[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
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    Perhaps you should open your Citizens plugin folder and have a look at the config files before you would assume it's just working by itself. :)
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    Cool plug in!
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    Yo, an addon (AuthX) is conflicting with this plugin. When I try to /toggle an npc to be a different type, /toggle triggers a command in AuthX and citizens doesnt pick it up.

    Using Essentials Group Manager. Also might be a possible conflict.
    Using citizens 1.0.8f

    See command node here.

    Any way to fix this? All I have right now is npcs that talk. I can't turn them into anything else.
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    We now if you go two pages back it is clearly detailed.
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    How's the progress on skins for NPC's going? Will it be in the next update? It would give Evil NPC's a much more evil look if they could have, like, demon skins. :)
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    Guard types? What are these Guard types? I did not see it on the wiki.
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    Still no permissions as op and with permissions set to *
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    Its in game. Wiki has not been updated.
    Works with Group Manager...
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    when is the Wiki going to be updated cause i have a hard time with the commands for the new npc's...
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    Im on 1.6 and i have Citizens 1.0.8 and when ever i try to create an NPC it says there was internal error. And my NPCs that i created before the 1.0.8 update dont appear either
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    Hi.. I don't use or want to use Iconomy and with this version (1.0.8f), when i want to use my wizard, server say this: "Your server has not turn economy on for citizens". In the (economy.yml) i try all possible way (false/true) for option "use-economy/use-econplugin" and still this message appear.. May be i forget to change something elsewhere since the last version work fine for my wizard. Thanks for any help about this and, thanks for this great mod!
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    Marco Moreira

    Okay so I got the plugin to work, made a trader stocked it up set up the buy and sell list, change owner and then tried to buying something. In chat it comes up saying: "Transaction log" so then I click on the item and it doesn't work... I can just move items like as if the trader is a normal chest :S Plz Help! :) Thanks
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    same error here with economy citizens thing... :c
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    It's a known bug... Fullwall said he would fix this tomorrow or after... anyway, just wait for 1.0.8g or something, everything will be fine :)
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    Marco Moreira

    Thanks for the update :D
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    cris kevin

    do /npc create (name)

    and do /toggle guard

    and do /toggle all off

    and do /toggle bandit

    and there you have guard and pack mule

    but guards doesnt seem to be able to hit anything and hey keep npc while a bandit or it will get stuck and to get it unstuck you have to tp the player that is close npc away from it then it will follow you again
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    cris kevin

    download the newest version of citizen
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    We've got this too. Just reinstalled Citizens (it was pointless before the healers etc were released) and when my old characters popped back up we lagged immensely. we had 14, it took me 15 minutes to get the server to stop to remove it.
    We have an 8gb dedicated private server, quadcore high bandwidth... it hosts 20+ players with no issues whatsoever, when I had this problem there was just me and one other online...

    Please fix, its 100% unusable in this state...
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    I'd like to alert you to the fact that BukkitContrib now allows support for custom cloaks/skins/titles for players/NPC's.
    arthoz, LlmDl and Specops343 like this.
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    cris kevin

    They are supposed to be bandist steal i think but now you can right click them and you can put items on them

    Be aware bandit have its own inventory so every npc you toggle as bandit has it own inventory

    If you want to have an extra portable inventory do this:

    /create npc (name)

    /toggle guard

    /toggle all off

    /toggle bandit

    there you go now you have a pack mule

    but you have to to it in the steps i told
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    cris kevin

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    Wait, totally off topic, but this mean someone can FINALLY make a plugin that removes the title above a players head?
    + Everyone said Custom Skins was impossible.. I always thought there must be a way and you found it :D I should have known you would, I had MM since before it was on hMod and never had a problem with it (unlike every other mod/plugin i've ever used..)
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    Um...Removing the title, that's actually a good idea. I just allow it to be changed ATM, but it's a small tweak to allow removing it. I'll add that into 0.0.5 ;)
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    ...I love you.
    We've wanted this on our server FOREVER! it makes wars and PVP so much more interesting, if you cant see the name plate tunneling under you
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    cris kevin

    haha my npcs just walk around and build stuff like what the ....
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    Great news! Thanks for your work, Afforess!
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    cris kevin

    who is main developer here?
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    @Citizens is.
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    It's best to tag either me or @fullwall if you want to contact a main developer. fullwall usually has the answers and I sometimes have a response.
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    @aPunch Is there an updated changelog? Im not really sure what has changed. Great job on the plugin so far guys, my users love it!

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