[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
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    I have the newest version of iconomy and it keeps saying that i dont have the economy plugin when i try to sell an item to a trader!!
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    Is it possible to make an npc that moves around and talks?
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    you must change the setting econ-plugin to true in economy.yml in your citizen folder..

    It's in the future released..

    and also they can talk.. just type /npc set <message> and /npc talkwhenclose true to let them talk when someone is near..
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    I would be forever endebted to you guys if you could add the ability for wizards to keep a money balance like traders. As I mentioned on an earlier post, hoping to give people the option to create dungeons in remote locations and then charge for people to enter them via their own teleporty wizard. This would be a way for them to generate their own revenue while at the same time adding some awesome user content to the server.

    Thanks in advance, appreciate that you chaps must get a fair few of requests like these. You've made a great mod, that's for sure ;)
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    Peter Hsieh

    http://citizens.wikia.com/wiki/FAQ <-- A clear response here :)
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    Peter Hsieh

    I would just like to note that "ChairCraft" itself is not functioning correctly due to a bug introduced in 1.6.6 Minecraft update. But yea, that would be a very good idea :).
    morizuki likes this.
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    Me thinks it's to confuse users into bugging them for help or bug fixes instead of the real ones :p
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    I'm sure its right in front of my face, but I'm going to ask anyways because I am not sure; where can I get that version?
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    Is it possible to allow my non-op players to interact with the NPCs? I've created a wizard to teleport players to another part of the map, but when they try it says "You don't have permission..."
    I'm not running (nor do I want to) any Permissions mod. (I only need Ops and Non-Ops!!)
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    hey! whats up with aPunch? it freaked me out when i saw him. so i deleted all my npcs and started over cuz i couldnt delete him. i thought someone else had created him. but comes to find out he reappeared when i put citizens plugin back on. but i cant kill him! why? can i make him my friend? and is there more then one out there?
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    i have some issues with the mob citizens, they will take damage on the first hit, then they will become immune to damage after that.
    Just thought i might let you guys know. if i am doing something wrong, please let me know.
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    Help, i have Crafbukkit build 860 but it work,

    06:00:59 [SEVERE] Error occurred while enabling Citizens v1.0.8 (Is it up to date?): null
    at com.fullwall.Citizens.Commands.CommandHandler.registerCommands(CommandHandler.java:45)
    at com.fullwall.Citizens.Citizens.onEnable(Citizens.java:67)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:125)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:799)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:253)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:140)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:118)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:232)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:219)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:146)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    06:00:59 [INFO] Done (0.321s)! For help, type "help" or "?"
    06:00:59 [INFO] War> Restoring zone Ridge...
    06:01:01 [INFO] War> Warzones ready.
    06:01:01 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?

    that is what it said
    can anyone help me?
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    Does this plugin need Permissions 3 now?
    What is the permission-node for creating simple npcs?
    Where can i find a list of all permission nodes?
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    I don't understand permissions.
    I gave this to my players :
    - citizens.use.basic
    - citizens.use.trader
    - citizens.create.basic
    - citizens.create.trader
    - citizens.modify.basic
    - citizens.modify.trader
    Just for basic and traders.
    (and no citizens.admin off course)

    But all players can use this command : "/npc remove all" it's really a problem...
    i also tried without
    - citizens.modify.basic
    - citizens.modify.trader
    but noway, same problem.

    Where i'm wrong ?

    And every day, one or more players call me for NPC into ground, or with a negative z (with high value like -600000).
    any solution ?
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    Um have this happened to anybody yet? Everytime I make a npc in another world, to be specific, it is made by multiverse with enviroment: SKYLANDS. NPCs will fall through the ground to the next available block to stand?
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    Peter Hsieh

    You may have missed the link in the first post.. but here is the wiki. A majority of your answers should be there. http://citizens.wikia.com/wiki/Main_Page <-- :)
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    The NPCs won't talk to people when right clicked.
    Everyone on the server can select NPCs as if they are going to edit them ("You selected NPC xxxx, ID x.") even without any permissions and without being opped. None of the NPCs are Traders/Guards/Bandits/etc. Just default NPCs.

    Using a Brohoster server and running WorldEdit, Essentials, AutoSave, Craftbook, Locker, Permissions and Citizens (obviously). How can I fix this?
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    what is up with the herobrine and fullwall npcs everywhere? can we disable these?
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    There's a setting in the citizen file that what you're holding a item will trigger the npc to talk.. the default is book.. You can change it in anything you want.. If you want to all of the item.. change xxx, to '*'

    remove mob.yml in citizens folder..
  21. The plugin will re-make it.
    Jus set spawn to false in mobs.yml.

    People can select NPC's because they can use some commands on them... for example, they can use /trader money to see the trader's money.
    I think it selects the npc just in case you can use something.

    You can set a specific item in the config that allows selecting NPCs with... you can set something only the admins know of or have.

    Still, I'd like to change that message for non-admins to something like "You're focusing on <name> NPC" without any id or stuff.
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    Hi, I've got a Problem. I installed the plug in an connected to my server and there are two NPC or so calle aPunch and Herobrine. I want to remove them. It doesent works with /npc remove aPunch
    please help
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    I would love to update my Citizens v1.08g to v1.0.8h but I can't find the change-log for version h. I checked the "Version History" page on the wiki but it only goes up to g. I also didn't find any of the changes in the original post.
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    set spawn to false in mobs.yml.
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    I would like to make a request.
    Could it be possible that npc's are available form time to time. so let say that you can define a trader that you can only trade/see him during the day.
    So you can make bazaars and markets etc.

    (please let me know if i post this on the right place)
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    I've got a problem with the location of my Traders. If nobody is on the server, they are disappearing. I think they disappear in the ground, 'cause I was able to read the NPCs name one time in the ground
    Is there any possibility to fix that?

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    I had the same problem but I moved them up again. and that solved the problem for me. except one that suck down in the ground every time I logged in. I delete him and created an other in his place
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    I moved them up again and again but it didn't fixed them. And of course I remade them.
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    There is an incompatibility with "Essential group-bridge". I have "internal error"

    14:53:52 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'npc'
    in plugin Citizens v1.0.8
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
    at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:12
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:2
    at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.
    at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:678)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:671)
    at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:32)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:399)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:309)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.NullPointerException
    at com.fullwall.Citizens.Permission.canUse(Permission.java:70)
    at com.fullwall.Citizens.Commands.CommandExecutors.BasicExecutor.onComma
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
    ... 12 more

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