Inactive [FIX/MISC] creaturebox [0.8] - Mob Spawners become tradable! [1818]

Discussion in 'Inactive/Unsupported Plugins' started by Spathizilla, Jun 10, 2011.

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    Make creature spawners tradable
    Now with EnderDragons, Villagers, Blaze and more!

    Download v0.8 for CraftBukkit 1818 (Minecraft Beta 1.1) - See Note!
    For a Minecraft 1.2.5 version See this post: creaturebox dev-1.0

    Version 0.8 WILL NOT work with 1.1-R4+ or Minecraft 1.2.3!
    You must get the development version of creaturebox 1.0 at the link above

    Please use bukkitdev for all bug reports and support questions:
    creaturebox BukkitDev:

    creaturebox was originally created by Lodran and was first developed and deployed on our server when we wanted better control over spawners. creaturebox also fixes several issues with creature spawners, so that they can be altered, and traded between players.
    • Have you ever thought "I'd love to dig this dungeon out, and move it somewhere more useful."?
    • Have you ever thought "I'd really like to /give myself a spawner, and make it produce something other than pigs."?
    • Have you ever thought "I'd really like to turn this spawner on and off with a switch"?
    • Have you ever thought "I'd like these critters to spawn on something other than grass"?
    • Have you ever thought "I wish monsters would spawn in lit rooms too"?
    If you answered "yes" to any of these, then creaturebox is the plugin for you.

    • When a creature spawner is broken, it is dropped as an item.
    • When a creature spawner is placed, it retains its original creature type.
    • The creature type which is created by a creature spawner can be changed using the /creaturebox set command. To alter a mob spawner, look directly at it (through glass is fine), then type /creaturebox set {creaturename}, where {creaturename} is the name of a creature. Valid creature names are: pig, chicken, cow, sheep, squid, creeper, ghast, pig_zombie, skeleton, spider, zombie, slime, monster, giant and wolf.
    • The frequency at which a creature spawner generates creatures can be changed using the /creaturebox period {period} command, where {period} is the number of seconds between spawns. A period of -1 gives a random period between 10 and 20 seconds. A period of zero puts the creature spawner into "pulsed redstone" mode, where creatures are generated only when the redstone power of the spawner switches from high to low.
    • The number of creatures generated at a time can be changed using the /creaturebox count {count} command, where {count} is the number of creatures to generate. A count of -1 generates a random number of creatures (from 1 to 4), while a count of 0 disables the spawner.
    • The maximum number of live mobs that a spawner will maintain can be changed using the /creaturebox limit {limit} command, where {limit} is the desired maximum. A limit of -1 sets the default, which is 10 for a managed spawner, and unknown for a natural spawner.
    • The requirements for spawning a creature can be adjusted using the /creaturebox requires {requirements}command, where {requirements} is a space separated list any number of:
      • player - require a player to be within 20 blocks of the spawner.
      • surface - require grass for critters.
      • light - require light for critters, dark for monsters.
      • space - requires only an area to spawn mobs.
    • A creature spawner's settings can be displayed using the /creaturebox info command.
    • A creature spawner can be given to a player using the /creaturebox give {player} {creaturename} {count} command.
    • Supports Permissions, PermissionsEx, GroupManager and BukkitPerms.
    • A creature spawner can be turned off by powering it with redstone.
    • You can see what type of spawner you're holding with /creaturebox holding command.
    • creaturebox.set - Allows use of the /creaturebox set command.
    • creaturebox.give - Allows use of the /creaturebox give command.
    • creaturebox.creature.{creaturename} - Allows the player to set or give {creaturename} spawners, where {creaturename} is a valid creature name (pig, cow, etc...).
    • creaturebox.period - Allows use of the /creaturebox period command.
    • creaturebox.count - Allows use of the /creaturebox count command.
    • creaturebox.limit - Allows use of the /creaturebox limit command.
    • creaturebox.requires - Allows use of the /creaturebox requires command.
    • creaturebox.dropspawner - When a creature spawner is broken, it is dropped as an item.
    • creaturebox.placespawner - When a creature spawner is placed, it retains its original creature type.
    • creaturebox now creates a config.yml file in .../Plugins/creaturebox.
    • debugPriority: {integer range 0-3, default 2} - Sets the "noise level" for debugging messages - lower numbers = less noise. In general, you can ignore this because you have to set yourself as a debugger to see debugging messages.
    • messagePriority: {integer range 0-3, default 3 } - Sets the "noise level" for messages which are displayed when a player types a command.
    • enableRedstone: {boolean, default true} - Enables or disables redstone control of creature spawners.
    • operatorPermissions: {boolean, default true} - Enables separate operator permissions. If set to false, players are given the same permissions as operators. This setting will do nothing if a permissions plugin is installed.
    • showPlacements: {boolean, default false} - Shows the coordinates where spawners are placed or broken on the console.
    • creaturebox runs spawners in two different modes. "Natural" mode, where the spawner is run entirely by minecraft (and thus won't stop working, or change behavior when the map is loaded on a vanilla server), and "Managed" mode, where the spawner is run entirely by creaturebox. A spawner is switched to managed mode if any of its settings are changed from default. Squid, Slime, Monster and Giant spawners are always run in managed mode.
    • The Mobs added to Minecraft 1.8 will not work with older versions of craftbukkit even with creaturebox for 1.8. Please do not post about it if you thought you were smart trying to get enderman spawners in minecraft 1.7.
    • You can trade mob spawners with shop plugins (like ChestShop) but you need the correct spawner type id for that creature. These ID numbers changed after craftbukkit build 1222 and also with craftbukkit build 1818. Use /iteminfo

    Version 0.8
    • Compiled against latest RB
    • Updated mobspawners to keep their types via Enchantments since Bukkit removed metadata on mobspawners
    • All 1.0 mobs added
    • New Config Option: legacydata: {boolean - default: false} - Allow the now broken metadata method to be used. Only works with very old craftbukkit versions
    Revision History (open)

    Version 0.7.8b
    • Added /cb holding command to tell you what spawner type you're holding - Spout support for this to be added
    • Old broken spawners which were not placed in the world during the id conversion process will now drop fixed ones.
    • New Config Option: showPlacements - Shows the coords of spawners being broken/placed in the console.
    Version 0.7.8a
    • Fixed NPE caused by the entity id changes when /cb set was used without a creature name.
    Version 0.7.8
    • Updated entity ids for craftbukkit 1240. This version will not work on earlier recommended builds
    Version 0.7.7b
    • Fixed a problem where mcMMO would cause multiple spawners to drop - Thanks to @daemitus for reporting this.
    Version 0.7.7a
    • TempFix: Disabled human monster spawners to prevent exception spam
    • TempFix: Human monster spawners will now spawn Zombies (until human monsters are fixed)
    • Added an error message if spawning of other mobs failed (with coords)
    Version 0.7.7
    • Added Cave_Spider spawners (id 15) - creaturebox.creature.cave_spider
    • Added Enderman spawners (id 16) - creaturebox.creature.enderman
    • Added Silverfish spawners (id 17) - creaturebox.creature.silverfish
    • Added native support for PermissionsEx
    • Added native support for GroupManager
    • Added Bukkit Permissions
    Version 0.7.6
    • Fixed an exploit where a spawner would drop under certain conditions when it shouldn't.
    • Fixed saving spawners logspam when the spawner placement was actually blocked
    • Filename of the JAR was changed to correctly be creaturebox.jar (Make sure to delete the old one)
    This exploit is present in all previous versions.

    Version 0.7.5
    • Made spawners of different types not stack - Credit to Nisovin for discovering this
    Version 0.7.4

    • Updated Permissions calls to remove depreciated methods
    Version 0.7.3

    • Added creaturebox.period, creaturebox.count, creaturebox.limit and creaturebox.requires permissions.
    • The source code for creaturebox is now included within the .jar.
    Version 0.7.2

    • Managed spawner settings for multiple worlds (spawners.yml) are now loaded correctly.
    • A new configuration setting (operatorPermissions:) has been added to config.yml.
    Version 0.7.1

    • spawners.yml is now written whenever a spawner is modified.
    • Added exception handling to the code that reads spawners.yml.
    • Spawners are now removed from the managed spawners list when their block is broken (or otherwise changed).
    • Added (experimental) code to stop spawners from being run if their chunk is unloaded. This code needs more testing, as it appears that checking to see if a chunk is unloaded may be causing it to load.
    Version 0.7.0

    • Enabled all of my "experimental" features.
    • The frequency at which mobs are generated can be changed (see /creaturebox period).
    • Spawners can now be "pulsed" with redstone, to generate 1 or more mobs each time a button is pressed (see /creaturebox period).
    • The number of mobs generated each time can be changed (see /creaturebox count).
    • The total number of mobs that a spawner will create at a time can be changed (see /creaturebox limit).
    • Some of the requirements for spawning a mob can be relaxed (see /creaturebox requires).
    Version 0.6.3

    • Fixed default permissions for wolf spawners.
    • Fixed spawning for squid spawners.
    Version 0.6.2

    • Worked around a bug in bukkit which was causing all spawners to be placed as pig spawners.
    • Added support for wolf spawners.
    • Enabled experimental code which improves the spawning requirements for sqiud spawners (Note: to activate this code you have to use the /creaturebox set squid command on the spawner. Existing spawners and those placed from inventory still use the old code).
    Version 0.6.1

    • Updated to support CraftBukkit build 602. Note: creaturebox is not compatible with CraftBukkit build 600.
    Version 0.6.0

    • Rewrote the plugin from scratch, to make way for new features.
    • Replaced right-click selection of mob spawners with "where I'm looking" selection.
    • Added /creaturebox info command, which tells the player a creature spawner's settings.
    Version 0.5.1

    • Added /creaturebox access command, which tells the player what access they have.
    • Updated to support craftbukkit 522/bukkit 450
    • Removed the Slime creature type - slime spawners don't work as is.
    Version 0.5

    • Added the ability to turn spawners on and off with redstone.
    Version 0.4

    • Altered creaturebox.attachPermissions in an attempt to gain compatibility with Permissions version 2.1.
    Version 0.3

    • pig_zombie spawners now break correctly.
    Version 0.2

    • Changed /creaturebox {creaturename} command to /creaturebox set {creaturename}.
    • Changed creaturebox.changespawner permission to creaturebox.set.
    • Added /creaturebox give {player} {creaturename} {count} command.
    • Added per-creature permissions.
    Version 0.1

    • First Release
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    Celtic Minstrel

    More like MONSTER does not exist anymore.
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    Update this please.
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    no idea whats wrong maybe it will work in 1.2
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    For those of you who are desperate for a R6 ready copy of creaturebox: Download here

    Few things to note:
    * This is UNTESTED with 1.2.2 although the mobs have been added.
    * This has been tested with 1.2.3, 1.2.4 and 1.2.5
    * This will not work with anything earlier than 1.1-R6
    * You will need to import your old spawners.yml with /cb import
    * Managed spawners might still be glitchy

    Major Changes:
    * Breaking spawners: When breaking spawners, you will receive the spawner egg.
    * Placing spawners: Put a redstone torch where you want the spawner. While holding the egg, break the torch with the egg (left click)
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    is this only for R6? i tried in R4.. and give me this error when typing /cb import

    2012-03-03 13:43:37 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'cb' in plugin creaturebox v1.0
        at org.bukkit.command.PluginCommand.execute(
        at org.bukkit.command.SimpleCommandMap.dispatch(
        at org.bukkit.craftbukkit.CraftServer.dispatchCommand(
        at net.minecraft.server.NetServerHandler.handleCommand(
        at net.minecraft.server.NetServerHandler.a(
        at org.getspout.spout.SpoutNetServerHandler.a(
        at net.minecraft.server.Packet3Chat.handle(
        at net.minecraft.server.NetworkManager.b(
        at net.minecraft.server.NetServerHandler.a(
        at org.getspout.spout.SpoutNetServerHandler.a(
        at net.minecraft.server.NetworkListenThread.a(
        at net.minecraft.server.MinecraftServer.w(
    Caused by: java.lang.NoClassDefFoundError: org/bukkit/entity/EntityType
        at lodran.creaturebox.CB_BukkitSpawnable.<clinit>(
        at lodran.creaturebox.CB_Spawnable.initialize(
        at lodran.creaturebox.CB_Spawnable.<clinit>(
        at lodran.creaturebox.CB_Spawner.putSettings(
        at lodran.creaturebox.CreatureboxPlugin.onImportCommand(
        at lodran.creaturebox.CreatureboxPlugin.onCommand(
        at org.bukkit.command.PluginCommand.execute(
        ... 14 more
    Caused by: java.lang.ClassNotFoundException: org.bukkit.entity.EntityType
        at$ Source)
        at$ Source)
        at Method)
        at Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        ... 21 more
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    Yup has to be R6 due to the change from CreatureType to EntityType. I did try to add it to the list of things to note but then got Nginx errors from the Bukkit servers.
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    aw ok.. seems I need to wait for a little while till all of my plugins updated to R6..
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    Can you update to R6 pls
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    Why not?
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    Celtic Minstrel

    Maybe because he already has? :p
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    update to 1.2.3 pls
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    Celtic Minstrel

    I expect it already works on 1.2.3.
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    the new mobs are implemented?
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    Celtic Minstrel

    I would guess they're supported automatically, but not sure. Try it?
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    I cant get the /cb limit to work. I made a huge npc village, and placed 3 spawners, each of which had limit of 5, period of 15, and count of 1. I came on the next day, and there were at least 150 villagers roaming the village. Plus, an iron golem spawner keeps spawning nonstop, and ignores the limit. Is there any way I can fix this? I want the village to be managed at 15 villagers.
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    Celtic Minstrel

    Are you sure it's the spawner's fault? Villagers will multiply on their own if their village is large enough.
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    Thats what i kind of thought after a day. But I think that iron golems still have that problem, because they seem to ignore the limit right now.
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    What are the permissions for:
    Placing spawners: Put a redstone torch where you want the spawner. While holding the egg, break the torch with the egg (left click)
    I don't want every one to make spawners... It could get crazy.
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    Well is there a plugin to allow villagers to spawn, but not to breed?
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    I assume you'll be waiting until the RB to update? Can you go ahead and reply to this when it is? I must know asap when you update.
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    So when i break a spawner i get an egg.. how to i turn the egg into the spawner if its mob type ?

    Edit : well... i have tryed adding theese with mangaddp group perrmission like this :

    mangaddp Iron creaturebox.placespawner and it didnt work ;\
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    Celtic Minstrel

    Place a redstone torch, select the egg in your quickbar, and break the redstone torch.
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    I made an edit :

    Edit : well... i have tryed adding theese with mangaddp group perrmission like this :

    mangaddp Iron creaturebox.placespawner and it didnt work ;\

    IT says : [debugger] blah blah blah and
    creaturebox : blah blah blah....
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    G1R Productions

    Download link for 1.2.3 seems to be broken.
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    G1R Productions

    What are perms for the 1.2.3 version?
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    asking my self the same thing here ;D
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    G1R Productions

    Can you add a feature so when you place a spawner down no one can break it but you or Ops
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    I want players to be able to place/break spawners with eggs they buy at a store. I gave them the permissions creaturebox.placespawner and creaturebox.dropspawner, but when they try to destroy/place a new spawner (or even the plain pig spawner) it tells them they have no permission. I just cannot figure out how to allow them to. Is it blcoked by default in this plugin?
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    Is there a problem with the permissions?
    I gave the Builder group creaturebox.placespawner and creaturebox.breakspawner permissions. those are the only 2 creaturebox permissions they have. When they go to break a spawner, it says that they do not have the permission. When I have the All permisisons node "*" it allows me to place and break spawners, but even when I am demoted to Builder, i can still place/break spawners, but other builders cant. What's wrong?

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