Full set [RPG]

Discussion in 'Archived: Plugin Requests' started by wkera, May 30, 2014.

  1. Offline

    wkera

    Hello all

    For example exist this config:
    Code:
    "fullset_key":
    - effect: "some_potion_effect"
    items:
    -- id:{'314', '315', '316', '317'} //gold set (for examle)
    -- name:{'King's face', 'King's armor', 'King's pants', 'King's boots'} //example names
    -- chance:{35, 35, 35, 35} //example chances
    
    So when players crafting for example item with id 314 he can with chance 35% get item 314 with name 'King's face'

    And when player use all set ('314', '315', '316', '317') where every item have key "fullset_key" he get unlimite passive effect "some_potion_effect". This effect can't destroy by other potions or by beacon

    Full set should not have 4 items. It's can be 1 or 2 items to get some effect


    Dessert =):
    Config:
    Code:
    pendants:
    wither:
    - name: ''name"
    - chance: "drop_chance"
    - title: "pendant's_title"
     
    dragon:
    - name: ''name"
    - chance: "drop_chance"
    - regen: "regeneration_%"
    - title: "pendant's_title"
    
    Also plugin can have this:
    We know if kill wither he will drop item 399. And with some chance "drop_chance" this item will have name ''name" and title "pendant's_title". This pendant will have this effect "This pendant get u bonus -1 item to full set" if player keep it at the inventory. But two pendants should not get effect -2 items :D

    With dragon same as above but effect this "If pendant's owner get demage owner can block this and recover HP from "regeneration_%" damage""

    Thanks!
    p.s: sorry for my bad english :)
     
  2. Offline

    wkera

  3. Offline

    kuraireaper

    I'm interested in this as well :)
     
  4. Offline

    mrcheeseface2

    Use kits.
     

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