Discussion in 'Plugin Development' started by Deathmarine, Dec 1, 2011.

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    Deathmarine Retired Staff

    I'm also trying to addEnchantment to itemstacks after identifying an enchantment. For some reason this will not enchant the item for some reason.
    Enchantment enchant = (whatever enchantment your getting)
    Itemstack item = (wherever your getting the item)
    item.addenchantment(enchant, enchant.getMaxLevel()));
    I didn't think it would work under itemstack but hey I figured that since its there try it.
    However this is a pretty much a nogo.
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    Daniel Heppner

    You're not providing enough information. Also, is this a question? I don't see a question in there.
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    Deathmarine Retired Staff

    Sorry... Does anyone know if this function even works?
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    Deathmarine Retired Staff

    I got it figured out. Here guys for your info. I went through every available setup. Each Comment is what the target works for and only that target for safe adding of enchantments.
    Enchantment.DAMAGE_ALL; //Weapons Only
    Enchantment.DAMAGE_ARTHROPODS; //Weapons Only
    Enchantment.DAMAGE_UNDEAD; //Weapons Only
    Enchantment.DIG_SPEED; //Tools except Hoe.
    Enchantment.DURABILITY; //Tools except Hoe.
    Enchantment.FIRE_ASPECT; //Weapons Only
    Enchantment.KNOCKBACK; //Weapons Only
    Enchantment.LOOT_BONUS_BLOCKS; //Tools except Hoe.
    Enchantment.LOOT_BONUS_MOBS; //Weapons Only
    Enchantment.OXYGEN; //Armor Helmet Only
    Enchantment.PROTECTION_ENVIRONMENTAL; //All Armor
    Enchantment.PROTECTION_EXPLOSIONS; //All Armor
    Enchantment.PROTECTION_FALL; //All Armor
    Enchantment.PROTECTION_FIRE; //All Armor
    Enchantment.PROTECTION_PROJECTILE; //All Armor
    Enchantment.SILK_TOUCH; //Tools except Hoe
    Enchantment.WATER_WORKER; //Armor Helmet Only
    At least I got enough info to push "Identify" out.
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    Deathmarine Retired Staff

    LOL... Well that sucks... as well as 3 hours of life I can't get back..
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