Inactive [ECON] MobBounty v4.2 - Simple Mob Reward [1337]

Discussion in 'Inactive/Unsupported Plugins' started by AOD_Batman, Mar 29, 2011.

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    depreciation isn't working :((
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    When a random reward, please disable the addition of a decimal point.
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    Any news on fixing depreciative returns?

    All else works splendid!
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    @GmK @morizuki @Kainzo @Rockstar04

    Depreciative returns should now be fixed in 4.03.

    Important note: Depreciative returns does not work on ranged values. I'm still considering if it should or shouldn't.
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    I couldnt get this plugin working with ico5 with Mysql. Copy and pasted it from Test -> live - the only variable was test had no mysql with ico and live did.
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    I don't think it has to do with it being MySQL. That was the same error we were getting when 2 plugins were using Register at the same time. I have no idea why you would be getting that error now though. Register seems to be doing more harm then good so I will more than likely have to code my own solution here soon.
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    Unsure - for now i've reverted (unwillingly) to Ecocreat
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    Fantastic - works!

    It even works so well, that people get fined if they kill the same mob too much.

    While this might be a feature, I dont really like it :D Could you set it in a way that you dont get fined but just dont get any money anymore if the depreciation reaches 0?
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    Supports New Recommended Build #928?
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    can support be added for itemcraft mo's creatures?
    i dont know the id's and i dont know if mobbounty will recognise the name i put in.
    so some help there?
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    Hello everyone, I have a problem, when MobBounty plugin is activate, the command /money (iConomy 5.0.1) doesn't work for me :(

    Any ideas ?

    Thank You.

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    This appears to be a bug in iConomy on 928.

    Read the title.
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    Ok , Thank You for your answer.
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    Released 4.04 (Oxygen). Made depreciative returns not work as well as it was.
    GmK and Rytharr like this.
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    I read it yesterday, It sure didn't say [928] :rolleyes:
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    I cannot for the life of me figure out how to remove the message that tells you that you killed a mob, here's a buck. I found the config file that allows you to change what it is, but nothing to toggle it on or off..
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    Would it be possible to make this work with Mo' Creatures? I see that others want this too, so it would be a neat thing to add, by popular demand. :)
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    Getting this error with Mob Bounty 4.04 and Bukkit 935
    2011-06-28 09:49:57 [SEVERE] Could not pass event ENTITY_DAMAGE to MobBounty
    java.lang.NoSuchMethodError: net.minecraft.server.EntityWolf.x()Ljava/lang/String;
    	at net.mcbat.MobBounty.Utils.MobBountyCreature.valueOf(
    	at net.mcbat.MobBounty.Listeners.MobBountyEntityListener.onEntityDamage(
    	at org.bukkit.plugin.RegisteredListener.callEvent(
    	at org.bukkit.plugin.SimplePluginManager.callEvent(
    	at net.minecraft.server.EntityLiving.a(
    	at net.minecraft.server.Entity.a(
    	at net.minecraft.server.Entity.move(
    	at net.minecraft.server.EntityLiving.a(
    	at net.minecraft.server.EntityLiving.u(
    	at net.minecraft.server.EntityWolf.u(
    	at net.minecraft.server.EntityLiving.o_(
    	at net.minecraft.server.EntityWolf.o_(
    	at net.minecraft.server.World.entityJoinedWorld(
    	at net.minecraft.server.WorldServer.entityJoinedWorld(
    	at net.minecraft.server.World.playerJoinedWorld(
    	at net.minecraft.server.World.cleanUp(
    	at net.minecraft.server.MinecraftServer.h(
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    Yea Bukkit broke it... They renamed it from x() to getOwnerName()... I'll release a fix for it shortly.

    Nevermind, I'm dumb. You're not running on 935, you're running on a development build 938 or above. Build 937 included a massive renaming update in net.minecraft.server. One of them being inside EntityWolf x() renamed to getOwnerName(). Seeing as an update would kill support for the latest build and all prior builds... Here is a developmental build to fix this:
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    Oh, I'm sorry. Would have swore I had downloaded 935. oops :p
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    Hi ! If i want to translate your awesome plugin to Czech language, what can i do for ? :)

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    Awesome! I usually only translate the strings that the players see which are:
    • You have been awarded [[[Amount]]] for killing a [[[MobName]]].
    • You have been fined [[[Amount]]] for killing a [[[MobName]]].
    • You do not have access to that command.

    However, I do support translating all the strings. Below are the additional strings:
    • General setting [[[Key]]] has been changed to [[[Value]]].
    • Usage: /[[[Command]]] [property] <amount>
    • Property: [[[Keys]]]
    • Default reward/fine for mob [[[MobName]]] has been changed to [[[Amount]]].
    • Usage: /[[[Command]]] [mob] <amount>
    • Mob: [[[MobNames]]]
    • Reward for mob [[[MobName]]] in world [[[WorldName]]] has been changed to [[[Amount]]].
    • Reward for mob [[[MobName]]] in world [[[WorldName]]] has been reset to default.'
    • Usage: /[[[Command]]] [world] [mob] <amount>'
    • Multiplier for the [[[Enivironment]]] environment has been changed to [[[Amount]]].'
    • Usage: /[[[Command]]] [environment] <amount>'
    • Environment: [[[Envs]]]'
    • Multiplier during the [[[Time]]] has been changed to [[[Amount]]].'
    • Usage: /[[[Command]]] [time] <amount>'
    • Time: [[[Times]]]
    • Multiplier for the [[[GroupName]]] group of [[[WorldName]]] has been changed to [[[Amount]]].'
    • Usage: /[[[Command]]] [world] <group> <amount>'
    • Multiplier for [[[WorldName]]] has been changed to [[[Amount]]].
    • Usage: /[[[Commands]]] [world] <amount>
    • World: [[[Worlds]]]
    • MobBounty config has been saved.
    • MobBounty config has been loaded.

    Simply do not translate what is surrounded in 3 brackets. For example:

    English: You have been awarded [[[Amount]]] for killing a [[[MobName]]].
    German: Du hast [[[Amount]]] bekommen, weil Du ein [[[MobName]]] gekillt hast."
    Swedish: Du har fått [[[Amount]]] för att ha dödat ett [[[MobName]]]."

    This is so I know where to put variables. ;)
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    I'm moving off of ecoCreatures and this looks like a great replacement, though there is one simple feature from ecoCreatures that I miss, the chance of a drop occurring. Any possibility in seeing this feature?
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    Right on .. i'm goin to translate it now !

    just send it in txt ? ;)

    For mob-drops use his great MobDrop ! :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 13, 2016
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    Yea that would be perfect.
    hofec likes this.
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    I really do not understand ...

    On my server only the administrator (with the permission '*') gets the money.
    All other members (with the permission 'mobbounty.collect') have nothing by killing monsters ...

    I am looking in-game if it had permission, there is no problem. Moreover there is no error message in the console.
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    we have the same problem as philgekni
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    @philgekni @Gnyf
    • What economy plugin are you using?
    • What permission plugin are you using?
    • Are you using the lastest MobBounty?
    • Are you using the latest RB?
    • Are you getting any errors?

    I can't reproduce this with iConomy and Permission.
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