Discussion in 'Archived: Plugin Releases' started by Fishrock123, Oct 3, 2011.
Moved to BukkitDev
Downloads [CB 1.2.5-R1.0]
mhm..looks good but I have tested plugin NoLagg, PerformanceTweaks and at this plugins dont work limit monsters.. ;S
it looks like this..i see far away monsters.. i running to him and this monster/s DISAPPEAR wtf?
I do know that NoLagg can have issues similar to this (At the time of writing, now fixed.)(monsters appearing and disappearing), are you saying mine does as well?
Updated to v1.2:
* Added player command: /es count all - Counts all worlds
* Added config nonLimitedWorlds - Allows you to exempt worlds from the monster limiter.
* General code improvements.
No biggie, but I'd fix [ADMIN] to [ADMN]
Good plugin though!
Ptweaks does this.
You can enable and disable Mobs or Animals in game.
Or have a minimum or maximum limit.
Well, if a server does not run Ptweaks then this is great
No, Ptweaks does *not* do this.
Mine is more efficient than Ptweaks or NoLagg, plus, mine combines both techniques.
EDIT: Plus, mine has some other more world-specific features.
Please, make sure you know what your talking about before you go saying yours is better, because it isn't.
Optimum would to be use my monster limiter and the other stuff from ptweaks/NoLagg.
I never said better D:
Be careful with your wording. Mine is great even if you are running ptweaks.
(Though I would suggest turning ptweak's limiter off when using mine, if that is even possible)
Well, You can just set it to a higher integer then it wont do anything
Updated to RB 1337!
v1.3 contains a bunch of changes, check the config page:
Also, github is being weird right now, so 1.3 isn't on it yet.
And.. the BukkitDev files are still waiting approval.
Currently is not working for me, i set all monsters to 0 in all my worlds. The spread count shows over 400.
Animals are counted; also, if you wish to disable monsters entirely, it is better to use bukkit's allow_monster: false config.
However, it might see things weird at 0 (because of how the spawn flags checking works and other stuff).
I'll see if I run into similar things on my test server.
Kk i have spawn mobs set to 0 in config. Im running a huge mutliworld server similar to Mario 64. So the only mobs that are spawning should be in mob arena. Also i had skeletons spawning in areas set to 0, should i set it to 1 or something?
Is the mob arena a world or a place?
ES currently doesn't have area (cuboid or elsewise) or monster type support, if that's what you are wondering; did you check the config guide? Because, I'm not entirely sure what you're asking for?
Mob arena is a plugin that designates a cuboid for the monsters to spawn in when the plugin is running. I was just explaining my setup a bit. I have a main world that has portal to around 10-15 other levels. Monsters are spawning in my multiworlds and not my main. The issue i am having is monsters spawning in my mutliworlds even with the configuration set to 0.
Well, with any luck v1.4 will add some stuff to fix whatever is happening.
Would it be possible for you to add a feature that basically does the exact opposite, and let's you increase spawn rates of certain mobs?
First off, v1.4 will be released as soon as I cleanup the command code to something that makes decent sense.
Will contain Improvements to the multiworld limiter, and a new /remove command, and possibly other subtle changes I have forgotten about.
You could, I guess by making something add extra mobs, but that won't be added to this plugin.
Updated to v1.4!
Note: You will need to update your config if using the now removed "nonLimitedWorlds" config node!
this plugin disable the monsters in my settings
This is true; however it will (Or, should..) re-enable them when the number of monsters drops below 1/8th of your maximum (unless you have checkDifference set elsewise).
If you wish to disable this feature, use "UseSpawnFlags: false"
i use the standart config.yml from your plugin. Animals will spawn but no monsters.
In the setting of the server i have enable the monsters but the will on start of the server disable.
Use /es count; do you have more than 58 animals?
i have testet /es count says (198) 81 Monsters 115 animals with 2 player on world.
Not really sure what the problem is; What Bukkit build are your running? What other plugins?
bukkit 1337 ,
Authme, Chestshop, Choptree, dynmap, iconomy, inventorysave, Lockette, Nolagg, Worldedit , Worldguard.
The monsters are very irregular since. And also too far away.
If you are also limiting monsters via nolagg, remove them from it's config.
Are you using nolagg to keep chunks in memory? (Or any other way of keeping chunks loaded?)
Are you using worldguard to control mobs in any way?
You could try clearing all (es remove all) (which will remove all animals).
Edit: Generally, as stated in the OP, ES will cause the average monsters per chunk to decrease, not just far way ones, you may just need to raise the limit.
here my config from nolagg:
My Worldguard config Mob:
you mean the spawnlimits set to false ?!
Separate names with a comma.