EpicQuest - Moved to DevBukkit. Link in thread!

Discussion in 'WIP and Development Status' started by Randy Schouten, Jun 27, 2011.

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    Any updates soon?
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    Should I ask?
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    Any news of when 0.9 is coming? :D
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    Randy Schouten


    I actually got it working for quite a bit last week.
    I kept running into this error which caused me to stop production as I just couldn't do anything at all, really.
    Now that that is out of the way, things should go on alot more smoothly. :)
    ohmydoddtv likes this.
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    im surprised you havent passed it to submissions yet, you have a lot done
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    Randy Schouten

    I think I will release it as an actual plugin after the rewrite.

    Also a small update on the progress:
    Quest system is pretty much finished.
    Kill quests are used as testing right now, and they work perfectly.

    So, the last few things to do are making the other quest types again and turning quests in.
    I've also added a quest list (not quest book), so you can select a specific quest you want to do if you so desire.
    It will automatically create pages of 10, no matter how much quests you have ;)
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    Next update comes with the ability to get specified quests instead of just random ones yes? :p
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    Randy Schouten

    Yes, which is why I made a Quest list containing all quests you can choose from. :)
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    Ok, so i create "bob" a npc
    He can only give out all the quests :S no quest ea npc ?

    Fine! i get 4 quest get stuff... i got all the stuff the /q info says i got all the stuff, but!
    when i use :

    /q turnin OR i use the Turnin npc is get:
    You don't have a quest to turn in.

    But i got all the stuff i need, Please tell me what do i do wrong?

    i do got a startup error:

    2011-09-06 23:02:25 [WARNING] Task of 'EpicQuest' generated an exception
        at randy.eq.eqQuestLoader.loadProgress(eqQuestLoader.java:283)
        at randy.eq.eq$1.run(eq.java:113)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:428)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-09-06 23:02:31 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'q' in plugin EpicQuest v0.8
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
        at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:129)
        at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:352)
        at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:737)
        at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:701)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:694)
        at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:89)
        at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:478)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.NullPointerException
        at randy.eq.eq.onCommand(eq.java:180)
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
        ... 13 more
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    Randy Schouten

    There's something wrong while loading EpicQuest.

    Try stopping the server, then go to EpicQuest's config, and remove the line "players".
    This will cause it not to load any players.

    If this keeps returning, I'm afraid you will have to wait for 0.9.
    I am getting closer to releasing it tho.
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    still cant turn in a quest, when do you think 0.9 will be here?

    Can you change the start command to /EQ help
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    Randy Schouten

    0.9 is getting close to being released.

    I'm adding in a few new features now, but it should be done within the next 2 weeks I think.
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    Randy Schouten

    If you want, I can upload the current version.

    It works if you use the standard commands.
    So you can get quests, turn them in, and drop them.
    I also have to add the quest types again, but that won't take long.
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    @Randy Schouten
    If that is fixed, then yes.
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    Randy Schouten


    I'm pleased to announce that I am beginning to understand the Spout GUI, thus enabling me to create a quest tracker!

    I have also added the ability to have custom quest types.
    This will enable other developers to make addons to EpicQuest.
    I myself will make use of this feature to have a "talkto" quest type with NPC-Quester, as an example.

    EpicQuest is getting closer and closer to being released, so keep track of this thread!

    EDIT: I thought I'd tease a bit and show you what the tracker looks like. :)
  17. Great, it makes really well, and is very understandable
    But don't forget 1 thing ^^, the top-left Gui is over-cluttering, so at least one option to enable / disable the display of quests is required. Instead of marking the name of the quest and it possible to put a "nickname", "Infection containment" is so long x).

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    Great that GUI But, i already got my shoout wallet there :p
    Can you make a GUI for it? like a "Press L" to open a menu list of all the quests you are currently doing?
    That would be great!

    I think i can make a GUI for you (the pixsel art)
    Somting like this:

    Umm mdo you got a test-version of the next version?
    So i can you it on my sserver and give you the reports of bugs/glitches ?

    By Q

    + quest types ?

    Kill? - Kill 20 zombies (or kill 40 zombies, 20 spiders, 10 skeletons?
    Collect? - you need to collect end bring me 5 Diamonds? (also turn in the items at quest-end)
    Bring? - you get a item from a quest-start-npc that you need to bring to a other quest npc?
    Brake? - you need to brake 4 tree's ?
    Build? - Build somthing with atleast 500 blocks?
    Talkto? - you need to talk to a other npc to complete the quest?
    Make? - Can you make me 4 workbanches ? (you need to make them and turn them in at the quest end (like collect))
    Chain? - go from npc1 to npc2 from npc2 go to npc3 enz...?

    Can you tell me what quest types you already got and that will be in 0.9?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
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    Epicquest speaks for itself bro - epic :D
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    Randy Schouten

    Well, I will probably add an option that you can pick a corner where you want your tracked items to be.
    ie: /q tracker move top right

    Kill - Done.
    Collect - Done.
    Bring - Probably to be added to NPC-Quester.
    Break - Done.
    Place/build - Done.
    Talkto - Planned feature on NPC-Quester.
    Create/make - Gotta check if that's possible (I suppose it is).
    Quest in stages - Planned feature.
    Chain quests - Feature I am working on at this moment.

    I am also planning on adding a full quest book GUI and such yes.
    When I finished the current features I'm adding, I will post a test build :)

    Thanks :)
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    good :D
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    I want :p
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    Randy Schouten

    Then I shall upload a working version once I have the features done that I'm currently working on. :)
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    Is there any GOOD documentation on creating quests with MCMMO?

    I cant find any examples or tutorials on adding skills for quest completion.
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    Randy Schouten

    MCMMO support is yet to be added.
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    Randy Schouten

    Uploaded 0.9.

    Check the changelog to see what has not been added yet and what new features are added. :)
    Note: a few features are not yet added, they get high priority and are marked with "(*)".

    The source is also updated to this released version, so check that as well if you want to.

    If you find issues, please add them here.
    This is alot easier for me to keep track of than this forum thread. ;)
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    Trying to make seance out of it all.
    A.) Does the new ver work with NPC-Quester After testing i see thats a no, adding the support would be great, its all im waiting on.
    B.) Can i give certain quest to certain npcs only
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    Randy Schouten

    I have not updated NPC-Quester yet, that will come soon.
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    So what's planned for version 1? :)
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