[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
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    Hello there. I have a problem.

    I can create a BOT/NPC which can sell items, and i can buy from it.

    But when others try to buy from it, it only tell them they have it selected. Any help?
    And where can i find the permission Nodes?
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    You tell them!!!!!!!!!!!!!

    I got a reply from Bukkit Moderator....they dont think its a good idea for plugin developers to be able to delete posts...very strange....I wish they would smarten up so developers can make these posts more useful.
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    Heros? There is an error since Bukkit 1.7_01

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    1.7_01 is *not* compatible with Citizens atm. We are debating the best course of action to remedy this (though I liked @ferretlegs suggestion).
    phondeux likes this.
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    How can I create npcs aside from basic npcs. When I type '/trader...' I get the message 'Your NPC isn't a Trader yet.' Even when I type '/trader help'. I tried '/trader create' but nothing at all happens. I've read the wiki but can't find anything. :s
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    /toggle trader ;)
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    LMAO ive updated to a 1.7 version of bukkit and all the NPC's just float up to the ceiling :')
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    First of all make a normal npc, /npc create bob
    Then select him and type /toggle trader
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    Basic NPC's cant be killed?
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    Halp, NPCs are floating in Bukkit #948. :p
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    It's a new gamemode. "Trap the Trader before he flies off" to buy his products cheaper.

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    :p *laughs*
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    Ha, lol! I've heard of economic inflation, but this is ridiculous! :D
    jonathanyc and sssss465 like this.
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    It would be cool if you can set the NPCs as mobs (Wolves, Zombies, Skeletons, Spiders) instead of just the human mob. Epic RPG!
    gmore70 likes this.
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    i can't get it working with iConomy 5, it always charges me yellow flowers, and i changed the economy.yml
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    So... Is anyone else's NPCs flying toward the sky?
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    This is caused by Minecraft Beta 1.7. We are working on updating to it, but this may mean we will have to release the new save system without automatic conversion.
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    Thanks, for some reason I couldn't see the other posts earlier or maybe I was looking at the wrong page.
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    Anyway to get it so npcs are not like considered players? because with the whoareyou plugin it shows up every npc which sucks so it spams the /who and you dont know who is online or not i also posted on the page for whoareyou and they have not replied
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    fullwall has updated Citizens to 1.7_01 and added auto-conversion to the new save system. After you're done thanking him for this, come on our IRC channel to help test. We won't release the 1.7-compatible version until an RB is out (1.7.2 is expected tomorrow, as well), but I'd like people to help us prepare by testing! :)
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    I lol'd. Very clever. I was fortunate enough all my shop NPCs were above low ceilings :D
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    Do it....cant wait to get my hands on the new version...looking at github, I would WANT to redo my npcs anyways...do it.
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    The only thing is that the new save system uses YAML, which is causing slowdown issues - YAML is a slow reader/writer :S. A better file format is probably needed (don't want to go back to flatfile, perhaps JSON if we can find a good lib, but otherwise open to suggestions).
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    Umm Your Npcs Float up in the air when i made them after 1.7 is it Because of the update or is it a bug/glitch ? Reply pls
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    It is because of the 1.7 update. We have fixed this and are waiting for a Recommended Build that supports MC 1.7.
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    Can you send me a link to test out the version you've got? :)
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    thx for the clarification, looking forward to custon skins. Was just interested since I use BukkitContrib anyway for some other plugins.
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    it appears the download link is broken!!

    and is this compatible with 1.7?
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    Why walk two fullwalls around, and hit me, wenn I hit them? :confused:
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    Quote from an above post which explains this.


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