Inactive [ECON] OmegaCurrency - Real, physical money. v1.2.1 [Spout] [1.1-R1]

Discussion in 'Inactive/Unsupported Plugins' started by Professor Omega, Dec 17, 2011.

  1. Offline

    Pim1234

    some want wooden coins, others want obsidian coins etc etc.

    why not custom coins in the config?
     
  2. Offline

    Professor Omega

    Brilliant. Although hard to implement.
     
  3. Offline

    ArrowToDaKnee

    i cant download the file. it says it fails to load it. please help
     
  4. Offline

    Professor Omega

    The download works for me.
     
  5. Offline

    chuiby

    It would be cool if you could turn this plugin into a *very* configurable plugin.
    By very configurable i mean, that if you could leet use make any coin with different specs... like different Recipe, item 'picture', value, etc.

    Also it would be cool if you could make it just like iConomy (Replacement)... So when a transaction is done by other plugins... it actually retract money from the player's inventory and etc.

    Edit: also the 'picture' to display the item when dropped displays wrong, i havent looked a lot into Spout's API but it seems that there's a way to set it. If you don't it'll show up as the whole item list.
     
    Pim1234 likes this.
  6. Offline

    Pim1234

    for transactions it should support globalchestbanking (when it's updated)
     
  7. Offline

    zasx150

    I am a bit confused about two errors with this plugin. Do I have them straight?
    When you drop a coin, the texture is incorrect. If you do not have Spout installed, you cannot craft the coin, they just come out as flint. Is that correct?
    Also, when you die do the coins drop, or stay in your inventory? Have you found out the data values of the coins, or are there none?

    Sorry about my noobishness, I am new to minecraft servers.
     
  8. Offline

    WimFris

    When you drop a spout item it shows items.png, its a known spout bug.
    All items created by spout are a retextured version of flint, which the vanilla players will see.
    The data value is problably something like 318:x , i think you can find it in itemMap.yml in the SpoutPlugin folder.
    :)
     
  9. Offline

    zasx150

    So in order for this plugin to work, everyone that joins my server will have to download spout, not just me?
     
  10. Offline

    Pim1234

    the server should have spoutplugin and every players who wishes to use this plugin would need spoutcraft yeah.
     
  11. Offline

    zasx150

    Thanks.
    I installed spout and the mod, they are great. But when I go to the itemMap.txt, there is nothing in it. Does anyone know how to find the data values of the coins?
     
  12. Offline

    chuiby

    But what about making it similar to other economy plugins?, by that i mean letting it being used as the 'way to process payments' (With Register).
     
  13. Offline

    Pim1234

    what do you mean? if you mean putting everything you have on a bank and never look at it again it would be useless to use this plugin.

    i want players to have money in their inventory (with the risk of dying and loosing it all) for e.g. shops and a lot of money on their bank to pay stuff like Towny's tax
     
  14. Offline

    codename_B

    Hi, I've wanted a plugin like this for a while and just haven't had time. Want me to help you write the economy bit of it (the api)
     
  15. Offline

    FletchMaster26

  16. Offline

    chuiby

    You still doesn't get what i mean...I didn't talked about banks or anything, i just want you to make your plugin usable by other plugins as an economy plugin instead of just adding a new item... and not just supporting a few plugins, just include Register's API into your project and register your plugin in it.

    So when a plugin (that uses Register) tries to find what economy plugin it should use to make the transaction, it will detect yours and etc...


    ...

    Simplified:

    Just register your plugin into Register and make your it modify the amount of 'coins' (item) of 'x' player when your plugin is being told to add/remove money by an other plugin.

    Thanks, i hope you will understand my request better.

    Edit: I've just looked at my message back again and i realised it wasn't really clear. This message should help you to understand what i meant.
     
  17. Offline

    Pim1234

    yeah, i understand it now.
    1) i am not the plugin developer :p, that honor goes to Professsor Omega
    2) he said that he is having a hard time to add support for iConomy so i would suggest since that should be easier.
     
  18. Offline

    Rellac

    Ah, great. Just the plugin I was looking for! :)

    I just have one issue. I'm not sure if this is due to Spout's lacking custom item support or a problem with the plugin or a problem with me, but it seems, whenever I drop a coin, a full items.png is dropped. It's a wee bit irritating.
     
  19. Offline

    Pim1234

    that's a known spoutplugin bug.
     
  20. Offline

    zasx150

    Is there any way to fix it? (Separate plugin or something?)
     
  21. Offline

    Pim1234

    nope. spoutplugin should be updated but they are currently developing spout (something like bukkit, only tons of options more, like custom mobs) so they stopped developing spoutplugin and once spout is done they'll even stop updating it.
     
  22. Offline

    Rellac

    Never liked the idea of this whole Spout malarchy. If Spout damages even a single plugin of mine, I'm not making the switch. bukkits community is just too strong.
     
  23. Offline

    Pim1234

    i love it xD
    custom mobs! custome items!
     
  24. Offline

    Rellac

    @Pim1234
    And no other plugins at all? I just hope the compatability patch they plan to make actually works. Of course, if it does, great. But if not... I'm not a happy clappy chappy.
     
  25. Offline

    Pim1234

    yeah! ofc i will want a compatibility plugin. i think they're smart enough to realise that every admin will loose interest if they don't release such a plugin.


    back on topic ;):
    how is this plugin going?
    i'm really looking forward to iConomy support :D
     
  26. Offline

    chuiby

    Support for economy... i never said that.
    No, i wouldn't recommend making something that would 'work with' other economy plugins since this plugin adds a new way to manage money... in your inventory..., it would be easier if 'OmegaCurrency' would work in the same way as any other economy plugin, not as a plugin working with others.

    i.e:
    [C.B Engine boots]
    - ~Other plugins boot messages
    - Register starts
    - OmegaCurrency starts
    - OmegaCurrency registers its functions in Register's API
    - SuperPlugin starts
    - ~X player joins
    - 'SuperPlugin' sends a request to Register to add $5 to the player X
    - Register redistribute the same values/data to the functions that was registered at the server's boot
    - OmegaCurrency receives the data from Register and do whatever it is supposed to do...


    NB: I didn't actually looked into Register's API to see how the transfert of information is done, so don't start thinking this is exactly* how Register does it, just a supposition, but still it should work in a similar way.

    Also, since coin is ...is a coin.... and should logicly worth $1.. well you** should make different (configurable) type of coins with a customizable worth.
    i.e:
    Code:
    plugin:
      version: '1.0'
      default: gold #default money unit (like the real-life 1 dollar coin, (I mean the US/CAD dollar))
      defaultdecimal: silver #Default 'coin' for decimal
    itemtypes:
    #coinID:
    #  name: Gold %1 #%1 stands for the the first paramater (Which may be Coin or other types, just a suggestion... you may want to include more settings in the plugins... a bill... etc)
    #  icon: 'http://website.com/path/to/image.jpg' # The url where the client will fetch the image and display it as the item's icon
    #  workbench: true #boolean, true/false
    #  furnace: false #boolean
    #  craftrecipe: '0|266|0|266|339|266|0|266|0' # slot1|slot2|slot3|slot4|slot5|slot6|slot7|slot8|slot9
    #  furnacerecipe: '371|0' # inputItem|ouputItem (In the slot, i.e: lava bucket (who would put a lava bucket in a furnace (except for fuel)...uh?) and in the output... it would put an empty bucket so you don't loose your bucket)
    #  value: 10 #Optional ONLY if the 'coin' is either the def. unit or the def. one for decimal
      silver:
        name: 'Silver %1'
        icon: 'http://mywebsite.com/icons/coin_silver.jpg'
        workbench: false
        furnace: true
        furnacerecipe: '265|0'
      gold:
        name: 'Gold %1'
        icon: 'http://mywebsite.com/icons/coin_gold.jpg'
        workbench: true
        craftrecipe: '0|0|0|0|371|0|0|0|0'
        furnace: false
      melon:
        name: 'Fruit %1'
        icon: 'http://mywebsite.com/icons/coin_fruit.jpg'
        workbench: true
        craftrecipe: '0|360|0|360|360|360|0|360|0'
        furnace: false
        value: 0.5
     

    *Exactly as it may not be the way Register does it but should be silmilar to it (Especially for the 'plugin registration' part)

    **Not meaning that you are the developer, just using 'you' instead of 'the developer' which would be redundant, also because i originally wrote the first message to the plugin dev and not to you.


    ~Please take time to read.
     
  27. Offline

    Pim1234

    i would like to suggest another option in the config:

    coin-url: ''
     
  28. Offline

    chuiby

    Dude wtf... i said that in my last messageS* -.-

    *Because i said it twice in two diff messages.
     
  29. Offline

    Pim1234

    lol :p

    i've also said it a few times already...
    i dunno why i keep repeating it... i just want it so badly i guess


    btw, i said it before you! :p
     
  30. Offline

    chuiby

    Yeah uh. i didn't noticed you said it before, anyways.

    If the 'dev' wish to make it configurable (Like i explained in my last post), i would use it for sure.
     

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