EssentialsSpawn conflicting with Faction's spawn

Discussion in 'Bukkit Help' started by leslieliang, Jul 31, 2012.

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    I currently have EssentialsSpawn (with Essentials) 2.9.2 installed with Factions 1.6.8 on my server that runs CB2262. I used /setspawn and set the spawn point at (0,64,0). My respawn and home settings on Factions is as follows:
      "homesEnabled": true,
      "homesMustBeInClaimedTerritory": true,
      "homesTeleportToOnDeath": true,
      "homesRespawnFromNoPowerLossWorlds": true,
      "homesTeleportCommandEnabled": false,
      "homesTeleportCommandEssentialsIntegration": true,
      "homesTeleportCommandSmokeEffectEnabled": true,
      "homesTeleportCommandSmokeEffectThickness": 3.0,
      "homesTeleportAllowedFromEnemyTerritory": false,
      "homesTeleportAllowedFromDifferentWorld": false,
      "homesTeleportAllowedEnemyDistance": 32.0,
      "homesTeleportIgnoreEnemiesIfInOwnTerritory": true,
    As you can see, I have Factions homes enabled, but I have disabled the /f home command. I also have enabled respawning at faction's home enabled. The problem is when any player dies, they are sent straight to (0,65,0), and not their faction's home (given that it is set). If the player has a bed set, they will respawn at the bed. Respawning at the bed is a feature I'd like to keep, but I want the faction's home to take priority over beds, which should take priority over spawn.

    I have confirmed that EssentialsSpawn is conflicting with this because when I disable EssentialsSpawn, dying will cause the player to respawn at their faction's home.

    Does anyone have a solution to this?
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    Bumping - Need help with this also.
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