlier suggestions for an in-game command,
    maybe just:
    /egg mob [mobname]
    /egg fire, etc.

    the [mobname] could be optional, and omitted for random mobs
    eg: /egg mob

    or /eggplugin, but an in-game command is definitely necessary, and 100x more convenient
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    Anthony Walker

    Is it possible so instead of having one mob come out you can make it so it is randomly generated? Like if I throw an egg it will choose one of the mods at complete random?
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    Could you link directly to the jar file?
    It'd make update scripts simpler...

    Just a thought
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    I link directly to the .jar-file. ;)
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    I cannot seem to get the plugin to work for some reason, and there are no errors in the server log.
    When I start the server, it logs that EggPlugin 1.4 is enabled with permissions. The config file and folder were created properly, and I didn't bother to modify them since the default is what I wanted.

    I have tried it in my test bed server, where the only plugins are: Permissions, Essentials, EssentialsSpawn, IonCannon, MultiVerse, EggPlugin

    I've been walking around a wide, flat area throwing a stack of eggs yet nothing seems to spawn.
    I'm admin, with all command permissions, - '*'
    I'm running the latest, CB 677.
    Any help is appreciated.
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    Does there spawn chickens or nothing? :p
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    Nope, nothing. The eggs are still there, and I'm guessing they're supposed to disappear?
    I can use the command /spawnmob chicken, and that works, but not the same and probably irrelevant.
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    When you say that you are throwing them, are you using right click to throw?
    They should break if you throw them and don't have the plugin enabled...

    The only time that they should stay there is when you are pressing the drop key.
    Mitsugaru likes this.
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    Seems to only spawn angry wolves bent on murdering everyone, rather than the standard neutral wolves.
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    Yeah, my fault. I had thought throw/drop were the same thing since an item dropped is sorta thrown a ways so its not picked up immediately...

    Sorry for the mistake. And thanks for an awesome plugin.
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    can you give a little more permission node configurations? Some people may want just fire eggs and not ice.

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