[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
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    make them walk and talk and do things like normal players[sheep]
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    They can Talk... They can walk.. u high bro?
    Rockstar04 likes this.
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    He means single quotes in citizens.yml, economy.yml, and mobs.yml
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    Ok i will remove all the single quotes :/
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    Is there multiworld support?
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    Yes, you can create NPCs in any world. Wizards are also able to teleport players to different worlds.
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    cool, thanks
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    umm, 1.1 has come out right? i found the download page (after the original link was broken, i found another link in the wiki) but on the download page, none of the buttons do anything....
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    I get this error:
    2011-08-29 01:05:15 [SEVERE]      Could not pass event ENTITY_DAMAGE to Essentials
     at      com.earth2me.essentials.EssentialsEntityListener.onEntityDamage(EssentialsEntityListener.java:50)      
     at      org.bukkit.plugin.java.JavaPluginLoader$59.execute(JavaPluginLoader.java:656)      
     at      org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58) 
     at      org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)      
     at      net.minecraft.server.EntityHuman.damageEntity(EntityHuman.java:427) 
     at      net.minecraft.server.EntityPlayer.damageEntity(EntityPlayer.java:180) 
     at      net.minecraft.server.EntityHuman.d(EntityHuman.java:566) 
     at      net.minecraft.server.NetServerHandler.a(NetServerHandler.java:883) 
     at      net.minecraft.server.Packet7UseEntity.a(SourceFile:33) 
     at      net.minecraft.server.NetworkManager.b(NetworkManager.java:226) 
     at      net.minecraft.server.NetServerHandler.a(NetServerHandler.java:89) 
     at      org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:478) 
     at      net.minecraft.server.NetworkListenThread.a(SourceFile:105) 
     at      net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454) 
     at      net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363) 
     at      net.minecraft.server.ThreadServerApplication.run(SourceFile:422) 
    i though it was the same as the one in known bugs but its not since its not a cast error but a "event passing" error. Help please.
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    Was wondering if there was a way to keep up with the blacksmiths money?

    reason i want t0 know, is so all the money a blacksmith takes in could be used to give to my traders in witch ppl can sell more stuff to the shops.

    Oh, and i was wondering what the permissions node for trader/blacksmith was? so i can let ppl use them.. i looked on the wiki and else where and couldn't find it

    Edit found - citizens.trader.use.trade from a few post down, just need the one for the blacksmith
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    @chuilby - that's an Essentials error caused by an incompatibility with Citizens.
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    1.1 is not out and our download pages are not ready yet.
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    ok i got the trader to spawn and to stay spawned AND to make him use in game currency Now how do i make people who are not Op to use him! i know its a permission thing but i cant figure it out ... im at a total loss ok it says put citizens.trader.use.trade but the thing is I dont know Were to put it... please if u answer this dont say something like Oh put it In the World note thing or in the group note thing i know that what i dont know is Were in the note thing! if someone could help me with this i would be gratfull
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    i heard beta 1.8 will include npcs :)
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    I just realized that when i buy an item to a npc trader, if the chunk (where is placed the npc) is unloaded (the npc is unloaded), what i had bought reappear in the npc's stocks. This permits to duplicate items and to have unlimited stocks without the permissions.
    Of course the pnj have not unlimited stock.
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    im not high i just want a good plugin for ma server that helps please
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    java.lang.noclassdeffounderror: com/nijiko/permissions/permissionhandler

    is the error I get after using the command:
    /npc create <name i set>
    yes I have spout installed
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    This will be fixed in 1.1 with our move to only support superperms.
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    hey npc dont save in my server, i create and customize it but when i enter again in the server.....
    loaded 0 npcs.
    please help
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    i have 2 problems
    1. after i restart my serever the npc's are gone
    2. i cant make a trader, guard,... npc's it says i have not the permission
    i am using permissions 3.x, and i have add all permissions
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    Make sure you are using the correct permissions for 1.0.9d: https://github.com/fullwall/Citizens/wiki/Permissions
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    (Citizens 1.09d)
    When i buy an item to a npc trader, if the chunk (where is placed the npc) is unloaded (the npc is also unloaded), item i had bought reappears in the npc's stocks. This permits to duplicate items and to have unlimited stocks.

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    Thanks, we are aware of this issue and are trying to fix it before 1.1 is released.
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    Should 20 NPCs cause lag every now and then?

    When i removed like 7 of them...boom no lag

    Added more...we have some lag again
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    where are the permissions for guards and questers and how to change the skin of the npc-s
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    It depends on your server specs.

    Guards and questers are not finished yet, so they don't have permission nodes. You cannot change the skin of an NPC unless you use CitizenSpout.
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    100 sloth server
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    That doesn't really help anyone determine how many NPCs your server can handle. What are your server specs?
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    I have got this errors :

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