Freeze Tutorial

Discussion in 'Plugin Development' started by SimplyCoded, Jul 11, 2014.

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    captainfroster

    SimplyCoded PLEASE LEARN JAVA FIRST! b4 you code a plugin.. just buy a book or go to a class
     
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    AdamQpzm

    captainfroster Did you actually read the thread? Regardless of whether or not he has learned Java, he most certainly has been told to. Granted he was a little rude, but still... Leave the poor guy alone :p Either he has learned Java, meaning your advice isn't helpful, or he has not and will continue to ignore it, meaning your advice is not helpful.
     
    Rocoty likes this.
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    SimplyCoded

    • Conduct like this is unacceptable.
    FUCK I TOLD YOU I DID OBVIOUSLY YOU DONT KNOW HOW TO READ DAFUQ IS WRONG WITH YOU KIDS
     
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    mythbusterma

    SimplyCoded , Dealyise had the right idea, use the Player#setWalkSpeed() and Player#setFlySpeed() methods, or just cancel the PlayerMoveEvent. Just because he told you to learn Java doesn't mean his advice isn't correct, and if you don't understand what he said, perhaps his advice is more pertinent than you think.

    As for your attitude, you really need to mature if you want anyone to help you on this forum.
     
    Dealyise likes this.
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    teej107

    Calm down. If you already know Java then you already did what they suggested. People will be more helpful if you are mature and polite.
     
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    jthort

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    Double0negative

    Cancelling the PlayerMoveEvent wont really work, (will be very glitchy). A much better way would be to do

    Code:java
    1. public void move(PlayerMoveEvent e){
    2. e.setTo(e.getFrom());
    3. }
     
    teej107 likes this.
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    teej107

    SimplyCoded

    A combination of setting the player speed and controlling their movement from an event would be the best option that looks the best. Set the player speed to 0, and use events to control their jumping.
     
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