[EDIT] BioMed v0.7.1 - Change those biomes! [1.4.7-R1.0]

Discussion in 'Archived: Plugin Releases' started by Karl Marx, Jan 10, 2012.

  1. YES, I LOVE YOU! I wanted this plugin for SO long.:D <--- Thats my face
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    you're a hero man!
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    I made ''/biome set-global -w WORLDNAME Thundra'' , but there is no Thundra. And then there was ''set global biome to Thundra''
    Sorry, I 'm german and my english is not very good ;)
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    Karl Marx

    That is strange. I have run some tests here, and I cannot recreate it, unless you meant "tundra" ;)

    If you were trying to change the biome to tundra, that will appear to succeed; but nothing will happen, as tundra no longer exists as a biome choice, despite being one of the bukkit options. It can cause some problems on server reload, however. I recommend that you use ice plains instead.
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    It doesn't work no matter what biome i take
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    Please man, I don't know how to change the biome please explain ! Thanks you

    PS : I want "Plains" please !
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    On the topic of colored grass, yes, those colors are generated client-side by the client's texture pack. But, if the actual biome has changed, won't the color the server tells the client to generate be for that specific biome?

    For instance, if the gobal biome is set to "Desert", currently the grass colors will not change. However, they should all now be a sand-ish color (again, depending on the texture pack), as the client should be receiving only "Desert" in terms of how to display the gras... I'm not a developer myself, so I don't know how to do it, but is there some sort of variable that the plugin can change to cause grass-color generation to be biome specific?

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    Karl Marx

    My current method changes the biome at the most fundamental level, so if that were the case it would be working already ;) Really, the problem is that the server does not send the client ANY biome information. Instead, the server just sends the world seed to the client, and it regenerates all the biome info for you. Weather events and the like are still generated server side and sent to the client, but things like tint are out of the server's control.

    Replace <biome name> with plains

    I cannot be any more helpful than the information you provide me. What doesn't work? How are you using it? Why did you even bother to post this? Read the entire instructions page, and browse the commands page. If you do not understand those pages, please tell me what is so confusing so that I can help you, and then improve it :)
    Liam_McGregor likes this.
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    hmmm does it send seed number with chunks or with login? as I suppose you could make it send a different seed with the chunks?
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    Ok de mon coté (1.1-R3) rien ne fonctionne, ça vient de ma version?
    Quelle que soit la commande, rien ne bouge
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    Karl Marx

    The seed is the same for the entire world, so it is only sent once at login.

    I'm not going to translate that. If you're asking about compatibility with 1.1-R3, though, it seems to work just fine on my server, but I have not made any changes specific to this build.
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    I Made

    /biome set-global none

    /biome set-global -w rpgworld Ice mountains

    cuz i want to be snow everywhere on map when it stormy. But i made this on full genarete map eariel, and anyway its rain there where was another biome.
    So its not make it.

    Then i found.

    /biome clear

    and want make it on R3 and have a bug:

    Server Log:
    2012-02-08 23:03:47 [SEVERE] java.lang.NullPointerException
    2012-02-08 23:03:47 [SEVERE] at org.bukkit.configuration.MemorySection.getMapList(MemorySection.java:792)
    2012-02-08 23:03:47 [SEVERE] at me.karlmarx.biomed.BioMedPlugin.clearRegionFromWorld(BioMedPlugin.java:191)
    2012-02-08 23:03:47 [SEVERE] at me.karlmarx.biomed.BioMedCommandExecutor.onCommand(BioMedCommandExecutor.java:221)
    2012-02-08 23:03:47 [SEVERE] at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40)
    2012-02-08 23:03:47 [SEVERE] at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:168)
    2012-02-08 23:03:47 [SEVERE] at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:386)
    2012-02-08 23:03:47 [SEVERE] at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:777)
    2012-02-08 23:03:47 [SEVERE] at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:737)
    2012-02-08 23:03:47 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:725)
    2012-02-08 23:03:47 [SEVERE] at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:33)
    2012-02-08 23:03:47 [SEVERE] at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    2012-02-08 23:03:47 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:100)
    2012-02-08 23:03:47 [SEVERE] at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78)
    2012-02-08 23:03:47 [SEVERE] at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:537)
    2012-02-08 23:03:47 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435)
    2012-02-08 23:03:47 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)

    So ;/ I can't do this. And don't know why.
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    Karl Marx

    First off, thanks for including the stack trace! That makes things much easier.

    The trace you posted, however, is not the result of an actual error, but some unexpected behavior from bukkit. I have disabled the error in future builds of BioMed, but it isn't actually doing anything other than printing that stack trace, so don't worry about it. Other errors, however, should still be reported.

    It appears that the real problem here is that you need to read the instructions again. You cannot "clear" the biome, because you have not specified any biome regions yet. To clear the global biome, use "/biome set-global none". This will return the world to its normal biomes, other than regions you have changed with the 'set" and "set-selection" commands. You would use "clear" or "clear-selection" to remove regions modified with "set" and "set-selection", and not to change the entire world.

    I'm not sure what you mean by "full genarete map eariel", but snow will sometimes look like rain in modified biomes. You should look for freezing water and snow collecting on the ground to tell you if it is working. Otherwise, I have verified with several other server owners that the v0.2 build is working just fine on craftbukkit 1.1-R3, so if you're certain water isn't freezing and the rain isn't causing snow to form, I can only recommend that you try changing to a different biome (like ice plains) or read the instructions/FAQ pages again.
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    Thanx 4 respond :)

    So know i will make more time with your plugin and will tring to make all map at snow or change ready map "full genarete map eariel" and make weather only snow. When i find a solution and your plugin will can do this i will write here when u havn't nothing at it.
  15. Is this plugin a world generator? because since i've installed it, the worlds look cooler than before! there're snow deserts!
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    Karl Marx

    No, it is not a world generator- it does nothing unless you tell it to. If your deserts are suddenly covered in snow, without you doing anything, then it is most likely the result of a bukkit update.
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    Amazing Plugin!!!!!! Finally Someone mad it!!:D
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    With 1.2 of Minecraft "Biome Data" will stored along with Chunks in the new world format. Are you going to update so the Plugin works as "completely" supposed to? (Maybe its now something that can be done without modding client or Spoutcraft?)

    Best Regards
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    Karl Marx

    The biome tinting and other client-side issues should "just work" after the 1.2 update (after some minor updates to other parts of BioMed.)
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    Mathew Alden

    Wait... with this plug-in, can I turn like a snowy biome into a forest biome and then melt all the snow?
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    If I used BioMed to change the biome, would I be able to delete the plugin after and the biome remain the biome I set it to?
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    Karl Marx

    Yes. It will still look like a snowy biome, but the snow won't come back.

    No. This functionality will not be possible until the mc 1.2 update. The plugin is fairly light-weight, however, so there's no real reason to get rid of it.
    Mathew Alden likes this.
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    Mathew Alden

    But can I use it to melt the snow?
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    Karl Marx

    No, snow does not melt based the biome. I recommend WorldEdit's //thaw command to remove it.
    Mathew Alden likes this.
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    Oh, thank you for replying! I was wondering about deleting it to reduce lag, but since you told me it was lightweight, it should be okay! :) Thanks alot!
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    well, i need help installing it, i installed worldedit already and now it wont work, can you post a tutorial on it?


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 23, 2016
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    Karl Marx

    What won't work, and how? What would you like a tutorial on exactly?

    Installing BioMed is as easy as downloading the .jar, and moving it to your plugins directory. Even if you change the biome to something other than swamp, the water will still be ugly. This is a limitation of minecraft that should be fixed after the 1.2 update. Perhaps everything is working, just not how you expect it to? Either way, everything you need to know is already covered in the project's bukkit-dev entry, so please read it again.
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    Some of the Biomes don't work, I have been trying to get a snowy forest going. I have tried Tundra, Seasonal Forest, and Ice mountains. I got Desert, Desert Hills, and Forest to work. Is this just me or something wrong? Please reply soon!
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    Karl Marx

    Bukkit still lists several biomes (such as tundra) that no longer exist, and therefore do nothing. I'm not sure of the entire list off-hand, but frozen river is guaranteed to work, so try that. Note that when it is snowing, it can still look like it is raining. To know for sure if it's working, use the /biome get command immediately after /biome set (without moving.)

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