[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
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    now that i am looking i think i have 1.0.7, i got it from the wiki, getting started.
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    ok i got the 1.0.8c and it is working, thanks :p
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    William Hall

    I can't find the command for players to use the npcs how do they heal with the healer and buy from the trader ect?
  5. My NPCs disappear when I /reload my server, any help please?
    KwadroBait likes this.
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    It keeps telling me "This server does not use iConomy."
    But we are :(
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    You probably don't have iConomy 5 or your config is incorrect.
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    I scrolled through the last few pages but couldn't find a fix for this: Once I give an npc text to say, they will say it once, but they will never say it again. Is there a way to fix this?
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    Oh, thanks just upgraded to iConomy and it started working.
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    So, I take it you actually need to use iConomy to run the newest citizens? I was waiting for the newest release since it was supposed to fix the permissions dependencies, but I still get errors while trying to create npcs.
    2011-05-13 20:52:26 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'npc' in plugin Citizens v1.0.8
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
    at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:85)
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:278)
    at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:682)
    at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:645)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:639)
    at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:32)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:196)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:372)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:287)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    Caused by: java.lang.NoClassDefFoundError: com/earth2me/essentials/api/Economy
    at com.nijikokun.register.payment.MethodEEco.hasAccount(MethodEEco.java:38)
    at com.fullwall.Citizens.Economy.ServerEconomyInterface.playerHasEnough(ServerEconomyInterface.java:25)
    at com.fullwall.Citizens.Economy.ServerEconomyInterface.hasEnough(ServerEconomyInterface.java:90)
    at com.fullwall.Citizens.Economy.EconomyHandler.canBuy(EconomyHandler.java:117)
    at com.fullwall.Citizens.CommandExecutors.BasicExecutor.onCommand(BasicExecutor.java:51)
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
    ... 12 more
    Caused by: java.lang.ClassNotFoundException: com.earth2me.essentials.api.Economy
    at java.net.URLClassLoader$1.run(URLClassLoader.java:217)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:36)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:24)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:319)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:264)
    at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:332)
    ... 18 more
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    THANKS VERY MUCH that worked
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    i have this problem too :(((((
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    Do you only have the jar? Because you need the whole zip file in order to make NPCs stay.
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    /npc create command gives me "An internal error has occurred."

    I do not have iconomy.

    Attached Files:

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    This is an issue with Essentials Eco. Make sure you have the very latest Essentials release. I believe @ementalo said they are at version 2.2.13?

    No. You don't need the entire .zip, as the files will generate on their own.
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    Thx!! Really work! BUT, Citizens-plugin needs reload after server's restart for good working.

    sorry, my English is bad:rolleyes:
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    Adam McFarland

    Is there a way for the NPC's to speak the players name in their chat? I couldn't find anything on the Wiki for chat commands. Or would it be possible to add this in a future release?
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    Can you make a simple file to edit in order to edit what traders sell and buy? It took me several hours to program a vender and then it gave me and error and crashed the server. All that work is now lost.

    Typing /trader buy item:number 266:number, and then sell for the same item takes FOREVER when you have 20 items to do... and it also makes me want to commit suicide when the plugin crashes for all the f***ing commands that i am typing...
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    Psycho Robot

    I would like for you to add a way to disable the "saving npcs" server log messages in the console. I don't really need to see when they're saved
    troed likes this.
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    Suicide is not the answer.


    It isn't possible yet, but it may be implemented later...perhaps with Questers?
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    is there a way you can in the future maybe make like guards/npcs that can go to certin locations you asign maybe based on like clicking with an object and they can follow you and protect.
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    Also, I have just tested the new version on my server and when i hit/ walk up to the npc he does not speak if i set a new test for him.
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    Yes, we are working on this.

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    I Make an Npc ( He starts with default chat) Then when i set what he says he doesnt say when i right/left click him. And if I give him the ability to talk when close he doesnt either
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    Not sure if this has been stated elsewhere,But when doing /npc color &* it is only coloring the name,not the responses the NPC says......
    Is this an ongoing bug,or is this what it is......
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    I have the same issue as matty11 the npcs after u set the text in game dont say it more than once. Can you plz fix it
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    Psycho Robot

    Any specific reason why not?
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    Make sure you're right-clicking him with the item specified in the settings file.

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    Psycho Robot

    Well, there's something to be said for brevity.
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    You can always use a different NPC plugin if you don't like this feature.
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    Psycho Robot

    No, that's fine. Despite my hugely emotional reaction, I don't actually care about it all that much. I am sorry for making a scene, however. I'll try to hold back a little next time I get out of control.
    dual★moon likes this.

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