[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
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    I tryed /npc create Bob Hey, when i right click it dosent happens anything...Is it because im admin?
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    Normally when you create an NPC it say "NPC Bob Createt (0)" or something so normally you have already right clicked him or you should have a look at your Permissons and add these to the admin Status: "citizens.admin"

    Hope it works for you now.
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    Permission - 'citizens.admin' restarted server, tryed to rightclick and only says You selected Bob (ID0)
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    Richard Scheide

    use-econplugin: true
    use-economy: false
    Both of these on my server are set to true and I have no problem with BOSEconmy
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    Richard Scheide

    Couple things.

    I am still having problems with people besides an Admin being able to create NPC's All mods and Bukkit are current but all the members keep getting a maximum creation limit reached and I can not find this configuration.

    In regards to NPC's de-spawning. I have multiverse and when players TP back is when this happens. No other times on my server. On ocassion, the NPC's will duplicate but a simple relog of the player or reload corrects this.

    I would love to test but would like to get this working first. Well, for everyone else that is. OP works great, LOL

    System specs:
    EVGA X56 3x SLI Classified MB
    I7 965
    Liquid cooled
    16G's of memory
    Nvidia 465
    Windows 7
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    And that is how you now can type in some commands.
    like toggle trader.
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    Dosent matter i do /npc set Random text i even relogg and rightclick nothing, ty for the help but giving up on this one ^^
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    If you want to make them talk to your when you near.... just type /talkclose when you have someone selected....^^
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    Use the talk-item defined in the citizens.yml file.
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    Hey, i wanna create a plugin that uses Citizens...my problem is,how do i get the ID of the npc i right-clicked? (seems to be the easiest way for me :))
    I don't think there is anything regarding that in NPCManager...
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    Hello, First off, I LOVE This plug in :D It makes RP - Based servers even better! But one problem..I create a trader npc and i fill his inventory with items..But i cant seem to get normal players (people who arent OP or anything) able to access them.am i doing something wrong? Or is it not possible.
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    Soo, how do you add a player to guard black list?
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    Could you add gravity for NPCs ?
    Because i can't kill this NPC again and again... there is a piston that rectracts the planks he is on in the wall but he didn't fall :'(
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    If you use permissions or a nother plugin like permissions then you don't have the usage permissions nodes or you have them incorectly.

    These are the permissions nodes you need for a group to be able to use the npcs.
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    Oh i didnt have those, Thanks so much!! :D
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    Oh so you need to have items in hand to talk with npc?
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    how do you set the radius for all npcs regardless of what they are, so whenever your a level underneath them they wont spam a message i only want them to mesage when your like face to face with them, as well Not constantly spam the mesage.. like at a spawn point you see a basic npc named "greeter" i want it to say "welcome only once to you as you come near it no more.. until you either log out or die and get spawned back to spawn point.. as well other npcs?
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    Yeah.. That's good ideas.. There could be like undernames - which would be red by minecraft database and i would set the skin, you want.
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    Dont you need to rightclick each npc for them to talk ?
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    no, you can do /npc talkclose on each one which allows them to talk when someone walks up to them but there radius is completly wack... they talk even when your 1 floor underneath them
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    First off great plugin! i love it! Theres only a few things that i need help with. 1. After I use a teleporting wizard it wont allow me to select any npcs! 2. After like two mins my trader npc will disappear. 3. My healer wont heal me and the /level-up command wont work. I'm op on the server. I've used the default items(feather, diamond pick, wool, book) I do have iconomy and have it set up to citizens. Please help. Deeply appreciated.
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    I found a fix, at least for me, for the following error:

    2011-08-08 00:19:17 [SEVERE] Could not pass event ENTITY_TARGET to Citizens

    I had set use-economy to false but forgot to put a space. It should look like this:
    use-economy: false

    I fixed that, restarted my server, and all was well. Thanks for the great plugin guys!
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    When I set a NPC's text it doesn't seem to save between server restarts. Any idea why? For example I would tell them to say "Welcome to my shop!" and when I issue the stop command to stop the server and restart it it goes back to the default texts.
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    what are the citizens body parts? LEGS,FEET, (head),(chest) pls help:'([creeper]
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    These are Helmet, Torso, Leggings and Boots. The developers should gave a list when we type "/npc armor"
    There should come up like.
    "/npc armor (ItemID) (PartofBody)
    Helmet, Torso, Leggings, Boots."
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    The teleporting wizards doesnt seem to work for me I dont get a teleport list when I left click with the feather and when I try to teleport with 2 wizards one teleports me to another but the main one just tleports me back to himself? any suggestions ?
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    Uhm i cant access the 1.1 dev build? :/

    Is this on purpose or....?
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    Right now I'm using this plugin and I think it is realy great! I love it!:D
    But i have a Problem...:'(
    I use iConomy 5 plugin, but when i try to toggle a npc it says that I need 10 yellow flowers to do that....
    I thought that i had to pay with the money from iConomy, not yellow flower :eek:...
    How can i change that?
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    Ah, cheers. Looking forward to those guards, can't wait! :p buggy or not :D

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