[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
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    I saw him either! I filmed him for around 9 minutes. :p
    Yes, JPvids... I was editing the video i made already. Did this plugin made him? :3
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    2011-06-22 01:15:17 [WARNING] Task of 'Citizens' generated an exception
        at com.fullwall.Citizens.Utils.MessageUtils.getStackString(Unknown Source)
        at com.fullwall.Citizens.Economy.ItemInterface.getCurrency(Unknown Source)
        at com.fullwall.Citizens.Economy.EconomyHandler.getCurrency(Unknown Source)
        at com.fullwall.Citizens.Utils.MessageUtils.getPriceMessage(Unknown Source)
        at com.fullwall.Citizens.Utils.MessageUtils.getStockableMessage(Unknown Source)
        at com.fullwall.Citizens.NPCTypes.Traders.TraderTask.sendStockableMessage(Unknown Source)
        at com.fullwall.Citizens.NPCTypes.Traders.TraderTask.handleTraderClick(Unknown Source)
        at com.fullwall.Citizens.NPCTypes.Traders.TraderTask.run(Unknown Source)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:138)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:388)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:311)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    This is my error when I'm buying an Item, i can suddenly get the item but when I put it back, it duplicate, then when I close the NPC, and talk to it again it says, One person may serve at a time, but I'm the only one in my server, also i changed the owner.. it works on the start and when I reload the server.... but this error came up when the server is running long.
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    oh i got a question: how do you make a Evil npc Hold an specific item
    (this mayy be a suggestion XD )
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    Waypoints for all NPC's \o/
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    Is there any way to make a quest?
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    you can....
    1. read the wiki
    2. read previous posts. Especially one by the developers.
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    I am having an issue myself...I can create NPCs and traders no problem, and I can interact with them no problem. However nobody else on my server can. I tried giving the permission 'citizens.use.trader', that didn't work, so I tried 'citizens.use.*' and still nothing. Using the latest versions of both Permissions and Citizens. Any advice?
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    How can we make the plugin use iConomy ?
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    go to the economy.yml inside citizens folder, change the useecon to true..
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    It's not the problem that i saw him, but he won't go away, tamed him, then there was two of them, after removing one, the other is still there, but can't walk anymore, disabled him also in the mob.yml but he's still there, sucks hard, cause want to build a harbour there -.-
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    If this helps any, here is a pastie of my permissions file.

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    Is it possible to make it so different types of weapons/armor cost different amounts of money to be repaired by a blacksmith.
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    make it where their skin doesnt disappear after changing name color
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    Yes. This will be a new feature in 1.0.9. Don't ask when it is being released, because we don't know.

    This requires a client mod, which we are planning on releasing sometime in the future. Don't ask when it is being released, because we don't know.
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    I have your plugin and it's working great, is it just me or food & weapons/tools heal/repair if you right click an NPC with them?
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    yay. I assume the same as above, but do u know when quest features is being set up? If not, can you give me some insight on how to do the uQuest/Citizens Bridge, because I dont get it...
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    Quests will be finished when fullwall gets the time. For now, I suggest using @Randy Schouten 's NPCQuester plugin. You can ask in his thread for support on setting it up.
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    mm im using latest version 1.0.8h, but everyone using the trader can simply take things out of there inventory without costing them anything, other than that, people can still sell stuff


    im not using any economy plugins tho, im making it cost slimeballs
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    any chance of making them mobile?
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    Yep, be patient.
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    How do i make a global trader where even the creator can buy from.
    The reason why is that I added several traders for my players but I can't buy form them myselve because I'm the creator.
    I tried looking for a config that associates my accountname with the creator but I had no luck.
    What would be the best way to acheive that? (I don't minde setting the owner to some ridiculous name!)

    Edit: I solved it with setting the owner to some name that does not exist on my server: /npc setowner [name]
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    After I got Citizens, monsters won't spawn. Why?
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    it says i have no permissions but i am op and have permissions installed
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    how I can see all npcs ?...In "/npc list" is only my npcs...
  27. Can I disable fullwall, aPunch and other NPCs like that from spawning randomly?

    EDIT: Nvm, found out I could from the Mobs.yml
  28. edit mobs.yml
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    ive got two questions:
    1.why cant i kill the mobs? i just hit them once then they hit me and the nothing.
    2.why can only ops buy/sell stuff to the traders?
    everything else is great love this plugin xd.
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    Okay so first of all. I've set a bunch of npc's near spawn. Different types. And those work fine. But other ones far from spawn point dissapear after restart. When i remember their ID, i CAN select them tho and use the MOVE command. That way they reappear. Also i get an internal error when i use /npc list command. I didn't get that error before when i was using craftbukkit 760, now im using 823. But in 760, the npc list was bugged. I seen random ID's and only ONE name assigned to them, the name of last selected npc.

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