[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
  2. Does Citizens not work with "Spout" ? Maybe that's the reason the armor part does not work ? Also IF that is the case it would be grand to have it work with spout, im actually eagerly anticipating a spout addon (or citizens converted) so that traders when interacted with open up the trade window and hav the items for sale as icons you can click on in a nice fancy trader gui element (think World of Warcraft style interface for vendors)
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    Is there a usage guide anywhere!?
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    I'm having a rather annoying error. I installed the latest version of BOSEconomy and it can't link to the most up-to-date version of Citizens. In the economy.yml file I tried changing econplugin (Every appearance of it) to BOSEconomy. I then got a message saying that Citizens was successfully linked to it, but when I tried to test a trader and blacksmith, I got a message telling me that my server did not have an economy plugin installed, so I changed every instance of BOSEconomy in the economy.yml file back to econplugin. It still isn't working. I'm using the latest version of CraftBukkit too. Can somebody help me?
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    I run spout and Citizens works. Armor seems to be working good to.
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    It would be a cool feature that you can nickname your npcs so that the original name gives them a skin then the nick name for whatever you want to call them. What does everyone else think.
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    ok i set up citizens to work and i have iconomy to work but i cannot get them to work together.....i have the use-economy and others set to truwe but all it does is makes my citizens whacked out and allows me to only create them and errors me when i try anything else......
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    @fullwall and @aPunch

    My "use economy" is set to "true", and my console says "[Citizens] Payment method found <iConomy version: 5>" but when I go and try to trade with the traders, it says (on all items) something like:
    Item: x [item]
    Click to confirm
    There's no price. When I go to edit the prices by removing the item and adding it again, it says:
    This server is not using an economy plugin, so the price cannot be that kind of value. If you meant to use an item as currency, please format it like so: itemID:amount(:data).
    The trader is now selling x [item] for .
    I have not updated Citizens or iConomy for about 2 weeks now, they have been working perfectly until now for some reason :confused:

    Edit: I have tried reloading the server, restarting the server, and downloading new jars for both plugins.

    Edit: the only plugin I've installed recently was Dynmap (which I installed last night) and it seems that that is about the same time Citizens traders got buggy. Seems like a weird conflict, but thats the only thing that has changed on my server.
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    cant get it to work. every time I try to make one i get the "you have reached the npc-creation limit" yet i haven't made a single one...
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    I am having the same problem! It is driving me crazy! I can't seem to figure it out. :/
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    I figured it out! Did you set both the use_econplugin and use_economy to true? I only had one, then I set them both and my problem has been fixed! Now I have a new problem. I can't figure out how to buy something from the trader. :confused:
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    I need some help. How do you buy/sell things to and from a trader? How do you heal yourself from a healer, and how do you get a wizard to do stuff for you? I feel kinda dumb not knowing how to do these. :confused:
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    Yes, that's the thing, both are set to true and it says it recognizes iConomy, but it doesnt in game.

    If your economy is working, then in order to trade you need to set the owner to someone besides yourself (i just set the owner to "c" to make sure no one can claim ownership)

    use "/npc setowner c" and then you can trade.
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    @aPunch @fullwall
    is there a way to confirm a problem with my above posts? The economy just stopped working out of the blue :/
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    @Musaddict - that's quite strange. Unless there are errors in the console or the npc-profiles.yml somehow lost data I can't see how that would happen.
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    Is there custom skin's yet? Perhaps a look @ integration with Spout could allow custom skin's for npcs? :)
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    I figured it out. Apparently there is a bug between Citizens and LogBlock. I use WampServer 2.1 for LogBlock, and it seems that when Wamp is disabled, I loose all of my Citizens price data (temporarily, until I re-enable Wamp). Seems like a weird bug to randomly come across :p
  18. Musaddict likes this.
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    I have the same problem with quite a few people. Armour doesn't quite seem to appear often and my NPCs become invisible after some time. Yeah, it's after ppl went to the Nether, IF that is significant at all. It's like they're there, and they speak when we're close to their location, but they are not visible, if that makes any sense :/
    Help, Fullwall?
  21. I'm actually trying to develop it myself using the citizens api :L my first plugin (well, second i suppose)
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    I, too, would love it when Citizens implemented Spout. You could add custom textures for NPCs, easily editing their status (lookwhenclose, talkclose etc), have an interface that allows you to edit their armor, quest interface, trader interface (as you said). I think it would add a whole new dimension :D

    However, I'd rather prefer MySQL support first. How is it coming along? Do you still need a table layout?
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    @arys - yes, we've been focusing on other things. A table layout would be great :).
    Admittedly, Spout does open up a lot of avenues. @aPunch is most in favour of adding Spout support - I'll talk it over with him. However, I'd prefer it to be optional (so, we'd still have to wait for proper inventory events).
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    I`ve 2 Problems with my trader again.
    The first is that I am not able to change the money-item ( I dont have iconmy but i won`t have tons of useless flowers`. I`d rather have gold)
    And the seconds Problem is, after anyone tradet with my trader, nobody else can interact. If I`m trying to stock him again or anyone else wants to buy something it says "only one Person may be saved in time" until the server is resartet
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    That's great to hear, thanks. I'll see if I can submit a few "designs" for the table.
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    Is there a usage guide anywhere?
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    Is there a way to customize which players the evil creatures attack. Our server only wants them to attack players that don't have a certain permission node.
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    @ashtheking - not as yet, no. I could add it in the next version...
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    Why does npc's disappear when i Restart server?

    Edit 3 of them stay ( i made them a while ago) and i have forgot how i made them stay please help! :p

    Edit2 and no , im not going to look through 242 pages for the answer ~.~
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    the more NPC i have the more Mobs does not shownup
    -> with CustomDifficulty ...

    Citizens is a longtime problem child -.-
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    I am receiving the following error (did a search of this thread and got no results, sorry if re-posting)
    [SEVERE] Error occurred while enabling Citizens v1.0.9 (Is it up to date?): null
    Caused by: java.lang.ClassCastException: java.lang.Integer cannot be cast to java.lang.String
    I have my whole console log available if you like. Using version 1.0.9d. Was working fine with 1.0.9c. I have removed all of the single quotation marks from my configs except where noted on the pinned post above.

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