Inactive [FUN/ECON]MonsterHunt v1.5.1 - Who kills most mobs? [1.1-R4]

Discussion in 'Inactive/Unsupported Plugins' started by matejdro, Jan 29, 2011.

  1. Offline

    matejdro

    MonsterHunt

    Are your players building at day, but bunker into their houses, when night comes? Make them hunt monsters!

    This plugins adds another layer of fun against monsters. It's absolute must have, if you have monsters turned on.

    At night, when monsters come out, plugin will count how many monsters each player kills. At the end of the night, name of the player with most kills is announced globally.

    Additionally, you can enable reward to add another way of gathering stuff to the server or to simply motivate players to hunt monsters.


    (BIG thanks to @Samkio for the video)

    See BukkitDev page for more information and download links: http://dev.bukkit.org/server-mods/monsterhunt/
    (you can use your minecraft forum username and password on BukkitDev)
     
  2. Offline

    valdark

    Thanks for the update.. can't wait to try the new features.

    Awesome that you added player takes lead txt
     
  3. Offline

    matejdro

    @Ratchet can i see your Mysql connection string?
     
  4. Offline

    haqzore

    i was trying to clean up and shorten the messages (mostly because i don't use multi-worlds).

    i notice some of them have '' around them, some dont. is this only needed for the multi-line messages? here is my copy + paste, will this work?

    Code:
    NoBowMessage: Your kill is not counted. Stop camping with your bow and get into the fight!
    MessageHuntStatusNotInvolvedLastHunt: You were not involved in last hunt in this world
    MessageHuntStatusLastScore: Your last score was <Points> points
    MessageHuntStatusTimeReamining: Keep up the killing! You have only <Timeleft>% of the night left!
    MessageHuntStatusNotActive: Hunt is currently not active anywhere
    MessageTooLateSignUp: Sorry, you are too late to sign up. More luck next time!
    StartMessage: $2Monster Hunt has started! Go kill those damn mobs!
    HighScoreMessage: You have reached a new high score: <Points> points!
    MessageStartNotEnoughPlayers: There were not enough players signed up to start the Monster Hunt.
    FinishMessageNotEnoughPoints: Sun is rising, so monster Hunt is finished! Nobody killed enough monsters, so there is no winner.
    MessageSignUpPeriod: Sharpen your swords, strengthen your armor and type /hunt, because Monster Hunt will begin in several mintues!
    FinishMessageNotEnoughPlayers: Sun is rising, so monster Hunt is finished! There were not enough players participating, so there is no winner.
    KillMobSpawnedInsideMessage: Your kill was not counted. Stop grinding in caves and go outside!
    FinishMessageOneWinner: Sun is rising, so monster Hunt is finished! Winner of the match is <Name> with <Points> points!
    KillMessage: You got <MobValue> points from killing that <MobName>. You have <Points> points so far. Keep it up!
    SignupAtHuntMessage: You have signed up for the hunt. Now hurry and kill some monsters!
    FinishMessageMoreWinners: 'Sun is rising, so monster Hunt is finished!
        Winners of the today''s match are: <Names>. All with <Points> points.'
    MessageHuntStatusHuntActive: Hunt is active!
    SignupBeforeHuntMessage: You have signed up for the next hunt!
    RewardMessage: Congratulations! You have received the award!
    MessageHuntStatusCurrentScore: Your current score is <Points> points! Keep it up!
    MessageHuntStatusNoKills: You haven't killed any mob in this hunt yet. Hurry up!
    DeathMessage: You have died, so your Monster Hunt score is reduced by 30%. Be more careful next time!
    
     
  5. Offline

    Ratchet

    from the config file?

    Database:
    MySQLConn: jdbc:mysql://localhost:3306/dbname
    UseMySQL: true
    MySQLPassword: xxx
    MySQLUsername: xxx

    so I check my log this morning and it's 240mb and filled with this again:

    2011-05-14 03:03:51 [SEVERE] Could not pass event ENTITY_DAMAGE to MonsterHunt
    java.lang.NullPointerException
    at com.matejdro.bukkit.monsterhunt.MonsterHuntEntity.onEntityDamage(MonsterHuntEntity.java:41)
    at org.bukkit.plugin.java.JavaPluginLoader$47.execute(JavaPluginLoader.java:518)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:289)
    at net.minecraft.server.EntityArrow.p_(EntityArrow.java:169)
    at net.minecraft.server.World.entityJoinedWorld(World.java:1009)
    at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:53)
    at net.minecraft.server.World.playerJoinedWorld(World.java:991)
    at net.minecraft.server.World.cleanUp(World.java:968)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:369)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:287)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)


    =(

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 7, 2016
  6. Offline

    Phaedrus

    I've had players complaining that when they win a hunt, but have a full inventory, they don't get anything. Would it be possible to drop the items out on the ground or preferably spawn a chest with the prizes, if the inventory is full, or possibly make them use a command to claim their prize, like /prize or /claim.

    Love the plugin otherwise.
     
  7. Offline

    Preston Taylor

    It says there is "No such world" whenever i try to make the hunt work.
    I also get this when i type /huntstatus "
    2011-05-15 08:43:24 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'huntstatus' in plugin MonsterHunt v1.1.0"


    Enabledworlds = world

    the enabled reward is also = true


    What do?
     
  8. Offline

    matejdro

  9. Offline

    ChrisProlls

    I have exactly the same problem. Craftbukkit 766
    Here is the error message when I type /huntstatus

    Code:
    2011-05-15 16:34:31 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'huntstatus' in plugin MonsterHunt v1.1.0
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
        at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:85)
        at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:278)
        at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:682)
        at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:645)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:639)
        at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:32)
        at net.minecraft.server.NetworkManager.a(NetworkManager.java:196)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:372)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:287)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    Caused by: java.lang.NullPointerException
        at com.matejdro.bukkit.monsterhunt.MonsterHunt.Message(MonsterHunt.java:89)
        at com.matejdro.bukkit.monsterhunt.MonsterHunt.onCommand(MonsterHunt.java:403)
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
        ... 12 more
    
     
  10. Offline

    DarkAge

    I still get the error :'( Maybe it's something else I did wrong?
    Code:
    18:09:51 [INFO] [MonsterHunt][Debug]DarkAge0=73
    18:09:51 [INFO] [MonsterHunt][Debug]77
    18:09:51 [INFO] [MonsterHunt][Debug]false
    18:09:51 [INFO] [MonsterHunt][Debug]DarkAge0=77
    18:09:51 [INFO] [MonsterHunt][Debug]81
    18:09:51 [INFO] [MonsterHunt][Debug]false
    18:09:58 [INFO] [MonsterHunt][Debug]extendday: null
    18:09:58 [INFO] [MonsterHunt][Debug][MonterHunt][DEBUG - NEVEREND]Stop Time
    18:09:59 [INFO] [MonsterHunt][Debug] 0 R0.5-0.9
    18:09:59 [WARNING] Task of 'MonsterHunt' generated an exception
    java.lang.NumberFormatException: For input string: ""
            at java.lang.NumberFormatException.forInputString(Unknown Source)
            at java.lang.Integer.parseInt(Unknown Source)
            at java.lang.Integer.valueOf(Unknown Source)
            at com.matejdro.bukkit.monsterhunt.Rewards.Reward(Rewards.java:144)
            at com.matejdro.bukkit.monsterhunt.Rewards.NormalReward(Rewards.java:69)
    
            at com.matejdro.bukkit.monsterhunt.Rewards.Reward(Rewards.java:29)
            at com.matejdro.bukkit.monsterhunt.MonsterHunt.stop(MonsterHunt.java:147
    )
            at com.matejdro.bukkit.monsterhunt.MonsterHunt$1.run(MonsterHunt.java:23
    0)
            at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(C
    raftScheduler.java:138)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:360)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:287)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    Here are the RewardParameters
    Code:
    Rewards:
        RewardEveryone: true
        RewardParametersPlace2: 0 R0.2-0.5
        RewardParametersPlace3: 0 R0
        NumberOfWinners: 3
        RewardParametersPlace1: :95 0 R0.5-0.9;:5 0 R0.5-0.9,264 1-2
        EnableRewardEveryonePermission: false
        RewardParametersEveryone: 0 R1
        EnableReward: true
    I have also tried removing iConomy rewards/Relative rewards/ranges and it did not want to give me my diamonds! :( Here is what it gave me instead
    Code:
    18:42:29 [INFO] [MonsterHunt][Debug]DarkAge0=36
    18:42:29 [INFO] [MonsterHunt][Debug]40
    18:42:29 [INFO] [MonsterHunt][Debug]false
    18:42:33 [INFO] [MonsterHunt][Debug]extendday: null
    18:42:33 [INFO] [MonsterHunt][Debug][MonterHunt][DEBUG - NEVEREND]Stop Time
    18:42:33 [INFO] [MonsterHunt][Debug] 264 2-3
    18:42:33 [WARNING] Task of 'MonsterHunt' generated an exception
    java.lang.NumberFormatException: For input string: ""
            at java.lang.NumberFormatException.forInputString(Unknown Source)
            at java.lang.Integer.parseInt(Unknown Source)
            at java.lang.Integer.valueOf(Unknown Source)
            at com.matejdro.bukkit.monsterhunt.Rewards.Reward(Rewards.java:144)
            at com.matejdro.bukkit.monsterhunt.Rewards.NormalReward(Rewards.java:69)
    
            at com.matejdro.bukkit.monsterhunt.Rewards.Reward(Rewards.java:29)
            at com.matejdro.bukkit.monsterhunt.MonsterHunt.stop(MonsterHunt.java:147
    )
            at com.matejdro.bukkit.monsterhunt.MonsterHunt$1.run(MonsterHunt.java:23
    0)
            at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(C
    raftScheduler.java:138)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:360)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:287)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    Here are the RewardsParameters
    Code:
    Rewards:
        RewardEveryone: true
        RewardParametersPlace2: :95 265 10-20,266 1-10;:5 256 1,257 1,258 1,292 1
        RewardParametersPlace3: 357 1
        NumberOfWinners: 3
        RewardParametersPlace1: :98 264 2-3;:1 310 1,311 1,312 1,313 1,276 1;:1 277 1,278 1,279 1,293 1
        EnableRewardEveryonePermission: false
        RewardParametersEveryone: 0 R1,348 R0.2-0.5
        EnableReward: true
     
  11. Offline

    Preston Taylor

    That really was the whole error when i use that command. I turned on the debug too.
    Maybe its because i didnt install the sqllite thing correctly? I didn't quite understand that.
    I put the lib folder inside my /minecraft folder (Where bukkit is installed to) Is that all i had to do?
     
  12. Offline

    Kevin Forte

    Can color be used for the messages for this? If so, is it the standard &[#/a] usage or is it different?
     
  13. Offline

    DarkAge

    I have no idea hey how about look at the plugins features?

     
  14. Offline

    tassox33

    Is there a way to give rewards if they kill 30 or 50+? Moreso then the regular.
     
  15. Offline

    embty

    Pasted the jar file into plugin files, did a /rel and a restart but nothing happens no config file showing up no commands work. Its like the plugin is not even there:O
     
  16. Offline

    mknight14

    I have installed the plugin, and it loads up correctly with no errors in the console. SQLlite is installed successfully, and the plugin remembers highscores and such. However, the minimum for 3rd is set to 10, and even if I kill 11 monsters, it says at the end of the hunt that there was not enough kills. Does anyone know what I am doing wrong?

    In the plugin folder, it has a "world.yml" with settings for my world, and an identical "global.txt" (has some text as world.yml). On a side note I thought "global.txt" was actually meant to be "global.config" (if I change it, it regenerates global.txt upon a restart). This is what is in both files:

    Code:
    SkipDays: 0
    Value:
        Creeper: 1
        ZombiePigman: 1
        Spider: 1
        Player: 0
        Giant: 1
        ElectrifiedCreeper: 1
        WildWolf: 1
        TamedWolf: 0
        Zombie: 1
        Slime: 1
        Skeleton: 1
        Ghast: 1
    MinimumPlayers: 1
    EnableSignup: true
    Database:
        MySQLConn: jdbc:mysql://localhost:3306/minecraft
        UseMySQL: false
        MySQLPassword: password
        MySQLUsername: root
    CountPetWolfKills: true
    Debug: false
    SkipToIfFailsToStart: -1
    Rewards:
        RewardEveryone: false
        RewardParametersPlace2: 87 10
        RewardParametersPlace3: 86 4
        NumberOfWinners: 3
        RewardParametersPlace1: 89 10
        EnableRewardEveryonePermission: false
        RewardParametersEveryone: 264 1-1
        EnableReward: true
    CountBows: true
    EnabledWorlds: world
    DeathPenalty: 30
    SignUpPeriodTime: 5
    Messages:
        NoBowMessage: Your kill is not counted. Stop camping with your bow and get into the fight!
        MessageHuntStatusLastScore: Your last score in this world was <Points> points
        MessageHuntStatusNotInvolvedLastHunt: You were not involved in last hunt in this world
        MessageHuntStatusTimeReamining: Keep up the killing! You have only <Timeleft>% of the night left in this world!
        MessageHuntStatusNotActive: Hunt is currently not active anywhere
        StartMessage: '&2Monster Hunt have started in world <World>! Go kill those damn
            mobs!'
        MessageTooLateSignUp: Sorry, you are too late to sign up. More luck next time!
        HighScoreMessage: 'You have reached a new high score: <Points> points!'
        MessageStartNotEnoughPlayers: 'Monster Hunt was about to start, but unfortunately
            there were not enough players signed up. '
        MessageSignUpPeriod: Sharpen your swords, strengthen your armor and type /hunt, because Monster Hunt will begin in several mintues in world <World>!
        FinishMessageNotEnoughPoints: Sun is rising, so monster Hunt is finished in world <World>! Unfortunately nobody killed enough monsters, so there is no winner.
        FinishMessageNotEnoughPlayers: Sun is rising, so monster Hunt is finished in world <World>! Unfortunately there were not enough players participating, so there is no winner.
        KillMobSpawnedInsideMessage: Your kill was not counted. Stop grinding in caves and go outside!
        SignupAtHuntMessage: You have signed up for the hunt in in world <World>. Now hurry and kill some monsters!
        KillMessage: You have got <MobValue> points from killing that <MobName>. You have <Points> points so far. Keep it up!
        iConomyCurrencyName: iConomy coin
        MessageHuntStatusHuntActive: Hunt is active in <Worlds>
        SignupBeforeHuntMessage: You have signed up for the next hunt in world <World>!
        RewardMessage: Congratulations! You have received <Items>
        FinishMessageWinners: 'Sun is rising, so monster Hunt is finished in world <World>!
            Winners of the today''s match are: [NEWLINE] 1st place: <NamesPlace1> (<PointsPlace1>
            points) [NEWLINE] 2nd place: <NamesPlace2> (<PointsPlace2> points) [NEWLINE]
            3rd place: <NamesPlace3> (<PointsPlace3> points)'
        MessageHuntStatusCurrentScore: Your current score in this world's hunt is <Points> points! Keep it up!
        MessageLead: <Player> has just taken over lead with <Points> points!
        MessageHuntStatusNoKills: You haven't killed any mob in this world's hunt yet. Hurry up!
        DeathMessage: You have died, so your Monster Hunt score is reduced by 30%. Be more careful next time!
    StartChance: 100
    OnlyCountMobsSpawnedOutside: false
    TellTime: true
    MinimumPointsPlace2: 15
    EndTime: 23600
    EnableHighScores: true
    MinimumPointsPlace3: 10
    StartTime: 13000
    MinimumPointsPlace1: 20
    AnnounceLead: true
    
    Anyone got any ideas? D:
     
  17. Offline

    ToastedJelly

    Nice plugin, thx matejdro

    Hey, my 1. winners are getting strange prizes, can you check if my definition is wrong or your parse code:

    Code:
        RewardParametersPlace1: ':5 302 1,303 1,304 1,305 1;:10 264 3,30 1;:10 264 3,322 1;:10 264 3,329 1;264 3'
        RewardParametersPlace2: 264 2
        RewardParametersPlace3: 264 1
        RewardParametersEveryone: 357 1-3,351 1-3;260 1;282 1
    
    I translate the above to this:
    5% chance for: full set of chain armor
    10% chance for: 3 diamonds and 1 web
    10% chance for: 3 diamonds and 1 golden apple
    10% chance for: 3 diamonds and 1 saddle
    remaining 65% chance for jsut 3 diamonds

    but they keep getting 2 or 3 chainmail parts and grass blocks



    Also - what happens if the inventory is full?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 7, 2016
  18. Offline

    andune

    I see 'iConomy support' in some of the early changelogs, but I see no mention of it in the current v1.1.0 description nor any settings for it in the config file. I'd like to use this mod to award a nightly monster bounty (iConomy $) to my top monster hunter. Any chance of adding iConomy 5 support? Thanks!
     
  19. Offline

    ToastedJelly

    Sometimes it doesn stop the hunt.
    End message isn't shown, but the players seem to get their reward, then it continues counting and shows status as: there's still 206% of the night etc..
    I didn't change the time and the hunt was started automatically with default starting and end times.

    If you check the documentation.. you can reward $ by rewarding item 0

    Bug: "Your kill is not counted(bow)" is also showed for players not registered for the hunt.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 7, 2016
  20. Offline

    DarkAge

    If you are the only person on the server participating in the hunt then you go automatically to 1st place. In other words your 1st place minimum is 30 and you only made 11 kills that's why it says that. You need a minimum of 3 people in order to be able to get 3rd place.
     
  21. Offline

    ToastedJelly

    Feature request: Counting rewards from the end

    Example:
    5 places get rewards, rewards are A B C D E, 3 players play

    The current implementation gives out this:
    1. place: A
    2. place: B
    3. place: C

    I would like an option to turn this into:
    1. place: C
    2. place: D
    3. place: E

    The idea is that when you don't have so much competition, you shouldnt be able to win the best prices.
    This would help with servers that sometimes have 30 players in a hunt, but at some hours just 3...
     
  22. Offline

    mknight14

    Thank you very much for the reply! :)
     
  23. Offline

    Preston Taylor

    I really wish i could get this to work! It would add such a nice flair.

    Basically my error is when i do /huntstatus it tells me
    "An internal error occured while attempting to perform this comand"

    Also the hunts do not begin, at all, whatsoever.

    Any help at all would be much appreciated.
     
  24. Offline

    DarkAge

    This is a known issue

    Can you post your config?
     
  25. Offline

    Preston Taylor

    Code:
    SkipDays: 0
    Value:
        Creeper: 1
        ZombiePigman: 3
        Spider: 2
        Player: 0
        Giant: 10
        ElectrifiedCreeper: 3
        WildWolf: 4
        TamedWolf: 0
        Zombie: 1
        Slime: 0
        Skeleton: 2
        Ghast: 5
    MinimumPlayers: 3
    EnableSignup: true
    Database:
        MySQLConn: jdbc:mysql://localhost:3306/minecraft
        UseMySQL: false
        MySQLPassword: password
        MySQLUsername: root
    CountPetWolfKills: false
    Debug: true
    SkipToIfFailsToStart: -1
    Rewards:
        RewardEveryone: false
        RewardParametersPlace2: 265 1
        RewardParametersPlace3: 322 1
        NumberOfWinners: 3
        RewardParametersPlace1: 264 1
        EnableRewardEveryonePermission: false
        RewardParametersEveryone: 264 1-1
        EnableReward: true
    CountBows: true
    EnabledWorlds: world
    DeathPenalty: 30
    SignUpPeriodTime: 5
    Messages:
        NoBowMessage: Your kill is not counted. Stop camping with your bow and get into the fight!
        MessageHuntStatusLastScore: &eYour last score in this world was <Points> points
        MessageHuntStatusNotInvolvedLastHunt: &eYou were not involved in last hunt in this world
        MessageHuntStatusTimeReamining: &eKeep up the killing! You have only <Timeleft>% of the night left in this world!
        MessageHuntStatusNotActive: &eHunt is currently not active anywhere
        StartMessage: '&eMonster Hunt have started in world <World>! Go kill dem
            mobs!'
        &eMessageTooLateSignUp: Sorry, you are too late to sign up. More luck next time!
        HighScoreMessage: '&eYou have reached a new high score: <Points> points!'
        MessageStartNotEnoughPlayers: '&eMonster Hunt was about to start, but unfortunately
            there were not enough players signed up. '
        MessageSignUpPeriod: &eSharpen your swords, strengthen your armor and type /hunt, because Monster Hunt will begin in several mintues in world <World>!
        FinishMessageNotEnoughPoints: &eSun is rising, so monster Hunt is finished in world <World>! Unfortunately nobody killed enough monsters, so there is no winner.
        FinishMessageNotEnoughPlayers: &eSun is rising, so monster Hunt is finished in world <World>! Unfortunately there were not enough players participating, so there is no winner.
        KillMobSpawnedInsideMessage: &eYour kill was not counted. Stop grinding in caves and go outside!
        SignupAtHuntMessage: &eYou have signed up for the hunt in in world <World>. Now hurry and kill some monsters!
        KillMessage: &eYou have got <MobValue> points from killing that <MobName>. You have <Points> points so far. Keep it up!
        iConomyCurrencyName: iConomy coin
        MessageHuntStatusHuntActive: &eHunt is active in <Worlds>
        SignupBeforeHuntMessage: &eYou have signed up for the next hunt in world <World>!
        RewardMessage: &eCongratulations! You have received <Items>
        FinishMessageWinners: '&eSun is rising, so monster Hunt is finished in world <World>!
            Winners of the today''s match are: [NEWLINE] &e1st place: <NamesPlace1> (<PointsPlace1>
            points) [NEWLINE] &e2nd place: <NamesPlace2> (<PointsPlace2> points) [NEWLINE]
            &e3rd place: <NamesPlace3> (<PointsPlace3> points)'
        MessageHuntStatusCurrentScore: &eYour current score in this world's hunt is <Points> points! Keep it up!
        MessageLead: &e<Player> has just taken over lead with <Points> points!
        MessageHuntStatusNoKills: &eYou haven't killed any mob in this world's hunt yet. Hurry up!
        DeathMessage: &eYou have died, so your Monster Hunt score is reduced by 30%. Be more careful next time!
    StartChance: 100
    OnlyCountMobsSpawnedOutside: false
    TellTime: true
    MinimumPointsPlace2: 1
    EndTime: 23600
    EnableHighScores: false
    MinimumPointsPlace3: 1
    StartTime: 13000
    MinimumPointsPlace1: 1
    AnnounceLead: true
    
     
  26. Offline

    DarkAge

    Does it give you an announcement when it doesn't start? If not please copy paste what comes out in your console for MonsterHunt
     
  27. Offline

    Preston Taylor

    No, it doesn't. And i actually don't get any debug info about it in the console.
     
  28. Offline

    DarkAge

    Does the plugin even load at startup?
     
  29. Offline

    frownnn

    can someone help me i got the plugin working fine and everything but i have no idea how to make it reward icony money and not items :D please help
     
  30. Offline

    DarkAge

    Use the number 0 to reward money so for example 0 50-100 gives between 50 and 100 iConomy. Go to the rewardparameter section in the documentation to get a more detailed list.
     
  31. Offline

    frownnn

    config please :D
     

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