Essentials Conflicting With Respawn Event

Discussion in 'Plugin Development' started by Lactem, Jun 18, 2013.

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    Essentials seems to be overriding the PlayerRespawnEvent. I have set the spawn, but players don't get teleported there when they respawn. When I removed Essentials, my plugin worked fine and players spawned normally. Does anyone have any ideas?

    Thanks in advance,
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    Higher priority?
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    We experimented with multiple priorities and nothing worked.
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    Make sure you use event.setRespawnLocation not player.teleport.. other than that I don't know.
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    Ever looked at the Essentials config? (at the bottom)

    # Set this to lowest, if you want Multiverse to handle the respawning.
    # Set this to high, if you want EssentialsSpawn to handle the respawning.
    # Set this to highest, if you want to force EssentialsSpawn to handle the respawning.
    respawn-listener-priority: high
    So I guess setting this to a lower value will enable your plugin to handle the event without Essentials interfering.
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    Nope. I've tried this before, too.

    Yeah. I'm already doing that.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jun 2, 2016
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    I know this is a very old thread but I am wondering if you found a solution.
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    Bikkel007 I don't remember exactly how I fixed it, but it was not something with my plugin. You do not have to change your event priority. It was a matter of changing something with Essentials. Maybe it was something with disabling Essentials to control spawning at all. Or maybe I removed EssentialsSpawn. I don't remember exactly what I did, though.
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