[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
  2. Thank's a lot for the /t or /togg command!
    You rescue me :p
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    mehhh i dont understand how to use Guards or Questers :p
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    Solution and problem

    First the problem:

    2011-06-06 15:42:06 [WARNING] Task of 'Citizens' generated an exception
    at com.fullwall.Citizens.Properties.Properties.WizardProperties.saveMode(WizardProperties.java:42)
    at com.fullwall.Citizens.Properties.Properties.WizardProperties.saveState(WizardProperties.java:85)
    at com.fullwall.Citizens.Properties.Properties.WizardProperties.loadState(WizardProperties.java:99)
    at com.fullwall.Citizens.Properties.PropertyManager.load(PropertyManager.java:58)
    at com.fullwall.Citizens.NPCs.NPCManager.register(NPCManager.java:75)
    at com.fullwall.Citizens.Citizens.setupNPCs(Citizens.java:176)
    at com.fullwall.Citizens.Citizens.access$0(Citizens.java:167)
    at com.fullwall.Citizens.Citizens$1.run(Citizens.java:131)
    at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:138)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:388)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:311)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)

    The solution. Delete Wizard files (I saved a copy of my wizards first because I want to keep my hard work), then restart server. Bye bye error.

    I guess its my bad in making wizards work before they were 'officially' released...but I just cant help myself.
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    what are the different types of guards?
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    will there be shift click for stacks of items for the traders? or is it implemented now?
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    how im create my own npc with my own skin?
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    i need help perm npc.trader.stock doesnt work =( why?
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    When I turn the server off, it reverts everything I've done with the citizens (adding text + adding armour/weapons). Anyway I can fix this?
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    Ok, I get that my last message wasn't really well structured. ( my keyboard was running low on batteries ) They say that the guards and bandits along with questers aren't officially released to teh public yet right? But still, there are files for all of those in the download files. Even in the config. files. THey seem to be pretty well done. Problem is, I can't seem to find much information on the types of guards, or how to set up bandits or questers. Not on the wiki, not on the first post, so where do I get it?
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    I can't figure out how to make Citizens works with iConomy.. I've tried everything, but I still get "Your server has not turned economy on for Citizens" when I try /toggle trader
    I'm using
    Citizens 1.0.8.f
    iConomy 5.0.1
    Permissions 3.1.4 ( and my permission is *)

    here's my economy.yml 3 firts line
        use-econplugin: iConomy
        use-economy: 'true'
    I even get that in console when I start my server
    00:10:21 [INFO] [Citizens]: version [1.0.8f] (Realist) loaded
    00:10:21 [INFO] [Citizens]: Permissions enabled.
    00:10:21 [INFO] [Citizens]: Payment method found (iConomy version: 5)
    Anyone has same problem? Someone know how to fix it?
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    economy.yml 3 firts line
        use-econplugin: 'true'
        use-economy: 'true'
    use that it works then
    and traders don't work ATM so you'll have to wait they know so there's no need to post it....
    guards are being added but not part of the plugin yet even if u can toggle them and ther is a bug were npc's only say 1 line of text they know plz wait.
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    No one, really?
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    This permission node no longer works... Try citizens.use.NPC type ( citizens.use.trader )

    Since they are not released yet i dont think you will find much info about them... They're files and configs are already in the plugin because its a test... But dont work I guess... I will probably be posted more info in the wiki when they release the next citizens version ( after 1.0.8g )
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    Thanks a lot DetCox, It Worked!!
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    no prob trial and error is how i found it out
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    you need to provide details ... exact details...when posting for help. like what the error message, whats your server running - permissions, ops, etc.
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    Im just trying to figure this out myself. I succeeded last time with wizard by creating an npc, then toggling it to guard, bandit or wizard, then typing in /wizard help or /bandit help or /guard help. Then I just play around. These guys have been so busy pushing out updates.
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    So this plugin's traders don't quite work yet, right? In theory they are super simple and cool so I think i'll just wait... but I want to see if i'm crazy or if they really are in need of some love before they work!
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    ummm...its already there. I just created on.
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    Hey, this is a great plugin! I haven't yet explored all of the possibilities of the NPCs though b/c I am stuck on what seems to be a very simple thing: getting the Basic NPCs to cycle through their messages. I have yet to read through all of the posts, so I don't know if it's a popular problem, but when I set a message to an NPC and then try to add another message to it, the NPC will only say the last message that was input. The default text cycles perfectly fine. Perhaps it's a setting that I have changed (though I do not think so being that I've tried reinstalling the plugin numerous times)? Any help would be greatly appreciated!

    PS: Looking through the older posts.... now.
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    when i try to add text to my npc it just repeats the new text, but deletes the old text that i set or added before. How do i fix this?
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    To see if we iconomy and I want to make it compatible with Citizens comments I make.Because I talk: your server has not Turned economy is for Citizens

    sorry for my Englis
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    Hey ive got the BIGGEST problem it says i dont have iconomy istalled to ciizens i dunno how to install it there thats the thing i dont under stand i need to enable how can you tell me??
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    I've a problem. When I use "/toggle trader", I've this message :
    How to make a trader ? :eek:
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    You have xAuth installed, so /toggle conflicts with xAuth's /toggle command. Use one of the aliases:

    • /t
    • /tog
    • /togg
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    How do we get Guards to stand still and not follow you around but purly be aggerssive to wards a npc or mobs.

    how far off would u say the next release is as Im iin dire need of a INFO npc that holds more then once chat and ones I can click on for chat no just broadcast when walking around them.
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    Trader isn't working!
    I can take what i want from him
    its like a chest
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    Info NPCs will not be coming the next release.

    Please refrain from posting bug reports before looking at least 2 pages prior to see if the bug has been reported.
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    Any word on my problem with the inability to have a npc cycle through messages, aPunch? :D

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