Inactive [FIX/MECH] BananaChunk v5.0 - Stuck in a lag hole? Request a chunk resend [R1.3]

Discussion in 'Inactive/Unsupported Plugins' started by codename_B, May 31, 2011.

  1. Offline

    codename_B

    BananaChunk
    No more getting stuck in lagholes!

    Version: 5.0

    Download: http://dev.bukkit.org/server-mods/bananachunk/

    Features: Allows users to request a chunk resend if they're stuck in a lag-hole. From version 4.6 onwards there should be no lag holes from teleporting, ever.

    Commands:
    /chunkme
    Configuration: None
    Source: Included in the .jar

    Changelog:
    • v1-4.3 30/05/2011-unreleased, experimented with the best way to get a chunk
    • v4.4 31/05/2011- released awesome plugin. Saved servers everywhere.
    • v4.5 31/05/2011- fixed invisible players bug.
    • v4.6 02/06/2011 - added teleport lag hole fix
    • v5.0 14/09/2012 - back by popular demand
     
  2. Offline

    DarKMaKa

    compatible with 860?
     
  3. Offline

    codename_B

    I love you.

    Why not try it and see? Has anything changed since 818?
     
  4. Offline

    Donny

    Yes 42 different builds

    Added ItemSpawnEvent. Thanks myers! (commit: b9d0b047622b9287834760963798ea4af0e0d5bb)
    Fixed fireball explosions not producing fire. (commit: a0a4482a527383cc44fcd9229acb56de98163d04)
    Possible fix for clay generation. (commit: fe5818436141147815f47edb215dbc507e5bc38e)
    Fixed cancelled lighting strikes dealing damage. (commit: d87f734ecf4df0ac2514438a1b8317a42b961268)
    Fixed from and to worlds being the same for a PlayerTeleportEvent for crossworld teleports. Thanks for the help Rigby and Verrier! Tahg is responsible for the mess. (commit: d97026fddfbed26fa187b0661141883121286780)
    Improved handling of being sent to your bed spawn if the world saved in your player.dat no longer exists. (commit: ffaf1851b81ea506a053017ed984b834a6e3eb41)
    Fixed Creepers being killed even if their Explosion Prime event is cancelled. (commit: b3309af562db8187f1938110e68b79f4dc09c25d)
    Fixed trapdoors not updating their state if a Player Interact event is cancelled. (commit: 1ccf35360636c4e2d59bb133b35a29c332145b30)
    Redid packet prioritisation to fix chunk loss bug encountered when teleporting, also addresses issues caused by teleport fixes. (commit: 7ceb1857583570a12892b002916abd9a0b2aec12)
    Fixed getting stuck in the ground when respawning to a bed under certain circumstances (commit: 363baa9483ae051488acfcca41efef1842cb28d7)
    Added world name to player logged in message. (commit: 74959c4f3e9121d0e75927a53a80079c397f8051)
    Fixed not being able to login if the world saved in your player.dat no longer exists. Thanks for the help Rigby and Verrier! (commit: 4579d7f4abe4819e2533be6e735ce9150d051901)
    Moved playSound/Effect(Player, ...) to Player.playEffect(Location, ...) to be consistent, and because the code didn't really do what the Javadoc said. (commit: b592d23d4af375898d3ec8d0dd7b13cee7ddb713)
    Cleaned up some Javadocs. (commit: 93ec5cffa122376d2218b236f7c207016023d370)
    Added World.createExplosion() that takes a Location, instead of just raw X, Y, Z values. (commit: 4fc7d277c53c73b3016df2cde260abd210574703)
    Added some missing @Override. (commit: fcfa14d0f77f4584484bcfe41c099198d6130088)
    implementations of the playSound methods (commit: ac479af60cd4a65aff6f52fcfe4746d25514ecbb)
    Changed sound playing to effect dispatching, since these seem more like more like encompassing effect than mere sounds. (commit: 43a718255512ebd384499d6e25c825bed50b28cd)
    Improved CreatureSpawnEvent and made Water Animals obey spawn-animals setting. (commit: 9e37b9a48e83d80cbb3aabf09919502bba6e7dbe)
    reverted some changes that broke stuff (commit: dd0c6eebb0afc62a1235bfc3f4e47833fdad933e)
    fixed support for multiworld beds (commit: c08b2a6006e2104bc8fe643e80320dcfcef86b15)
    Fixed weather changes affecting players in all worlds, instead of their respective worlds. (commit: 7104520f988b730b068bf0f61387c3e333ec6475)
    Fixed redstone current being sent even if a BlockPlace was cancelled. (commit: 4b5e636876f4779c515aa1aaa9c03c5fdb3bc691)
    Added EntityTame event. Thanks halvors! (commit: bfe136e8f4ae947034ad6a4f85849b86a7dc8f21)
    Added method to create an explosion in world. Thanks Zaraza107! (commit: e9a6e182a3ee6c623f77d9985747e8021c51be59)
    Made it possible to block punching fire out through PlayerInteract event. (commit: 0b892a71f8be66f2b708194b0023e5f95651d84b)
    Fixed issues introduced by recent 'portal changes' commit. (commit: b4c1e83e07dfe4fb3e6de67c1725ff6c854911e5)
    Added more control over block placement on interactable objects. Thanks Acru! (commit: 8b3ed8f36d24d190d7555f3d063f0da721fdd667)
    Implemented 1.6 portal events. (commit: fb65448027eb894a53f08c0dc8afa8f5a2015cc7)
    Adds update chunk method for sending fake chunk updates to the client. This is to match the sendBlockChange method. (commit: 70005e386443cd5f21e737ee7f98e303bce07aba)
    Portal changes. (commit: 33b06875de6f5cff1451c481007b9c42871b1319)
    More teleport changes. Thanks Zeerix! (commit: 2b10bf1573964b36348653b42aa7a6da22084261)
    Prevent effects of tickrate degradation on item pickups (commit: c0d797327f04a7deee12d50411b2fa96628d2782)
    Prevent effects of tickrate degradation on furnaces (commit: 252cb8f9ea52fbf762955d7b5c237bda2624f5b3)
    Fixing a serious issue caused by SpaceManiac. All his fault. (commit: 1153d044c9df19b0ec2594cf6d35fa9913a83282)
    Fixed health on multiworld teleportation (commit: ce85a4c1c62d12fce4ce68f2b7f13557c60821c5)
    Fixed nether's identity crises (commit: 2d52ee0d600a74cd292e500b88e3d049dec2296e)
    Implemented unloadWorld(). Thanks Rigby! (commit: 0108545c61d59c9d871f6f2c7b16cc0d58f8dfc1)
    Added ChunkSnapshot for efficient, thread-safe copies of Chunk data. Thanks mikeprimm! (commit: 250033812ba60bb72f5c8883348048929078e491)
    Added UniqueId to entities. Thanks Afforess! (commit: 1ddef4403ec0dd2f125fe0e6391242f67a98faab)
    Exempt Vehicles from Entity.java's sanity check (commit: 45e703908fa12ea2358c267d92588a81fac8763f)
    Fixed IPv6 support in NetworkManager. (commit: cb44648765ddef184152eca07487cd44a900b3a2)
    Re-added per-world PVP setting support which was accidentally lost in translation. Thanks Rigby! (commit: 98678584ab5dd7d7e9f9c459b1d4e72f0966ce32)
    Fixed entity damaged by entity event firing twice when players damage each other. Thanks Xolsom! (commit: efceccfcf7b7e913f329d9e660ba3233d04a4dc1)
    Fixed durability changing regardless of whether or not damage was successful. Thanks Xolsom! (commit: 53afaa9083791a7849bdfc5b1882260b99e4a913)
    Use the custom set spawn (commit: b39ebe147b98f863a0750c4c2efafb28f90c2a5f)
    Fix for generator stuff now being class (commit: 86abfbe52f83bc42c0a5d0cae5661324d8bde046)
    Implemented custom chunk generators and block populators (commit: 27a45c1cd7c175fcf613dac715942e49c8d4d483)
    Possible fix for some chunk loading issues experienced when teleporting. Thanks akrieger! (commit: 8229349745317a5ab3125f581c64b0d7f4231ffc)
    Fixed chunks saving more than they need to. Thanks Rigby! (commit: b53a7974d42238271a17266a4d8afaf02b69623e)
    Squelch stacktrace for 'not so important'-'error' (commit: 07ddaf17545c0a51d7d6a442c49072957a3d7784)
    fixed environments (commit: c248e37dc460bfe93c4961772751ccc72a161567)
    attempted nether fix (commit: 91d4fd0fd1f2086a4798a1524027190864df3c17)
    map cursor rotation fix (commit: 1023217b22dd7eba5900d4a79c06a973e1165e22)
    fixed cross world teleport (commit: 14a36a7042f96163d9d902cf9c5dc5cc4eac297e)
    More multiworld fixes (commit: d7fa0f08b5493753f8b9af04fc993bc275cb338f)
    moved respawn event (commit: 3fc0460ef807f1c448a7a716e9082063c4acd325)

    As well as over a dozen dependency changes.

    It works fine in 866. So I'll assume 860 is okay also.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  5. Offline

    TTSDA

    @codename_B
    Can you make it so that /chunkme resets the chunk the player is looking at, and not the one here is standing at ? Makes more sense :)
    Awesome plugins btw
     
  6. Offline

    Legolas75893

    Bump! Great plugin!
     
  7. Offline

    emcitement

    This sounds great. It'll help clear up the logging in-and-out spam.
    Will be trying it out when I can.
     
  8. Offline

    winsucker

    Thanks, thanks, thanks, thanks!

    My players will be very happy.
    (Btw-donated some redbull/coffee money :p)
     
  9. Offline

    Tigerius

    Works with build 935?
     
  10. Offline

    MacG32

    Fixed. :p

    Works great and is still needed for 953. :)
     
  11. Offline

    Squirrelboy1225

    This needs permissions!
     
  12. Offline

    wassilij

    Works good with Build 953, thx
     
  13. Offline

    tha d0ctor

    your download host seems to currently be down
     
  14. Offline

    Assassin

    thanks for the plugin, in really helps my server:D
     
  15. Offline

    andreblue

    source is in the jar man, code has said that like 2 billion times XD
     
  16. Offline

    Reazem

    Hero pluggin.
     
  17. Offline

    codename_B

    Thanks so very much ^^
     
  18. Offline

    RugRats

    @codename_B
    Since CB 928 I have noticed that this doesn't work good anymore. Maybe you can update :)?
     
    wassilij likes this.
  19. Offline

    Devian50

    Checking compatability with RB1000 for the hell of it! :D well let ya know what happens!

    Well from what I saw there are NO errors! For those of you who read this and think it works with RB1000 that is not the truth! I get no errors! Just sayin! :D
     
  20. Offline

    RugRats

    Getting cocky much? This plugin is useless since RB 928.
     
  21. Offline

    codename_B

    Bukkit implemented it's own fix of this problem in 928, so if you want to continue using this that's fine, but it won't do ... anything really.
     
  22. Offline

    RugRats

    Man to bad this dosen't work any more because bukkit's fix compared to this one is pretty poor. This plugin was really good and I loved it but since bukkit implemented there fix it broke it and yet there fix is still pretty bad hehe.
     
  23. Offline

    codename_B

    I will look into another way to resend you the chunk :) I have been doing lots of work with packets recently so I may as yet be able to!
     
  24. Offline

    RugRats

    Woohoo :D
     
  25. Offline

    srsdude

    Feature request: reload 3x3 chunks around the player or more
    Or even better, a configuration file for a "square radius" of chunks to be loaded around the player
    I just want more than one chunk
     
  26. Offline

    wassilij

    This is in the server config, or?
    view-distance=10
    10 Chunks?

    Edit://
    Yes please update this .. some user have the stuck in a lag hole issue ..
     
  27. Offline

    srsdude

    No, I mean I want to customize the radius of the area loaded by the plugin around the player when /chunkme is being used...
     
  28. Offline

    codename_B

    This would mean a LOT more bandwidth use.
     
  29. Offline

    srsdude

    that's why I mentioned configuration
    The main problem I have is that when I teleport, chunks load from the edge closest to the area teleported from
    This plugin partially fixes the problem, but just one chunk is a bit small
     
  30. Offline

    codename_B

    Ok, a radius config will be added.
     
    srsdude likes this.
  31. Offline

    srsdude

    thank you [cake]
     

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