[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
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    each time i do reload it thye disapier
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    This using iconomy
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    Is there a link for backwards versions, i dont want to upgrade from 1.6.6 because of single player mods, but still want to have a bukkit server we can play with this.
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    So you think the data is being stored in another plugin? :/
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    Dont ignore my error please ...
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    use-econplugin: 'true'
    use-economy: 'true'
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    My NPC's dont talk help please PS:i did add some text still doesnt work
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    Ok I have a question and it isn't bug related, just need clarification on something.

    it deals with using item ID's as Currency.

    Inside the Economy YML file u can change what currency u use (default is yellow flower)

    I just need some clarification on some of the numbers

    so for example looking at the Blacksmith
                    wood: '1'
                    diamond: '5'
                    stone: '3'
                    gold: '2'
                    iron: '4'
                    misc: '2'
    Does the mean the cost to repair per use used? So for example I use a diamond axe twice, will it cost 10 flowers to repair it to full? (2 x 5 = 10)

    I did a search and didnt really find anything, Unless I completely missed it.
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    I cant create NCP´s? Please help
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    an update....yeah! Thanks!
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    I have been told by your wonderful plugin to report this error
    Show Spoiler
    01:11:32 [SEVERE] java.lang.ArrayIndexOutOfBoundsException: 3
    01:11:32 [SEVERE] at com.citizens.Resources.sk89q.CommandContext.getInteger(CommandContext.java:81)
    01:11:32 [SEVERE] at com.citizens.Commands.Commands.TraderCommands.displayList(TraderCommands.java:173)
    01:11:32 [SEVERE] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    01:11:32 [SEVERE] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    01:11:32 [SEVERE] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    01:11:32 [SEVERE] at java.lang.reflect.Method.invoke(Method.java:616)
    01:11:32 [SEVERE] at com.citizens.Resources.sk89q.CommandsManager.executeMethod(CommandsManager.java:495)
    01:11:32 [SEVERE] at com.citizens.Resources.sk89q.CommandsManager.execute(CommandsManager.java:394)
    01:11:32 [SEVERE] at com.citizens.Citizens.onCommand(Citizens.java:321)
    01:11:32 [SEVERE] at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
    01:11:32 [SEVERE] at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:129)
    01:11:32 [SEVERE] at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:298)
    01:11:32 [SEVERE] at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:711)
    01:11:32 [SEVERE] at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:676)
    01:11:32 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:669)
    01:11:32 [SEVERE] at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
    01:11:32 [SEVERE] at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    01:11:32 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:84)
    01:11:32 [SEVERE] at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    01:11:32 [SEVERE] at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
    01:11:32 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    01:11:32 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
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    Logan deBC

    Ok go into citizens.yml in your "Citizens" plugin folder. Then scroll down to Items, then the subtopic "basic", and then "talkitems". There should be the number 340, or a book. Change that to '*' . Then your NPCs should talk to you with any item in hand. :)
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    but its still buggy as hell
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    Two questions:
    1. Is there a need to keep all yml-files, like "citizens.text, citizens.locations" so on, so forth, since it seems like the new file contains all information?

    2. Why can't I use /npc path? It says it's not a known command :(
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    I would suggest:

    - Spawnrates for evil/hostile
    - They dont spawn in non pvp zones ( not sure that is even possible but would be nice, since they can rape me but i cant rape them )
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    I know, I know...dont report about guards....but I was just so excited about unleashing them on my server. Too bad they dont work at all....cant wait until they do.
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    I cant seem to do /npc setowner MySelf ( i am an admin/owner off the server i have * permissions so ) ?
    please help me :)

    Thank you !!!
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    still get error there is no economy plugin
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    ah man, getting all sorts of errors on Traders when setting them up to buy...I will just wait a few more weeks for this plugin before I make it live. Keep up the work, its a tough one to build.
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    @gmore70 - I'd like to hear thoughts on what needs improving etc. (not totally sure what is actually needed to be 'done').
    @teldariel - thank you :).
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    OOookay... So, I updated citizens to 1.0.9a. It all seemed to work fine, but then.. No player can see one another. Players turn invicible to each other.

    Also, NPCs disappeared randomly (again). I belive it's NPcs with high IDs, since newly created NPCs with low IDs are still amongst us, as well as real old ones. But new ones are... gone.

    Request fix, ASAP.
    Didn't post on github since the site seems to be down.
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    Is there any way the data from citizens could be stored in any other plugins?

    When I completely remove everything to do with citizens they're gone, when I put in the Jar in that installs all the files some of my npc's just magically reappear again and refuse to disappear even when I remove them with the in game commands :(
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    I need help, when i try to create a new NCP, nothing happens.
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    NPC* you typing /npc create bob

    Just an example
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    Ok, typed wrong lol
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    Okay, after a little bit of testing I report the bugs I've got:​
    1. All npcs will loose their name after reloading server​
    2. converting the old files is running errors​
    3. /npc select <id> doesn't work​
    4. You can't set the text for your npc in the config file ( too bad because it's much easier to write in config instead of using commands ingame )​
    5. I can't select/attack Evil npcs as well as taming whatever, no interact in any way​
    6. citizens.jar sometimes just "loose" some kbs, don't know what it is :confused:
    I'm using version 1.0.9a and cb version 953​
    But great work on this plugin! I love it.​
    Andred likes this.
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    Ive been getting a strange error on the console when i try to use /trader list buy or sell

    12:32:05 [SEVERE] java.lang.ArrayIndexOutOfBoundsException: 3
    12:32:05 [SEVERE]       at com.citizens.Resources.sk89q.CommandContext.getInteger(CommandContext.java:81)
    12:32:05 [SEVERE]       at com.citizens.Commands.Commands.TraderCommands.displayList(TraderCommands.java:173)
    12:32:05 [SEVERE]       at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    12:32:05 [SEVERE]       at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    12:32:05 [SEVERE]       at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    12:32:05 [SEVERE]       at java.lang.reflect.Method.invoke(Method.java:616)
    12:32:05 [SEVERE]       at com.citizens.Resources.sk89q.CommandsManager.executeMethod(CommandsManager.java:495)
    12:32:05 [SEVERE]       at com.citizens.Resources.sk89q.CommandsManager.execute(CommandsManager.java:394)
    12:32:05 [SEVERE]       at com.citizens.Citizens.onCommand(Citizens.java:321)
    12:32:05 [SEVERE]       at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
    12:32:05 [SEVERE]       at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:129)
    12:32:05 [SEVERE]       at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:298)
    12:32:05 [SEVERE]       at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:711)
    12:32:05 [SEVERE]       at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:676)
    12:32:05 [SEVERE]       at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:669)
    12:32:05 [SEVERE]       at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
    12:32:05 [SEVERE]       at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    12:32:05 [SEVERE]       at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:84)
    12:32:05 [SEVERE]       at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    12:32:05 [SEVERE]       at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
    12:32:05 [SEVERE]       at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    12:32:05 [SEVERE]       at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Anyone know what it might be?
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    Same here and my npcs are dissapearing after some time. (bukkit #953)

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    what is "data values now work for traders" does this mean we can sell colored wool and stuff if so how?
    or was there some problem setting up traders using the numbers rather than the names if so i never noticed and i setup all of my traders in 1.0.8h using the numbers....

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