Bow Warfare is a simple-to-use fast-paced first person shooter plugin. Current Features (v1): Simple lobby system that allows this plugin to work without dedicating a server to it. User-friendly game play. User-friendly set up for server OPs. Simple stat system. Free For All game type. Team Deathmatch game type. Game types coming soon: Capture the Flag, Infection. Game type specific spawn points. Coming soon: Team specific spawn points. For game play videos, tutorials on how to use this plugin, downloads, ect. visit this: http://dev.bukkit.org/server-mods/bow-warfare/
When you start up the server it should create a BowWarfare folder with a config in it. The only things I can think of is 1) The plugin isn't in the plugin folder (I'm assuming it is though), or 2) Another plugin is messing it up some how. Try it without any other plugins and if it works then try and find out what plugin is messing it up and let me know. If one of those two things don't work then I'll be very confused, because it works for the half-dozen people who I asked to try it before I released it.
What i can't figure out is why it lets me remove it form the plugins flooder why the server is running, because if you try any to move any other plugin it will not let you move the .jar files, so i'm guessing the server is not even noticing it Xx_LeetGamer_xX EDIT by Moderator: merged posts, please use the edit button instead of double posting.
I'm assuming you're putting it on the server correctly? Like stop the server, put the .jar in the plugin folder, and then start the server?
yes i know how to put plugins in my server Java 7 is not required correct? EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Ok, by the way sorry if that question seemed insulting, just making sure Nope. Make sure you are on the CB version for the .jar you are using, you can check that here: http://dev.bukkit.org/server-mods/bow-warfare/files/
Code: 'plugins\BowWarfare.jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException: java.lang.UnsupportedClassVersionError: com/gmail/curlybraceproductions/BowWarfare : Unsupported major.minor version 51.0 at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:154) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:305) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:230) at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:223) at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:199) at net.minecraft.server.ServerConfigurationManagerAbstract.<init>(ServerConfigurationManagerAbstract.java:50) at net.minecraft.server.ServerConfigurationManager.<init>(SourceFile:11) at net.minecraft.server.DedicatedServer.init(DedicatedServer.java:105) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:377) at net.minecraft.server.ThreadServerApplication.run(SourceFile:539) Caused by: java.lang.UnsupportedClassVersionError: com/gmail/curlybraceproductions/BowWarfare : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(Unknown Source) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$000(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:44) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:143) ... 9 more Got this error
I honestly don't know what is going wrong, it has worked for the 6 people I asked to test on their local server before releasing it. Also I haven't gotten any errors reports like yours after I released it.