Inactive [FUN] DayZ for Minecraft v1.0 [1.2.5-R4.0]

Discussion in 'Inactive/Unsupported Plugins' started by XemsDoom, Jun 25, 2012.

  1. Offline

    Andrew_irwin

    Download donrt work
     
  2. Offline

    XemsDoom

  3. Offline

    ShootToMaim

  4. Offline

    XemsDoom

  5. Offline

    ShootToMaim

    Nice :p.
    Btw, what do you mean by semi-sister o.o
     
  6. Offline

    XemsDoom

    We share the same father but not mother.
     
  7. Offline

    ShootToMaim

    Oh, okay.
    Sorry about that.
     
  8. Offline

    toxic72

    XemsDoom
    1: You should add a public leader board that can be accessed from a web browser at the servers ip.
    2: You should add support to enable on certain worlds with MultiWorld.
    3: Good start!
     
  9. Offline

    deathroadkill

    Hey is this the plugins the mineZ server is using and how big can we make the arena?
     
  10. Offline

    TheFluffey

    You should take off this server, it looks really good.

    http://imgur.com/a/a0mV1



    More Info:

    Currently we have limited the types of blocks you can break and place to:
    1. Chests
    2. Torches
    3. Cactus (with an Iron Shovel)
    4. Cobweb (with an Iron Shovel)
    5. Wheat (with a wooden hoe)
    6. Melon (with a wooden hoe)
    7. Buttons
    8. Signs (on the ground, not the wall)
    Note that all block drops are disabled so breaking a block means it is gone forever, so you need to think twice about whether the iron door you are about to slap that button on is the one you want to be able to open.

    Also, watch both videos in the series above to see how they use items, gui, etc.


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 26, 2016
  11. Offline

    deathroadkill

    i sub to paul i seen it but is your plugin on this server?
     
  12. Offline

    AncientDave

    Should add while holding SHIFT, it's harder for zombies to detect you :p
     
  13. Offline

    Nomirek

    Hey. I've got a question.. I've got your plugin, everything is cool, untill when the battle begins. It's not possible to give people staff at the begining (auto), the chest spawns somewhere in sky, but even those on the ground are empty. :< And when the player wins, they dont get anything. :( It doesn't work for 1.2.5 R-4 :/ And yeah, I did everything in config/arenas, but still nothing :/
     
  14. Offline

    ikninja1

    can you add a feature where it makes a arena automatically so we don't have to set our own arena up because
    its hard.
     
  15. Offline

    Kaikz

    Hi Oliva Wilde. D:
     
  16. Offline

    XemsDoom

    Hehehe.
     
  17. Offline

    xBlueXFoxx

    I haven't been having such a great experience with this plugin, I've ran into many errors so far, I'll go ahead and post them. This has been crashing my server or just causing weird issues with the arena/game.

    Code:
    2012-07-08 01:55:13 [WARNING] Could not properly handle event PLAYER_TELEPORT:
    java.lang.IllegalAccessError: Synchronized code got accessed from another thread: com.xemsdoom.dayz.arena.ArenaStartTimer
        at org.bukkit.event.Listener.onPlayerTeleport(Listener:0)
        at sun.reflect.GeneratedMethodAccessor98.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
        at java.lang.reflect.Method.invoke(Method.java:601)
        at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
        at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462)
        at org.bukkit.craftbukkit.entity.CraftPlayer.teleport(CraftPlayer.java:340)
        at org.bukkit.craftbukkit.entity.CraftEntity.teleport(CraftEntity.java:162)
        at com.xemsdoom.dayz.arena.ArenaStartTimer.run(ArenaStartTimer.java:132)
    2012-07-08 01:55:13 [INFO] This error is logged only once: it could have occurred multiple times by now.
    2012-07-08 01:55:13 [SEVERE] Exception in thread "Thread-235"
    2012-07-08 01:55:13 [SEVERE] java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
    2012-07-08 01:55:13 [SEVERE]    at java.util.ArrayList.rangeCheck(ArrayList.java:604)
    2012-07-08 01:55:13 [SEVERE]    at java.util.ArrayList.get(ArrayList.java:382)
    2012-07-08 01:55:13 [SEVERE]    at com.xemsdoom.dayz.arena.ArenaStartTimer.run(ArenaStartTimer.java:197)
    2012-07-08 01:55:13 [SEVERE]    at java.lang.Thread.run(Thread.java:722)
    
    Code:
    2012-07-08 02:10:26 [WARNING] Could not properly handle event BLOCK_PHYSICS:[/COLOR]
    [COLOR=#000000]java.lang.IllegalAccessError: Synchronized code got accessed from another thread: com.xemsdoom.dayz.arena.Signal$SignalObj[/COLOR]
    [COLOR=#000000]    at org.bukkit.event.Listener.onBlockPhysics(Listener:0)[/COLOR]
    [COLOR=#000000]    at sun.reflect.GeneratedMethodAccessor25.invoke(Unknown Source)[/COLOR]
    [COLOR=#000000]    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)[/COLOR]
    [COLOR=#000000]    at java.lang.reflect.Method.invoke(Method.java:601)[/COLOR]
    [COLOR=#000000]    at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302)[/COLOR]
    [COLOR=#000000]    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)[/COLOR]
    [COLOR=#000000]    at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477)[/COLOR]
    [COLOR=#000000]    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462)[/COLOR]
    [COLOR=#000000]    at net.minecraft.server.World.k(World.java:510)[/COLOR]
    [COLOR=#000000]    at net.minecraft.server.World.applyPhysics(World.java:493)[/COLOR]
    [COLOR=#000000]    at net.minecraft.server.World.update(World.java:459)[/COLOR]
    [COLOR=#000000]    at net.minecraft.server.World.setTypeId(World.java:434)[/COLOR]
    [COLOR=#000000]    at org.bukkit.craftbukkit.block.CraftBlock.setTypeId(CraftBlock.java:92)[/COLOR]
    [COLOR=#000000]    at org.bukkit.craftbukkit.block.CraftBlock.setType(CraftBlock.java:88)[/COLOR]
    [COLOR=#000000]    at com.xemsdoom.dayz.arena.Signal$SignalObj.run(Signal.java:85)
    [/code][/COLOR]

    While it was working, here's a few constructive suggestions I have...

    - Crouching to avoid zombies from a distance.
    - Random zombie spawn option, instead of setting them. (Optional maybe?)
    - In the config you should be able to set what materials players spawn on, IE grass, stone, sand, sandstone, cobble. (The reason for this being to prevent people from spawning on trees, ice, water, etc..)
    - Zombies should run faster like in DayZ (Optional in config?)
    - Chest spawns are everywhere, they should spawn on surface layer and not in trees/water etc.
    - Setting the chances/odds for chest items would be nice, right now currently players just seem to get tons of OP items in the first 2 chests.
    - Zombies shouldn't burn during the day, this doesn't effect me as I have my own world for the DayZ arena in which has constant rain and the time set to night.
    - Players should be able to join after the countdown, provided the majority of players are still alive.
    - Zombies should unload and not spawn at a certain distance, to conserve performance server side, not to mention they get grouped up massively. In addition they should also despawn at a distance, for the same reason.
    - Experience/zombie drops should be disabled.
    - Players who are not playing should not be able to enter the arena, unless they're OP, of course.
    - All zombies should despawn after the round is over, it appears they don't always do so for me.
    - Zombies should have a (10?) second delay before initially spawning, I've ran into issues where you spawn right next to zombies at the start of the round.
    - There should be a public message that the DayZ round has started.
    - For some reason people keep their DayZ inventory when they die, well, not really, when they die in the arena the items appear from where they originally entered the arena from.
    - Inventories should cache somewhere instead of players needing to empty their inventory before every round, this is just a pain.

    Anyways I hope this list helps, so far it's looking like a great plugin.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 26, 2016
  18. Offline

    VvRJMendozavV

    When the Arena start we can't move, there's a message saying "Do not Walk out of the arena" it keeps saying over and over again.
     
  19. Offline

    XemsDoom

    I will try to fix the bugs and add some additional features as you mentioned.
    Could you please try the latest build on my jenkins? I made some heavy
    bug fixes a week ago but did not upload the right version to bukkit-dev.
    Here is the link to jenkins: http://ci.xemsdoom.com

    Also, make sure to not create a roof above your arenas. The plugin calculates
    the first block from the sky which is not air and then teleports the player there.
    Players should not spawn inside buildings anyways.

    I will try to hack the zombie AI, so it is more intelligent and aggressive.
     
  20. Offline

    wesleyd0g

    Zombies on roasting day. And this is the plugin that paul minez server?
     
  21. Offline

    Nomirek

    Please? :D
     
  22. Offline

    xBlueXFoxx

    Still gives the same error.

    Also I do not have a roof on my map, players spawn on trees, sometimes get stuck in walls etc.
     
  23. Offline

    Ganaray

    I have a suggestion that I think would be pretty cool. I call it DayZ Alive.

    After the sun rises, the server sends all players a message saying "DayZ Alive: #" (the number is obviously the days they have been alive)
    When they die, the server sends everyone a message showing how long they lived.
    Perhaps even add a command that shows a leader board of people who have survived the longest.

    Would be pretty awesome I think. ;)

    Edit: On a side note, could you make it so that players spawn in specified locations instead of randomly?
     
  24. Offline

    TheLastNoob7

    hey how do you let non-op players join a match??
     
  25. Offline

    KevinEssence

    Is this working in 1.3?
     
  26. Very nice plugin! I've seen this plugin @ Minez servers and googled it because our team really wants it on the server. :)
    We are still waiting for all plugins to become a 1.3.1 supported one.
     
  27. BUG REPORT: When you join the arena GLOWSTONE will fly around.. Like a angry bird that "attacks" you :p
    Also.. does any1 know how to random the chests? I mean when i place 1 they dont get filled and they spawn on weird places like on water xD tnx

    Yep.. i use it

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 26, 2016
  28. Offline

    jsebean

    Is this abandoned or just delayed?
     
  29. Offline

    ANT120455

    the link is dead
     
  30. Offline

    ShootToMaim

    XemsDoom
    Da faq happened?
    If you abandoned it, i'll happily update it for ya.
     

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