[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
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    I have a problem with permissions. I like the players from my server to create and modify the NPC, but when trying to create an NPC tells you not have permission. I have added your group these permissions:

    - citizens.create.trader
    - citizens.modify.trader
    - citizens.use.trader

    I would also like to know if there is any way that when they create a "NPC Trader" can not activate the "unlimited stock."

    A greeting!
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    Ok for some reason after creating an NPC, the npc does nothing when right or left clicked. I looked over the config files and remove several plugins, and still can't get it to work.
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    Maybe someone work on ability to change NPC's skins? Just like in the MineQuest.
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    I would love to work on that. Unfortunately, skins are pulled from the Minecraft skin database, and cannot be changed with a plugin. Something of this nature requires a client mod.

    Make sure you are using the talk-item defined in the citizens.yml configuration file. Left-clicking won't do anything unless you have toggled your NPC to become a type that uses left-clicking. For more info, visit the wiki on our GitHub.
  6. Are basic npcs that have a path specified supposed to despawn? :confused:

    2011-07-24 12:57:31 [INFO] [Citizens] Despawned at -28 17
    2011-07-24 12:58:18 [INFO] [Citizens] Despawned at -25 17 
    After this both my basic npcs that had paths configured were gone :/
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    can the npc's once reaching a waypoint stop and wait for a while instead of just running around continuously?
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    I know, but there is no way to you done this? Even with client modding?
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    If you name the npc Jeferry ,it will give you rare Skin or kiler -Hitler)))Haven't found others yet..)
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    @jedk1 - yes, this is a requested feature and has been implemented (along with teleport waypoints and some other details).
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    Can someone help me put armor on my npc. I have been able to put helmet, legs and boots on him but not my platelegs.
    I write /npc armor chestplate 307. I have tried only chest, plate, chests, plates, chetsplate,chestplates.
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    The traders throws exeptions :s

    2011-07-24 16:19:57 [WARNING] Task of 'Citizens' generated an exception
        at com.citizens.economy.ItemInterface.hasEnough(ItemInterface.java:89)
        at com.citizens.economy.EconomyHandler.canBuy(EconomyHandler.java:178)
        at com.citizens.npctypes.traders.TraderTask.checkMiscellaneous(TraderTask.java:270)
        at com.citizens.npctypes.traders.TraderTask.handleTraderClick(TraderTask.java:159)
        at com.citizens.npctypes.traders.TraderTask.run(TraderTask.java:88)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:438)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-07-24 16:20:23 [WARNING] Task of 'Citizens' generated an exception
        at com.citizens.economy.ItemInterface.hasEnough(ItemInterface.java:89)
    Bukkit #1000
    iConomy 5.0.1
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    Does it support PermissionsEx too?
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    right now i have iconomy installed and i keep receiving the message saying i dont have an economy plugin installed??
    please help
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    we use your plugin now for a while but the current bugs are quite annoying. :(
    Is there a release date for a new version?
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    Great plugin i love it but armor doesn't appear on my npc it says it's added but it doesn't appear even after i restarted the server it would be great when you get this fixed.
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    Great plugin i love it but armor doesn't appear on my npc it says it's added but it doesn't appear even after i restarted the server it would be great when you get this fixed.
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    Great plugin i love it but armor doesn't appear on my npc it says it's added but it doesn't appear even after i restarted the server it would be great when you get this fixed.
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    The way I do it is I just click one block and then click block next to it over and over avain about 40 times this gives you about 5-10 seconds of the npc just standing there
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    The command is /npc armor torso 307
    tireONfire likes this.
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    In the citizens file in the plugin file theres a config file for the economy just open it and type true in the econplugin!
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    Is there a way to remove your ownership of a trader so that you can buy things rather than restock them?
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    Perhaps try and add BukkitContrib support?
    I would love to see my own / premade skins to distinguish between traders, guards etc... I also find it hard to take 'Steve's' face seriously.
    EDIT:And seeing as I will preferably want regular players on my server to have BukkitContrib for mcMMO, it would be a nice little bonus to have custom skins for my NPC's :D
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    just make sure the npc is selected (right click on him) or do (/npc select <#>)

    /npc setowner <anyname>

    the name don't have to be anybody on the server. If you want to stock him the setowner back to yourself.
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    Version 1.0.9d

    -if you have the 'citizens.admin' node and the node 'general.notify-updates' is set to true, you will
    be notified if a new version of Citizens is available
    -fixed Evil NPCs spawning in blocks
    -fixed Evil NPCs failing to get damaged properly
    -wizard-interact-item can now be set to '*'
    -added option to have a wizard with unlimited mana (toggle using in-game command '/wizard unlimited')
    -any single quotes around config values will now break the plugin (100% intended)
    -fixed economy plugin accounts going negative when using blacksmiths
    -fixed inventory not updating properly while making purchases
    -fixed wrong amount of item currency being removed from inventory when using a blacksmith
    -support for built-in Bukkit permissions system ('general.use-bukkit-permissions' node in citizens.yml)
    -fixed Evil NPCs not attacking until attacked
    -revamped permissions nodes again (see documentation on GitHub wiki)
    -fixed economy plugin accounts going negative when creating an NPC
    -added ability to give a 'citizens.npccount.(amount)' node to players, with (amount) being the maximum NPCs
    that a player/group can create (use 'citizens.npccount.unlimited' for unlimited NPCs)
    -changed '/npc talkclose', '/npc lookat', and '/trader unlimited' commands to not use true/false arguments, now
    you can just toggle them
    -replaced '/npc id' and '/npc owner' commands with '/npc', which also shows the NPC's current type(s)
    -fixed renaming an NPC resetting its toggled types
    -changed '/blacksmith uses' to '/blacksmith status', now shows cost of repairing your in-hand item

    IMPORTANT: Permissions nodes changed. See the GitHub wiki for detailed permissions nodes.

    -We attempted to fix NPCs disappearing, but are very uncertain if anything worked. Please let us know your results.
    -Future updates may not be out for awhile. We wanted to get this one out now so you could enjoy the many bugfixes and few new features. The next update will be v1.1. Citizens will be going modular, similar to Heroes' skill system and Bukkit's plugin system. You'll be able to pick and choose what NPC types you want on your server by downloading a custom .jar file from our website. We also hope to finish guards and possibly one other new type.
    -As always, report any bugs you experience ASAP. Make sure to follow the post guidelines in the OP.

    Enjoy :D
    LarsMaehlum and morizuki like this.
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    can you make Guard npcs yet?
    LarsMaehlum likes this.
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    can you make Guard npcs yet?
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    Re-read the above post.
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    ah I missed that, thanks
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    /npc setowner (anything thats not your username I just do a random letter!)

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