Hello all For example exist this config: Code: "fullset_key": - effect: "some_potion_effect" items: -- id:{'314', '315', '316', '317'} //gold set (for examle) -- name:{'King's face', 'King's armor', 'King's pants', 'King's boots'} //example names -- chance:{35, 35, 35, 35} //example chances So when players crafting for example item with id 314 he can with chance 35% get item 314 with name 'King's face' And when player use all set ('314', '315', '316', '317') where every item have key "fullset_key" he get unlimite passive effect "some_potion_effect". This effect can't destroy by other potions or by beacon Full set should not have 4 items. It's can be 1 or 2 items to get some effect Dessert =): Config: Code: pendants: wither: - name: ''name" - chance: "drop_chance" - title: "pendant's_title" dragon: - name: ''name" - chance: "drop_chance" - regen: "regeneration_%" - title: "pendant's_title" Also plugin can have this: We know if kill wither he will drop item 399. And with some chance "drop_chance" this item will have name ''name" and title "pendant's_title". This pendant will have this effect "This pendant get u bonus -1 item to full set" if player keep it at the inventory. But two pendants should not get effect -2 items With dragon same as above but effect this "If pendant's owner get demage owner can block this and recover HP from "regeneration_%" damage"" Thanks! p.s: sorry for my bad english