[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

  1. Offline

    Citizens

    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
     
  2. Offline

    Draconicus

    You don't support 1.7, but you support CraftBukkit 935? Wut.
     
  3. Offline

    Xom

    935 is 1.6, 953 is 1.7....lol
     
  4. Offline

    masasuka

    along with the flying citizens, I've also noticed a couple extra citizens that are not 'there' namely aPunch, floating, and standing there. I assume this is part of the .jar that's supposed to be hidden...
    also, didn't see this posted before, so

    java.lang.NoSuchMethodError: net.minecraft.server.World.m(III)F
    at com.fullwall.resources.redecouverte.NPClib.PathNPC.getBlockPathWeight(PathNPC.java:253)
    at com.fullwall.resources.redecouverte.NPClib.PathNPC.takeRandomPath(PathNPC.java:276)
    at com.fullwall.resources.redecouverte.NPClib.PathNPC.updateMove(PathNPC.java:53)
    at com.fullwall.resources.redecouverte.NPClib.Creatures.CreatureNPC.doTick(CreatureNPC.java:35)
    at com.fullwall.resources.redecouverte.NPClib.Creatures.EvilCreatureNPC.doTick(EvilCreatureNPC.java:39)
    at com.fullwall.Citizens.CreatureTask$CreatureTick.run(CreatureTask.java:177)
    at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:438)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
     
  5. Offline

    jlunbeatable2

    is this the update for 1.7 , on 1.7 server they float away:(
     
  6. Offline

    Alesana

    Same here ...
     
  7. Offline

    fullwall

    Look, please, to everyone - read the main post. Yes, Citizens indeed does not work with 1.7. NPCs will fly. We are working on this. The latest commit has fixes for 1.7, but has in-development features, which is why we are hesitant to release it. We are busy on making it semi-stable so there is at least a working version that people can use. Please be patient.
     
  8. Offline

    FireFreak111

    If the dev site was up we could test and get a semi-functional version with no warranty.
     
  9. Offline

    aPunch

    We don't know what is wrong with the developmental build site. Constantly telling us it is down is not helping.
     
  10. Offline

    Bill Warner

    I for one like the flying away citizens. Can we have that as a feature? I want to build a grave yard with random npcs that appear and float away to the heavens!!
     
  11. Offline

    vack

    my npc fly when I created.

    What is ploblem?
     
  12. Offline

    Raul

    This plugin need fixed for 1.7.2.
     
  13. Offline

    ohmydoddtv

    Kinda feel sorry for the plugin developers having to read some peoples comments, especially when the answer is like one or two comments above them or even on the same page, LEARN TO READ BACK THROUGH OTHER PEOPLES COMMENTS.

    Thank you! :D
     
  14. Offline

    lexon

    lol...

    I've asked a question on page 171, still waiting for a reply. :mad:
     
  15. Offline

    katydevil12

    My NPCs Keep Floating Into The Air is it because im on 1.7.2
     
  16. Offline

    ohmydoddtv

    Right in the economy.yml file it should say blacksmith almost right at the beginning, keep going until you hit the 'toolrepair: item:'10'' change the 10 :)

    EDIT: I've never used the blacksmiths but by going off what you said this seems to be the solution :)
     
  17. Offline

    some1

    when is next update??
    i need this for my server :(
     
  18. Offline

    aPunch

    Soon.

    I have never heard of this bug. You should probably spam my PM box until I respond.
     
  19. Offline

    some1

    YEA finaly i whas w8ting for this answer for years (weeks lol) thx aPunch
    but when is soon if i can ask? :p
     
  20. Offline

    aPunch

    Pretty soon.
     
    Tang likes this.
  21. Offline

    GmK

    I loled ;)

    Thanks for getting this read soon!
     
  22. Offline

    lexon

    [​IMG]

    Since the update (1.7.2) my NPC's have been filled with hot air or gas.
    They all float against the ceiling (I dont know what happens if they're outside).
     
  23. Offline

    dinusocol

    haha cute apunch dont rush it , even if it takes a week if the players really need the mod they will wait
     
  24. Offline

    ohmydoddtv

    Yes he's pretty aware of it now so many people have spammed the comments with it. Also READ PREVIOUS COMMENTS. The developers have already got a working 1.7 build and they're either testing it or uploading it right now. :)
     
  25. Offline

    Monkeysnow

    So this update still doesn't work with 1.7.2? Cuz i see many floating people :3
     
  26. Offline

    Draconicus

    LEAVE ME ALONE I AM LYSDEXIC. X3
     
    aPunch likes this.
  27. Offline

    jasvecht

    Walk up to window -> Jump out

    Rinse and repeat.
     
  28. Offline

    JanTTuX

    in new rb for 1.7.2 all the citizens goes to air like fly
     
  29. Offline

    cmackinnon

    my npcs are having some gravity issues. i updated to a 1.7.2 server and everything works other than them staying on the ground. If there is a ceiling above them it will hold them down but outside they fly up into the air out of site.
     
    nekomecchan likes this.
  30. Offline

    cmackinnon

    did u find a way to fix this?
     
  31. Offline

    aPunch

    Sorry, @fullwall and I did some searching through the code and found the cause of this problem. We were calling an ignorance method when we should have been calling an illiterate method.
     

Share This Page