Solved Explosion without block damage.

Discussion in 'Plugin Development' started by ShowbizLocket61, Feb 7, 2016.

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    ShowbizLocket61

    Hey, so createExplosion damages blocks.

    Cancelling the entityExplode or explosionPrime events also cancel the explosion itself.

    How can I create the visuals of an explosion, without the block damage? Preferably with createExplosion + a few listeners, but I can make do with packets.
     
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    teej107

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    ShowbizLocket61

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    Xerox262

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    ShowbizLocket61

    @Xerox262 @teej107
    Ach, I was looking at the one which took in a Location. Yet, how does this one know which world to create it in?
     
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    Xerox262

    @ShowbizLocket61 the method is in the world interface, it creates it in which ever world you call it on :p
     
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    ShowbizLocket61

    @Xerox262
    Ugh, right. My brain's squishy today, thanks.
     
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