Fire Rate?

Discussion in 'Plugin Development' started by killerzz1, May 22, 2015.

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  1. Offline

    killerzz1

    Hello,

    I am working on adding guns to my server i have made the guns but i don't know how to make them have a fire rate.

    Here is the code for one of the guns:
    Code:
    public class FiveSeven implements Listener {
    
       
       
            @EventHandler
            public void onPlayerInteract(PlayerInteractEvent e){
                Player p = e.getPlayer();
                if(!(e.getAction()== Action.RIGHT_CLICK_AIR)) return;
               
                if(!(e.getItem().getType()==Material.WOOD_HOE)) return;
               
                if(!(p.getInventory().contains(Material.SUGAR))) {
                     p.playSound(p.getLocation(), Sound.CLICK, 1F, 1F);
                     ChatUtils.sm(p,"" + ChatColor.RED + "Sorry but you have run out of ammo you can buy some at the shop /shop");
                     return;
                   
                }
                   
                     p.getInventory().removeItem(new ItemStack(Material.SUGAR, 1));
                 p.updateInventory();
                Arrow a = e.getPlayer().launchProjectile(Arrow.class);   
                a.setKnockbackStrength((int) 0.1);
                a.setBounce(false);
               
                a.setVelocity(a.getVelocity().multiply(0.7));
                p.playSound(p.getLocation(), Sound.EXPLODE, 1F, 1F);}
           
           
    }
    Thanks
     
  2. Offline

    teej107

    From what I've heard, the PlayerInteractEvent can only be called 4 or 5 times a tick at most. What you could do is associate an integer with each gun Object and when the "trigger" is pulled, change the int value and when it reaches a certain value, fire the gun.
     
  3. Offline

    killerzz1


    Okay, thanks for your help.
     
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