[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

  1. Offline

    Citizens

    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
     
  2. Offline

    Serejai

    Update on the loading times.

    My main account has about a 20 second delay, however my secondary account has no delay at all. I'm guessing this is because my second account has no NPCs and no interaction with any NPCs. Other players on my server who have not seen an NPC yet also have no lag, but those who own or have interacted with NPCs at any point do have lag.
     
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    dyrnwyn

    Ok, hitting a weird bug. The citizens work perfectly, but when using the quest system, I make the quests, can accept them perfectly, but can't turn in any delivery, block breaking, finding items, or move location ones. Any ideas?
     
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    ShdwMstr2170

    Might be an idea of having interactions with the NPC's Males and Females like befriending them and maybe build relations with them.
     
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    Lupusghost

    Hey nice plugin but if i want that my Npc attacks somebody he dosent do anything
     
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    Noobscraft

    On the move locations you are now required to actually JUMP one block above in the air to receive the completion of the task, this is rather annoying please fix. *I used the right co-ordinates as it was working in previous versions*
     
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    Semirotta

    strange thing: My server laggs / loads maps slowly when i have this plugin. Instantly when i removed this plugin -> server is a lot faster. What could i do about this or is it any way to make it stop lagging? coz id really love to have it.
     
    Cryt likes this.
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    Minespace

    Anyone have any answers for the problem at the top of the page?
     
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    pokemannick

    This is a great plugin, nice job! [diamond]
     
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    worstboy32

    For me its not only the players who have npc's
    it is for all players 1 by 1.

    And @fullwall
    have you already looked into my world file and plugin files?
     
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    PlusJack

    I don't understand, I need help. It keeps giving me and error:

    Please report this error: [See console]
    java.lang.NoClassDefFoundError: net/minecraft/server/packet17EntityLoctionAction

    Please help! I really want this mod! I also have BoseConomy if that matters.
     
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    PlusJack

    I have the same problem.
     
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    bibivincs

    try these command :
    /guard bouncer
    /guard aggro
     
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    bibivincs

    you should put your npc in guard
    so : click on your npc, then use the command /toggle guard you put it in bouncer /guard bouncer, and agressive, /guard aggro
    then, you should add monster for exemple, use /guard addflag -am (that select all monster)
    For more information go on wiki citizens,
     
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    Raveinacave

    How do i get citizens to work with i conomy 6, i have made a quester and set a simple quest for people on my server to do but when they return they dont get the money the code from the .yml looks like this
    Code:
    example3:
        texts:
            description: A mob quest - kill any 3 of zombie, creeper or skeleton
            completion: <g>You win!
            acceptance: <g>Challenge <y>accepted<g>.
        repeats: 2
        objectives:
            '0':
                '0':
                    type: hunt
                    string: 'zombie, creeper, skeleton'
                    amount: 3
                    message: Monsters slain \o/.
        rewards:
             '0':
                type: money
                id: 1
                amount: 10
                take: true
     
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    malthemail

    can i make them move???

    and if no plzz make them

    malthemail: i love this plugin
     
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    frdmn

    this worked for me.
    but i want a bodyguard and not a bouncer. is the bodyguard-type broken?
     
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    Beavis

    Hey Fullwal or APunch.
    I have read that the traders are not working correctly at the moment,
    is that why i keep getting the message "This server is not using an economy plugin" or are we forced to use an economy plugin now? (economy.yml was perfect but i noticed it's gone).
     
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    knifestyler

    i have a question:
    a few updates befor my traders selled things for example 10 fish for 1 coal.now with the new build i to set up a shop with a friend but every time i try to set one up the console means this server is using no economy plugin. what can i do or it is just a bug that will be fixed later?

    mfg knifestyler when you don't understand something i'm sorry because my english is not so good
     
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    A12621A

    Just stopping by to say Hi!

    ;)
     
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    Cryt

    I have the same problem :/
     
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    Semirotta

    and also ive not had any EVIL NPC's ..
     
  23. Offline

    Shooty

    We can hope a day make MOB Npc :p ?
     
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    Noobscraft

    Same problem
     
    spydercanopus likes this.
  25. Offline

    spydercanopus

    I keep getting a message that there is a new version "devbuild-devbuild", but I have the latest version..
     
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    Timothy Graham

    seems like the rewards im doing are not workin... how do u reward with a permission.

    mine looks like this

    rewards:
    '0':
    type: permission
    permission: wa.canSell
    '1':
    type: permission
    permission: wa.canBuy
    '2':
    type: permission
    permission: wa.use.withdraw.items
    '3':
    type: permission
    permission: wa.use.withdraw.money
    '4':
    type: permission
    permission: wa.use.deposit.money
    '5':
    type: permission
    permission: wa.use.deposit.item
     
  27. Offline

    blurgwitz

    Hey, I've scoured the forums and the Wiki for information about NPC pathfinding. Specifically, I'm looking to have certain NPCs wander around. I found one post by fullwall in May that pathfinding and "random mob-like npc movement" has been implemented, but for the life of me I can't figure out how to make my NPCs do just that.

    On a similar note, is there any way to put pauses in waypoints? I'd like my constables to survey the scene for a moment before continuing on their beat.

    Edit: A question about waypoints: In the config file, does 16 mean distance from first waypoint, or 16 blocks between each waypoint? Currently, it seems to be the former. Whenever I get too far away from the first waypoint, a message says something to the effect of "Maximum 16 blocks between waypoints." If the latter is true, this message is somewhat misleading. Could someone confirm?

    Edit 2: ALSO... I noticed left-clicking to toggle through Wizard options (morning, noon, afternoon, night for time, etc.) does not work. Activation of the modes do, but cycling through them doesn't... Is there more comprehensive documentation for Citizens somewhere on the internet?​
     
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    bizzig

    Evil NPC's not working properly. I attack once, they they look at me and just stand there. They just stand there and I can't attack them anymore, not kill them. They freeze up. I have to restart my server for them to disappear. Ive disabled evil NPC's, as they are at the moment useless. Anyone have this issue and resolve it? Would be nice to have them available.
     
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    bizzig

    Another issue....Guards (bodyguards) won't attack mobs...or defend me from attack. Set the flags, doesn't seem to do anything.
     
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    DaEgo

    i create sussesful a trade and works fine as owner but
    what permission need a player to buy stuff from a trader ?
    - citizens.basic.use.*
    - citizens.basic.use
    - citizens.basic.*
    - citizens.basic
    did not work

    /edit
    found it by trying
    - citizens.trader.use.trade
    plz add that in ur wiki thx
     
  31. Offline

    Semirotta

    they do
    /guard addflag 1 zombie -m <-- makes the guard attack zombies in priority number 1 (highest) scaling 1-10 i believe.
    /guard addflag 4 creeper -m <-- makes it attack creeper the last if u put others 1-3.

    Only 1 bug ive found in this guard: SWORD handling wont make mobs to aggro the npc, give guard a bow and make it shoot a mob -> mob starts chasing the NPC
     

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