[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
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    Wow. Just wow. Bump for the most anticipated plugin - for me at least.
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    Hi tnx for the pulgin all works but how i can talk with the npc?
    i dont see the text that i set...
    hope for help...
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    tha d0ctor

    you can't 'talk' to the NPC, you can only left click and then it displays the messages randomly
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    Another suggestion:
    Put some control over name strings. I managed to create two npcs with the same name, and after trying to delete via command, only the last one was deleted. Had to remove the other by editing the txt file.
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    but can u add an option to set that messages can be display with any items or also could be cool automatic message in selected area!

    @for me no messages is displayed with right o left click, obv i wear selected item!
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    Maybe use an ID, and with ingame commands to delete an ID.
    Like /npc remove id 001
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    They also don't appear when I TP or Warp to there location.
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    This is what you maybe can add:
    • Edit the skin for every npc ingame.
    • Add an option to show only a message when you hit him.
    • Make ID's for the npc's, so u can use names more than one time.
    • Let a message sow up when u leave the zone around the npc.
    • Let a npc walk (very difficult i think) but maybe usefull for exploring a map, or just for the fun, and a pathfinding, like follow someone, or follow a path (like around ur house).
    Edit: And it would be awesome to if it could build, like build a building which u have saved with WorldEdit, or something :)
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    SweetCraft Girl

    Great plug-in Fullwall - its FLAWLESS :p!

    I do love it. I am rather surprised there is no MySQL requirement and such like the other NPCs. Why is that?

    Thanks for pumping out some great plugs.
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    Awesome plugin, but I have one problem. The NPC's disappear as soon as I restart the server. It does save the locations at the npc location file, but they are just... gone.
  12. Similar problem here... Although, the NPC's don't disappear, their armour does. Oddly enough, their item in hand does not.

    They also lose their armour after changing their name colour.

    /npc remove also seems to fail at removing NPC's. Stating that it can't find said NPC.

    Also, even though set to 4 blocks, they only look at the play when they're 1 block close to the NPC.

    Also a suggestion: Colourful messages. e.g. &4 RED &b LIGHT BLUE would make "RED" red and "LIGHT BLUE" light blue.
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    Very Nice, but i have the same Problem after restart the server.
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    I would absolutely love for this to support either a quest system (the popular one I believe being uQuest) or command firing. If it fires commands it's possible it can simply integrate that way, after all. :)

    Either way thank you for this plugin, I am going to try it tonight! The other plugin with NPC's requires MySQL, which many servers don't support (including my own) so this is a godsend!

    P.S. Command firing would also allow repair shops and smiths as it could tie in to AutoRepair! Would love that!
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    Omg I got a rush of excitement when I saw this mod. Downloading right now. Hope it works with 440.
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    Great mod everything works fine except when you restart the server all the NPC's disappear :s I don't know if this is a recognised problem but from the other comments it seems its only happening to me D:
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    Read again. At least 2 others (including me) have the same problems. I'm sure it will be fixed though, the plugin was only released a few days ago.
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    tha d0ctor

    the NPCs reappear on reloadall for me when they disappear, just their armor doesn't come back, when they are invisible they still message you when you enter the area though

    this is by far my new favorite plugin, while the OP sleeps I might need to decompile and poke around a bit ;)
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    Hey I'm wondering, can you make multiple Npcs with the same name? And also can you make an npc with the name of a player ingame. Thanks!
  20. Yes, but no. Though you can make multiple NPC's with the same name, only one will be left standing after a restart. Yes, you can make an npc with the name of a player in-game.
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    OK sorry I did see your post but I thought it was with armour, oh ok I didnt know it was such a new mod :)
    Ok thanks i'll try this when I get to my server
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    When I give an npc a custom color, their skin is removed
    --- merged: Mar 7, 2011 9:45 PM ---
    Can someone give me a list of all the item ids seperated by commas so that I can quickly add all the items I want to be able to rightclick with?
  23. Because when changing their colour it's actually changing their name. The plugin then picks up the symbol + num before the bot's name and removes it from the bots visible name and turns it into colour.

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    I too am having a Citizen disappearing problem... if I make one, warp to one place, then warp back it disappears. I still get the text however. Also, would it be possible to have custom skins? I'm guessing not since the skins are downloaded from Minecraft .net, Too bad it is client side :(.
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    Love it so far -- Excited for traders!

    My only complaint is that a '/reloadall' command appears to remove the NPC -- i don't even get a response when walking through his greeting area.
    even when I go to do a '/npc remove [name]', it can't find him.
    still seems to have an entry in the locations file, though?

    This makes it quite hard to implement/update plugins on the fly for me because I dont want to lose my NPC's i just made... :eek:
  26. I cant remove 2 NPC's with the same name.
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    can you add it so that talking to them acts like a switch and activates redstone
  28. ok... i just reloaded my server, and the NPC's are gone... they are still in the text files... they just aren't displayed in the game.
    This happened after i did a simple /reload, as well as when i did a full stop of the server.
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    A suggestion for after you've had adequate sleep and feel like adding something new.
    When you create an npc with someone's name, it should copy their personality. You'll need to start with making an AI that is impossibly complex. Then you need to analyze every bit of data your plug-in can get, compare it to a simulation of the entire universe , running an endless amount of simultaneous simulations, each with one tiny variable altered, until you find the one that perfectly matches real world conditions. Then simply pull the personality date of that person from the correct simulation.

    But seriously: perhaps a way to make these guys link to an IRC bot, so players can chat with them? Or a way for it to send some http post/get's to a php script we server admins can write.
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    The same thing happened to me, but just when I logged out and in.
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    Seems we are all having the issue with NPC's disappearing after server restart.

    Hopefully fixed soon

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