[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
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    Same here.
    Please, take a look at this issue. :)
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    William Hall

    How do i teleport with a wizard?
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    I've read through the Wiki documentation but I can't seem to figure one thing out. How do I actually use a Trader? I've created one, toggled him to be a trader and told him to sell tnt for 0 dollars. How are players interact with this Trader? right clicking just says, trader selected and if I as an admin do it it just takes me to the stocking area and nothing else.

    Is there a chat command required to interact? I must be missing something blatantly obvious here...
  5. This is a big issue :) i am also having this problem :/
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    what's odd is I've been watching this thread for the last 10+ pages, and I've seen this over and over, and I've seen aPunch address everything BUT this problem. So aPunch, if you're reading this, hate to call you out but... what's the deal with this?
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    I found 2 bugs:

    "Talk when close" and Talk overall does not work.
    "Talk when close" and "Look at players" does not save and will be lost every restart.
    mbsuperstar1 and IIGoldII like this.
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    Hi there.

    I just but some items to buy on my trader, I tested and all works.
    I came back later and the trader don't buy anything.
    No restart, no mod reload.
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    Having the same issues.
    Unscrewed likes this.
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    Yeah, its my biggest my concern at the moment, I'm hoping its a bug and it wasn't disabled or require people to use items to talk to them. Chatty Npcs add more to the game than anything else. I use them to run quests and add lore to areas.
  11. i get internal error when i try a command
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    I had to update "Essentials" plugin to fix that.
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    Hopefully beta1.5 unsupported, and not my server. Seen other messages similar, please fix/help.
    (using essentials, groupmanager, IBICF and anticreeper as well)
    Thanks :D
  14. I can confirm they all know of this bug, so expect it to get fixed.

    Please read the post JUST ABOVE YOURS, maybe that will fix your problem
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    How do you heal a healer?
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    K im having trouble with the trader. When i test the Trader i created it says im not using iConomy when i am. Y is the thing saying this???

    Do I need to update iConomy?
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    either use wool which gives back you own health to it or use a diamondblock. Be warned these are the defaults and so you may ahve changed them in config.
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    Aww, I liked it when the CitizensBasicNPCEvent was called any time you right clicked a NPC.

    Now I have to listen for all items, causing the NPC to say his random stuff even though I don't want him to. Any idea?
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    Thanks for the like buddy, I really appreciate that.

    mbsuperstar1 likes this.
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    William Hall

    I cant figure out the command to teleport with a wizard D: I've been looking Everywhere...
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    William Hall

    It says i have reached the npc limit of 10... is that the max that a server can have then? or do i have to change a file?
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    this plugin is causing massive lag on my server.... I only have 2 traders who buy and sell about 10 items each...
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    In Citizens.settings you have max-NPCs-per-player. Change it.
  24. Just updated my healer tutorial video:

    Tomorrow i hope to get Blacksmith and Wizard tutorials done
    aPunch likes this.
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    Great plugin, but how do you make it so when the server restarts the NPC's don't go away?
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    That fixed it thanks ;)
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    Randy Schouten

    My NPC's won't talk anymore....
    They talk once if I set them to talkwhenclose, but not in any other way.
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    Have there been any reports of memory leaks?
    I have all of 4 NPCs currently (used to be 42, but horrible lag started happening for some reason, so we started fresh when the new types came out), and after a couple days my server starts to lag around where they've stayed loaded (spawn). Old versions of Citizens seemed to be very lightweight, so I'm a bit confused about this sudden impact.
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    This further supports my concerns about a memory leak. As stated, I had 40+ NPCs with no lag back in March.
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    Yeah, me too. Like 50 Mb per Npc
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    what had helped?

    on my server it still not work when i reboot my server, all npc are gone, and in log is not writen "NPC x LOADED" like in the past

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