Inactive [FIX/MISC] creaturebox [0.8] - Mob Spawners become tradable! [1818]

Discussion in 'Inactive/Unsupported Plugins' started by Spathizilla, Jun 10, 2011.

  1. Offline

    Spathizilla

    creaturebox
    Make creature spawners tradable
    Now with EnderDragons, Villagers, Blaze and more!

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    Download v0.8 for CraftBukkit 1818 (Minecraft Beta 1.1) - See Note!
    For a Minecraft 1.2.5 version See this post: creaturebox dev-1.0

    Version 0.8 WILL NOT work with 1.1-R4+ or Minecraft 1.2.3!
    You must get the development version of creaturebox 1.0 at the link above

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    Please use bukkitdev for all bug reports and support questions:
    creaturebox BukkitDev: http://dev.bukkit.org/server-mods/creaturebox/
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    creaturebox was originally created by Lodran and was first developed and deployed on our server when we wanted better control over spawners. creaturebox also fixes several issues with creature spawners, so that they can be altered, and traded between players.
    • Have you ever thought "I'd love to dig this dungeon out, and move it somewhere more useful."?
    • Have you ever thought "I'd really like to /give myself a spawner, and make it produce something other than pigs."?
    • Have you ever thought "I'd really like to turn this spawner on and off with a switch"?
    • Have you ever thought "I'd like these critters to spawn on something other than grass"?
    • Have you ever thought "I wish monsters would spawn in lit rooms too"?
    If you answered "yes" to any of these, then creaturebox is the plugin for you.

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    Features:
    • When a creature spawner is broken, it is dropped as an item.
    • When a creature spawner is placed, it retains its original creature type.
    • The creature type which is created by a creature spawner can be changed using the /creaturebox set command. To alter a mob spawner, look directly at it (through glass is fine), then type /creaturebox set {creaturename}, where {creaturename} is the name of a creature. Valid creature names are: pig, chicken, cow, sheep, squid, creeper, ghast, pig_zombie, skeleton, spider, zombie, slime, monster, giant and wolf.
    • The frequency at which a creature spawner generates creatures can be changed using the /creaturebox period {period} command, where {period} is the number of seconds between spawns. A period of -1 gives a random period between 10 and 20 seconds. A period of zero puts the creature spawner into "pulsed redstone" mode, where creatures are generated only when the redstone power of the spawner switches from high to low.
    • The number of creatures generated at a time can be changed using the /creaturebox count {count} command, where {count} is the number of creatures to generate. A count of -1 generates a random number of creatures (from 1 to 4), while a count of 0 disables the spawner.
    • The maximum number of live mobs that a spawner will maintain can be changed using the /creaturebox limit {limit} command, where {limit} is the desired maximum. A limit of -1 sets the default, which is 10 for a managed spawner, and unknown for a natural spawner.
    • The requirements for spawning a creature can be adjusted using the /creaturebox requires {requirements}command, where {requirements} is a space separated list any number of:
      • player - require a player to be within 20 blocks of the spawner.
      • surface - require grass for critters.
      • light - require light for critters, dark for monsters.
      • space - requires only an area to spawn mobs.
    • A creature spawner's settings can be displayed using the /creaturebox info command.
    • A creature spawner can be given to a player using the /creaturebox give {player} {creaturename} {count} command.
    • Supports Permissions, PermissionsEx, GroupManager and BukkitPerms.
    • A creature spawner can be turned off by powering it with redstone.
    • You can see what type of spawner you're holding with /creaturebox holding command.
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    Permissions:
    • creaturebox.set - Allows use of the /creaturebox set command.
    • creaturebox.give - Allows use of the /creaturebox give command.
    • creaturebox.creature.{creaturename} - Allows the player to set or give {creaturename} spawners, where {creaturename} is a valid creature name (pig, cow, etc...).
    • creaturebox.period - Allows use of the /creaturebox period command.
    • creaturebox.count - Allows use of the /creaturebox count command.
    • creaturebox.limit - Allows use of the /creaturebox limit command.
    • creaturebox.requires - Allows use of the /creaturebox requires command.
    • creaturebox.dropspawner - When a creature spawner is broken, it is dropped as an item.
    • creaturebox.placespawner - When a creature spawner is placed, it retains its original creature type.
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    Configuration:
    • creaturebox now creates a config.yml file in .../Plugins/creaturebox.
    • debugPriority: {integer range 0-3, default 2} - Sets the "noise level" for debugging messages - lower numbers = less noise. In general, you can ignore this because you have to set yourself as a debugger to see debugging messages.
    • messagePriority: {integer range 0-3, default 3 } - Sets the "noise level" for messages which are displayed when a player types a command.
    • enableRedstone: {boolean, default true} - Enables or disables redstone control of creature spawners.
    • operatorPermissions: {boolean, default true} - Enables separate operator permissions. If set to false, players are given the same permissions as operators. This setting will do nothing if a permissions plugin is installed.
    • showPlacements: {boolean, default false} - Shows the coordinates where spawners are placed or broken on the console.
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    Notes:
    • creaturebox runs spawners in two different modes. "Natural" mode, where the spawner is run entirely by minecraft (and thus won't stop working, or change behavior when the map is loaded on a vanilla server), and "Managed" mode, where the spawner is run entirely by creaturebox. A spawner is switched to managed mode if any of its settings are changed from default. Squid, Slime, Monster and Giant spawners are always run in managed mode.
    • The Mobs added to Minecraft 1.8 will not work with older versions of craftbukkit even with creaturebox for 1.8. Please do not post about it if you thought you were smart trying to get enderman spawners in minecraft 1.7.
    • You can trade mob spawners with shop plugins (like ChestShop) but you need the correct spawner type id for that creature. These ID numbers changed after craftbukkit build 1222 and also with craftbukkit build 1818. Use /iteminfo
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Credits:
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Changelog:

    Version 0.8
    • Compiled against latest RB
    • Updated mobspawners to keep their types via Enchantments since Bukkit removed metadata on mobspawners
    • All 1.0 mobs added
    • New Config Option: legacydata: {boolean - default: false} - Allow the now broken metadata method to be used. Only works with very old craftbukkit versions
    Revision History (open)


    Version 0.7.8b
    • Added /cb holding command to tell you what spawner type you're holding - Spout support for this to be added
    • Old broken spawners which were not placed in the world during the id conversion process will now drop fixed ones.
    • New Config Option: showPlacements - Shows the coords of spawners being broken/placed in the console.
    Version 0.7.8a
    • Fixed NPE caused by the entity id changes when /cb set was used without a creature name.
    Version 0.7.8
    • Updated entity ids for craftbukkit 1240. This version will not work on earlier recommended builds
    Version 0.7.7b
    • Fixed a problem where mcMMO would cause multiple spawners to drop - Thanks to @daemitus for reporting this.
    Version 0.7.7a
    • TempFix: Disabled human monster spawners to prevent exception spam
    • TempFix: Human monster spawners will now spawn Zombies (until human monsters are fixed)
    • Added an error message if spawning of other mobs failed (with coords)
    Version 0.7.7
    • Added Cave_Spider spawners (id 15) - creaturebox.creature.cave_spider
    • Added Enderman spawners (id 16) - creaturebox.creature.enderman
    • Added Silverfish spawners (id 17) - creaturebox.creature.silverfish
    • Added native support for PermissionsEx
    • Added native support for GroupManager
    • Added Bukkit Permissions
    Version 0.7.6
    • Fixed an exploit where a spawner would drop under certain conditions when it shouldn't.
    • Fixed saving spawners logspam when the spawner placement was actually blocked
    • Filename of the JAR was changed to correctly be creaturebox.jar (Make sure to delete the old one)
    This exploit is present in all previous versions.

    Version 0.7.5
    • Made spawners of different types not stack - Credit to Nisovin for discovering this
    Version 0.7.4

    • Updated Permissions calls to remove depreciated methods
    Version 0.7.3

    • Added creaturebox.period, creaturebox.count, creaturebox.limit and creaturebox.requires permissions.
    • The source code for creaturebox is now included within the .jar.
    Version 0.7.2

    • Managed spawner settings for multiple worlds (spawners.yml) are now loaded correctly.
    • A new configuration setting (operatorPermissions:) has been added to config.yml.
    Version 0.7.1

    • spawners.yml is now written whenever a spawner is modified.
    • Added exception handling to the code that reads spawners.yml.
    • Spawners are now removed from the managed spawners list when their block is broken (or otherwise changed).
    • Added (experimental) code to stop spawners from being run if their chunk is unloaded. This code needs more testing, as it appears that checking to see if a chunk is unloaded may be causing it to load.
    Version 0.7.0

    • Enabled all of my "experimental" features.
    • The frequency at which mobs are generated can be changed (see /creaturebox period).
    • Spawners can now be "pulsed" with redstone, to generate 1 or more mobs each time a button is pressed (see /creaturebox period).
    • The number of mobs generated each time can be changed (see /creaturebox count).
    • The total number of mobs that a spawner will create at a time can be changed (see /creaturebox limit).
    • Some of the requirements for spawning a mob can be relaxed (see /creaturebox requires).
    Version 0.6.3

    • Fixed default permissions for wolf spawners.
    • Fixed spawning for squid spawners.
    Version 0.6.2

    • Worked around a bug in bukkit which was causing all spawners to be placed as pig spawners.
    • Added support for wolf spawners.
    • Enabled experimental code which improves the spawning requirements for sqiud spawners (Note: to activate this code you have to use the /creaturebox set squid command on the spawner. Existing spawners and those placed from inventory still use the old code).
    Version 0.6.1

    • Updated to support CraftBukkit build 602. Note: creaturebox is not compatible with CraftBukkit build 600.
    Version 0.6.0

    • Rewrote the plugin from scratch, to make way for new features.
    • Replaced right-click selection of mob spawners with "where I'm looking" selection.
    • Added /creaturebox info command, which tells the player a creature spawner's settings.
    Version 0.5.1

    • Added /creaturebox access command, which tells the player what access they have.
    • Updated to support craftbukkit 522/bukkit 450
    • Removed the Slime creature type - slime spawners don't work as is.
    Version 0.5

    • Added the ability to turn spawners on and off with redstone.
    Version 0.4

    • Altered creaturebox.attachPermissions in an attempt to gain compatibility with Permissions version 2.1.
    Version 0.3

    • pig_zombie spawners now break correctly.
    Version 0.2

    • Changed /creaturebox {creaturename} command to /creaturebox set {creaturename}.
    • Changed creaturebox.changespawner permission to creaturebox.set.
    • Added /creaturebox give {player} {creaturename} {count} command.
    • Added per-creature permissions.
    Version 0.1

    • First Release
     
  2. Offline

    Celtic Minstrel

    Make sure you're not op?
     
  3. Offline

    Spathizilla

    BUKKIT-329: MobSpawner should retains durability/data values.

    Fucking finally! They listened!

    I'll be re-adding the option to drop mobspawners again (assuming my testing proves it works).
     
    ACStache likes this.
  4. Offline

    Jackjan

    Yessss.
    My wish came true :))
     
  5. Offline

    Celtic Minstrel

    Good to hear. :) Also, you're welcome. :p
     
  6. Offline

    djnico46

    Hi , could you modify the config file , for adjust the maximum Count and Limit Spawn to the monsterbox , for players . My players adjust the count and limit at 200 !! its very laggy !! lol

    can you fix this problem ? thanks

    otherwise , your plugin works very fine on 1.2.5 :) , Good work !

    sorry for my english , i'm french
     
  7. Offline

    NazzyDragon

    Works with 1.2.5?
     
  8. Offline

    maino

    When will you be able to Trade them and hold them in hand without that Redstone-Torch-thing? :>
     
  9. Offline

    Jackjan

    He is working on the Plugin.
     
  10. Offline

    Spathizilla

    The dev build works fine with 1.2.5
     
  11. Offline

    Pawel1503

    Hey, I have creaturebox-dev1.0. When I run my server, the console gets a lot of errors:

    15:48:29 [INFO] Done (9.352s)! For help, type "help" or "?"
    15:48:30 [INFO] [creaturebox] 22 managed spawners loaded
    15:48:30 [WARNING] Task of 'creaturebox' generated an exception
    java.lang.NullPointerException
    at lodran.creaturebox.CB_Spawner.spawnCreature(CB_Spawner.java:344)
    at lodran.creaturebox.CB_Spawner.spawnCreatures(CB_Spawner.java:321)
    at lodran.creaturebox.CB_Spawner.run(CB_Spawner.java:296)
    at lodran.creaturebox.CreatureboxPlugin.run(CreatureboxPlugin.java:242)
    at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(C
    raftScheduler.java:126)
    at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:517)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)

    Bukkit version: 1.2.5-R1.0
     
  12. Offline

    Danger107

    Hey, love the plugin!

    I have noticed however that chicken spawners still spawn pigs along with chickens... Not really a bother, just figured I'd let you know.

    Thanks!

    (Craftbukkit 1.2.5 w/CB-dev1.0)
     
  13. Offline

    Sketaful

    Every spawner spawns Pigs if placed on grass and sometimes when a spawner is broken it still exists but invisible. Nothing shows for a while and then some flames show and a creature is spawn right at the place where the spawner was placed before it was broken.

    When the message shows that you dont have the right to place that creature it also shows what permission is needed.
    The permission is "- creaturebox.creature.<creaturename>". I just put in - creaturebox.creature.* to allow all spawners to be broken/placed.
     
  14. Offline

    MrSecretPants

    I keep getting this error whenever I try to run Creaturebox. I can't install or use this plugin. Someone who knows what this gibberish means want to help me out please? Thanks in advance.

    Code:
    [SEVERE] Could not load 'plugins\creaturebox.jar' in folder 'plugins'
    org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: org/bukkit/event/block/BlockListener
        at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:149)
        at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:305)
        at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:230)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:213)
        at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:189)
        at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigurationManager.java:53)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:166)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:432)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
    Caused by: java.lang.NoClassDefFoundError: org/bukkit/event/block/BlockListener
        at java.lang.ClassLoader.defineClass1(Native Method)
        at java.lang.ClassLoader.defineClassCond(Unknown Source)
        at java.lang.ClassLoader.defineClass(Unknown Source)
        at java.security.SecureClassLoader.defineClass(Unknown Source)
        at java.net.URLClassLoader.defineClass(Unknown Source)
        at java.net.URLClassLoader.access$000(Unknown Source)
        at java.net.URLClassLoader$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(Unknown Source)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:41)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        at lodran.creaturebox.CreatureboxPlugin.<init>(CreatureboxPlugin.java:57)
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
        at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
        at java.lang.reflect.Constructor.newInstance(Unknown Source)
        at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:145)
        ... 8 more
    Caused by: java.lang.ClassNotFoundException: org.bukkit.event.block.BlockListener
        at java.net.URLClassLoader$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(Unknown Source)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:41)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        ... 27 more
     
  15. Offline

    Sketaful

    All spawners also spawn pigs if there is grass within the spawn area.
     
  16. Offline

    painisgod

    i dont get config file... why?
     
  17. Offline

    felinoel

    My server's host says she can't find the config file for setting permissions for things like breaking spawners and changing spawner types, does anyone know where it is?
     
  18. Offline

    MrSecretPants

    I am having the same problem as bigboy, and even players that have the permission creaturebox.creature.* still cannot break or place mob spawners. I don't know if this is a creaturebox 1.0 issue or not, since that's the version I'm using.

    Spathizilla, have the permissions changed in the 1.0 version? This issue makes the plugin useless.
     
  19. Offline

    Angusiasty

    creating spawner from ocelot egg will turn it into pig spawner
     
  20. Offline

    Direshot

    I run a 1.2.5 server so I'm using the Dev-1.0 build in the OP. However, everytime a player destroys a mob spawner, they get an "internal server error." Oddly this doesn't happen when the player is in creative mode. Any ideas?
     
  21. Offline

    tophercer

    I'm not very knowledgeable about mods, so please forgive me. I'm having an error running v1.0 on a craftbukkit 1.3.1 R2.0 server. The error occurs when I restart the server after having created managed spawners. It doesn't seem to happen after the first restart necessarily. However, once it first appears, it never goes away, even after removing all managed spawners. I can only fix it by removing and reinstalling the plugin. I don't know if it made a difference, but in all cases I destroyed all managed spawners before reinstalling. The error is as follows:

    I'd gotten this error in the past using v0.8, and I thought that may have been the cause. When I updated to v1.0 a few days ago, everything seemed to be working fine. Last night the error came back though. Any idea what's causing this? Is it because this mod won't work with bukkit 1.3.1R2?


    *Edit* Just realized I forgot to add the other error. After the first one appears, I get this next one whenever using /cb info or any other commands on a spawner:

     
  22. Offline

    teforn82

    I get this error on a loop after the server starts up spamming the console. Using 1.3.2 R1

    Code:
    23:05:32 [WARNING] [creaturebox] Task #28 for creaturebox v1.0 generated an exception
    java.lang.NullPointerException
            at lodran.creaturebox.CB_Spawner.spawnCreature(CB_Spawner.java:344)
            at lodran.creaturebox.CB_Spawner.spawnCreatures(CB_Spawner.java:321)
            at lodran.creaturebox.CB_Spawner.run(CB_Spawner.java:296)
            at lodran.creaturebox.CreatureboxPlugin.run(CreatureboxPlugin.java:242)
            at org.bukkit.craftbukkit.scheduler.CraftTask.run(CraftTask.java:52)
            at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:321)
            at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:509)
            at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:213)
            at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:473)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:405)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:539)
     
  23. Offline

    stephano013

    Someone help! How to give someone permission to hit the egg in the redstone so it becomes a spawner?
     
  24. Offline

    stephano013

    Help! Players aren't allowed to break spawners!
     

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