[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
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    just looking for some up to date info here...my test trader is not responding to anyone, aside from delivering his dialog when he is right clicked. the wiki says that traders are broken right now, but a lot of stuff on the wiki is out of date, and some recent comments seem to indicate they are working for other people so i am just looking for some current info/community input.

    he is set up properly (i got the msg saying 'your trader buys gold ingots for the price you set' when i input the /trader buy command) and i can r click to open his inventory/stock window...but i only set him up to buy gold bars at this point. players can have them in inventory or in hand and all he does when they right click is say his lines. he has money to pay with. no errors in the logs or in game come up during setup or attempting to use him.

    thanks for any input :)

    edit: before i posted i decided to try having him sell something and it doesnt work either. command entered correctly, items stocked by right clicking and adding to his inventory ('stocking complete' msg received) and another player only gets his dialog with right clicking him. i double checked permissions and they were in place 'citizens.use.*' on permissions 3.x.
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    Perfect, thanks! I also removed the double quotes from the other yml files in the citizens directory and it seemed to do the trick! [diamond]
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    Can you, please ?
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    I would give them time. Really, I love Citizens, and I can not wait for the next update. However, PAX is two weeks away. I think after PAX notch and co. are putting out 1.8, and that is going to be a huge game changer for all plugin developers.

    If they released a new version of citizens today, then spent the next week ironing out all the kinks, the would just have to turn around and make something new, possibly from scratch, for 1.8.

    I'd just give them some time, and I wouldn't expect any major updates from complex plugins in the next few weeks. Of course, I could be on crack and completely wrong.
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    Did you read my post - i want to get information on what will be in the next version.. As I want to give them some more ideas. So you know.
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    We aren't going to be providing many details on what 1.1 will contain as we aren't 100% certain yet. We do know that there will be at least 3 new NPC types and many bugfixes. You will be able to download only the NPC types that you want using our custom download page. Also, our new website and wiki (with updated documentation) will go live.
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    Sweet! I can't wait!
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    I just want to no if you will provide some more options in citizens.yml etc.. Like in mob.yml - so as to set Health to mobs.. Or to set place for mobs.. Like if u want then to stand and if u come closer, then they atack, and i dont mean Guards.. Can you tell me what will you add to those type of files ?
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    check to see if they are saving to npc-profiles.yml if they are not and citizens save command is happening is sounds like a servers file permissions problem.
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    they are saving but the save command whats that?
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    Hello, I own a bukkit server and I use your plugin pretty much since it's out and I was wondering why I have a new problem with the npcs, for some reason when I set a path for a npc or I set a location for the wizard (but most commands too) they are fine and they work good though everytime I logof of the server I suppose the chunk reloads and the new information isnt saved to the citizens npc profiles file.... It doesnt save after my changes anymore, worst is I'm op, master and such the build is the last available and I tried to put the fresh files back in cept for the profiles file that contains all my npcs. help?

    thanks in advance
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    But this way needs spout-clientmod, or not?
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    Easy with the caps-lock friend.

    Maybe my understanding of how the back end of the plugin and/or Minecraft works is wrong, but it I thought that Notch maintained a central repository of skins as PNG files on his server at minecraft.net. I was pretty sure that in order to display player skins (which I thought was how Citizens pulls the NPC skins, from actual players) the client downloads them from minecraft.net, stores them locally, and then renders them from the client.

    If this is true, then what you're asking for can't work, unless there is some way to change how bukkit/minecraft gets the skins from the client side. I could be completely wrong though, my knowledge of the client side of things is fairly limited. Perhaps if you explain a little further I (and the others here) could learn a little more... I for one would most definitely be interested.

    Glad that worked for you bud, happy to help! :)

    Do you have your npc-profiles.yml and economy.yml handy? I'd be glad to help if I can.

    @aPunch & @fullwall I hope you guys don't mind that I'm helping... like I said I don't want to step on any toes.

    Mordaith likes this.
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    @laztheripper & @MRxOR4NG3

    Are either or both of you guys editing your YML files while the server is running?
    If so... don't do that. What ends up happening is the configs either get replaced or corrupted (sometimes). Shut the server down, edit or paste an edited config over the old one, and start the server up again. If your NPCs are despawning, try the /citizens reload command while the server is up... see if they come back, as it should re-check the YML for the co-ordinates of your NPCs.

    Let me know if this helps.
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    When the hell is the NPC will disappear. ...
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    Im not using permissions, but when others try to use blacksmith says do not have permissions... anyone help with this? Says same for me if im no OP.
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    i removed him after a few restarts and trying to recreate him a few times with no success. ill try again later and post. my economy is activated properly (both options 'true' and it was charging me iconomy money to create the npcs instead of flowers)...if i get time to night ill try again and post my cfgs. im assuming that traders are working for you if you are offering to help instead of saying 'traders are busted right now'?
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    I have a problem with Citizen not being able to use BOSEcon.

    Newest version of both Citizens and BOSEcon are installed, and I also changed use-econplugin to true, and made use-economy false.

    But when I make an NPC it doesn't deduct from my account, and it also won't sell items properly.

    Whenever I /trader sell <item> <ammount> I get:

    'This server is not using an economy plugin, so the price cannot be that kind of vaulue. If you meant to use an item as currency..."

    But I AM using BOSEcon and it does work.

    Anything on how to fix this?
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    My healers wont save... anything else goes fine except healers

    Any help to get?
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    Man.. No one will be able to use them, unless you give them permissions.. I know its fucked up.. Download BukkitPermissions and SuperPermsBridge. Install them into the plugins, then go to your Citizens.jar and open it with winrar, open plugin.yml and go to the bottom, where you will find a list of permissions, just copy them and paste them to your permissions in the main folder where you server is. ;)
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    My NPC's never desapear, unless i fuck up some of the .yml's.
    fullwall and Dry_Taste like this.
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    It would be awesome if u could set the summon point for a wizard to summon at, I have a colloseum and when if i wanted to spawn a creeper they hae the distinct advantage of being within blast range of me.
    But also i can only summon another creature one i move to a different block or the creature moves to a different block, means i can't summon very many.
    I've noticed the summon spiders don't attack the summoner is there a way to toggle this?
    Mordaith likes this.
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    @Zalatos - no way to toggle attacks as we'd need to define what happens when the npc dies - unsure of a method that would suit all use cases.
    @SgtApplejack - set use-economy to true.
    @coffeehedake - it's fine to help, thanks very much. I don't always have time to check the thread, and my notifications on it seem to be failing to register from time to time, so any help is welcome :). You are correct on the skins part, however it could become possible with Spout and another plugin - we will not be providing this natively as yet. I believe Player Editor may have the ability to change NPC skins in the future though.
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    Could you please help me!? im trying to make a shop of all the dye's and wool but i can let him sell the dye's and wool only the ink sac and wite wool
    Please help and sorry for my bad english.

    Best Regards OblivionGod
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    I think it has something to do with the Datavalues attributed to dyes and wool by the Minecraft team which prevents them from being used in shops. We had a guy that tried to do the same thing. Best thing you maybe able to do is set up a shop that sells supplies to make dyes. Red and yellow flowers, a block of Lapis, cacti; you get the idea.
    OblivionGoD likes this.
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    yeah i thought so xD
    thx anyway
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    Anyone tested this with CB1060?

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