Inactive [ECON] MobBounty v4.2 - Simple Mob Reward [1337]

Discussion in 'Inactive/Unsupported Plugins' started by AOD_Batman, Mar 29, 2011.

  1. Offline

    AOD_Batman

  2. Offline

    AOD_Batman

    You can do this. Simply take the strings from the english section and put them under the Swedish section and translate them. ;)

    "Version 4.00 (Oxygen) - Ranged Rewards - Allows for a rewards to be randomly generated within a range using the following format: "to:from" (Ex. Creeper: '30.00:64.50')"

    I should probably note this in the configuration guide.

    Thank you for the heads up. I will release a fix asap.

    @Maeyanie

    MobBounty Version 4.1 release. This release includes:
    • Support for Bukkit build 1060
    • Support for PermissionsBukkit.
    • Updated Register API to the latest build. Now supports iConomy v6, BOSEconomy v7 and MultiCurrency.
    • Removed Legacy Permissions support. (This is due to the Inactivity of the plugin.)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  3. Offline

    Gruntsuperhero

    I'm not sure if it was this plugin specifically that was doing it, but when I had a x2 multiplier for night it seemed like it made night last twice as long. I would go lay down in a bed and wake up but it would still be night. I took the multiplier off and it seemed to fix the longer night part.
     
  4. Offline

    Austin

    2 problems

    -The time multiplier is off, it seems that "night" starts at sunset and only lasts halfway throught the night.
    I have day rewards when the moon is still out.
    Its like the plugin time is ahead of the actual server time.

    -The time multiplier affects the nether, is there a way to fix this?

    Code:
    Environment:
        Normal: 1.0
        Nether: 1.5
    Groups:
        world:
            Moderator: 0.5
    
    Time:
        Night: 1.9
        Sunset: 1.0
        Sunrise: 1.0
        Day: 0.6
     
  5. Offline

    Sherryberry

    Do you plan on implementing anything similar to what CookieMonster uses, in that it takes advantage of WorldEdit regions and disables rewards within those specified? Various areas in my server are protected from monster damage, and I don't want people luring the monsters in there to get money off of mobs that cannot harm them.
     
  6. Offline

    FaeDine

    I'm having a bit of an issue with this plugin, specifically with the mobbounty.collect permission node. I'm using PermissionsBukkit v1.1 and CraftBukkit b1060.

    mobbounty.collect seems to be true by default (like the first post says), but I'm trying to deny it from certain groups (server runs on a class system and only one 'class' gets paid for monster kills).

    I set these groups to mobbounty.collect: false but they are still able to get paid (I've even tried mobbounty.*: false for the hell of it with no luck). The only time this permission node seems to do anything for me is if I have it in the 'default' group and it which appears to block it globally, even for Admins.

    I've configured 40+ other plugins perfectly on this server and I'll gladly post my configs, but I thought I would ask first as they're likely not the easiest to read over for anyone other than myself :D If this works fine for everyone else and it happens to be a permissions issue and not the plugin I'll gladly direct my issue elsewhere.

    Thanks ;)
     
  7. Offline

    AOD_Batman

    @Gruntsuperhero @Austin - I will take a look at these issues.

    @Sherryberry - I have done some work with WorldGuard. I will take a look at this.

    @FaeDine - I have tried every combination I could think of (mobbounty.*: false, mobbounty.collect: false, having an inherited group with it set to true, but the group set to false.) and I was unable to reproduce this bug. I'm using CraftBukkit 1060 with PermissionsBukkit 1.1 on Mac OS X Lion.
     
  8. Offline

    FaeDine

    @AOD_Batman - Thanks for the quick reply :) It must be something on my end then. Thanks so much for checking. I'll scale back a lot of my plugins and simplify my permissions to see if there's a conflict.
     
  9. Offline

    AOD_Batman

    I'm looking into working on a new version of MobBounty and a few things I want to tackle is the configuration, commands, and permissions situations. I have outlined a new simpler configuration file which in turns adds for more customization. Please note that not every field is required and that rewards will be added up much like how multipliers work already. (Consistency =D) Let me know what you all think of this configuration file:

    Code:
    Locale: %LANGUAGE%
    
    MobSpawnerProtectionRadius: %NUMBER%
    DepreciativeReturnRate: %NUMBER%
    
    Environment:
        Normal:
            Multiplier: %NUMBER%
            Reward:
                %MOBNAME%: %NUMBER%
        Nether:
            Multiplier: %NUMBER%
            Reward:
                %MOBNAME%: %NUMBER%
        Skylands:
            Multiplier: %NUMBER%
            Reward:
                %MOBNAME%: %NUMBER%
                
    Time:
        Sunrise:
            Multiplier: %NUMBER%
            Reward:
                %MOBNAME%: %NUMBER%
        Day:
            Multiplier: %NUMBER%
            Reward:
                %MOBNAME%: %NUMBER%
        Sunset:
            Mulitplier: %NUMBER%
            Reward:
                %MOBNAME%: %NUMBER%
        Night:
            Multiplier: %NUMBER%
            Reward:
                %MOBNAME%: %NUMBER%
                
    Group:
        %GROUPNAME%:
            Multiplier: %NUMBER%
            Reward:
                %MOBNAME%: %NUMBER%
                
    World:
        %WORLDNAME%:
            Multiplier: %NUMBER%
            Group:
                %GROUPNAME%:
                    Multiplier: %NUMBER%
                    Reward:
                        %MOBNAME%: %NUMBER%
            Reward:
                %MOBNAME%: %NUMBER%
                
    Reward:
        %MOBNAME%: %NUMBER%
    Multipliers can be enabled/disabled via permissions. The same goes for Mob Spawner Protection and Depreciative Return.
     
  10. Offline

    FaeDine

    I figured out my issue, and it was indeed an problem on my end.

    I'm still using Permissions 3.1.5 to assign players' groups. No groups are actually assigned in PermissionsBukkit (I use a the plugin Time Rank to assign groups, and it doesn't appear to support PermissionBukkit yet) and that seems to be the problem. So far all my other plugins permissions at least (seem to?) work with just the Permission 3.1.5 group assignments and the actual groups' permissions assigned in PermissionsBukkit; this is the first one I've come across that doesn't and specifically needs to see the player's group in PermissionsBukkit as well. :) It makes perfect sense now though, especially looking at the changelog.

    Anyways, it's an issue on my end and not at all with the plugin. I'm simply mentioning it so it's documented in case someone else comes across this. Great plugin. I'm going to see if I can find some way to implement it yet. Thanks!!


    In regards to your new config... is that all in one file? This new format looks to be a lot simpler and easier to read :)
     
  11. Offline

    Azlodin

    What is the syntax to use within Reward.yml to allow a ranged rewards?
     
  12. Offline

    AOD_Batman

    Quotes are important.
    %MOBNAME%: '%TO%:%FROM%'
     
  13. Offline

    swift_fox24

  14. Offline

    AOD_Batman

    @swift_fox24
    I will have to take a look at it. Edit: Looks like it's possible.
     
  15. Offline

    smdl2

    Hey, I am having problems changing the rewards for electrifiedcreeper and tamedwolf etc. it won't recognize the mob names even when I type the exactly as they are shown. I can change the prices of everything else. edit: it appears that anymob with 2 word names have this problem
     
  16. Offline

    toxycated

    Perhaps take advantage of worldguard to disable earning of rewards in certain specified regions? Hoping there will be a feature to disable earnings in arenas soon :)
     
  17. Offline

    swift_fox24

    How would I do that?
     
  18. Offline

    toxycated

    check for worldguard plugin + hook into the api? when mob dies if its within a worldguard region, disable income.
     
  19. Offline

    SilverHearts

    Love MobBounty :D
    Bug
    If a Player kills a Mob with a Bow and Arrow the Player wont earn any money.
     
  20. Offline

    toxycated

    I actually get $ from using archery on mobs. I did figure out a work-arond with mobbounty + mobarena using different settings per world. i just make an arena on another map which mob bounty doesnt prize $ for kills and use that for the arena's and clone one in my main world just for looks.
     
  21. Offline

    Smokie23

    AOD can you make it so that you get rewarded only % of the time someone kills. For example I only want zombies to reward the player 50% of the time. creepers 75% and so on. This is a great plugin but I havent been able to find anything that controls spawn rates and with the amount of mobs spawning...inflation and getting super rich is really easy with this even with $1 rewards.
     
  22. Offline

    toxycated

    If your pet wolf/wolves kill the mob you get nothing :/
     
  23. Offline

    AOD_Batman

    Thats true, I guess I could check for that as well.
     
  24. Offline

    toxycated

    would be appreciated. its not fun getting KS'ed by your own companions. :)
     
  25. Offline

    AOD_Batman

  26. Offline

    soloman981

    ok thanks for help its working now
     
  27. Offline

    saberstormer

    hmmm for some bizare reason the command
    /mbr PigZombie 12
    is not working
    i managed to config the more common monsters like zombie spider and skeleton a few days earlier. but this one won;t work
    bukkit 1060 mobbounty 4.1.
     
  28. Offline

    Ruprect

    Im not able to use any other command than /mb - all other commands tell me I have no access.

    Using Permissions 3.x and im an admin, and have * permissions, and have added mobbounty.* and mobbounty.commands.*. But still not working
     
  29. Offline

    AOD_Batman

    Upgrade to SuperPermissions.
     
  30. Offline

    Ruprect

    Nothing found when searching for it on bukkit.org and dev.bukkit.org - Got a direct link?
     
  31. Offline

    AOD_Batman

    SuperPermissions is built into Bukkit, but if you want to use groups you can use PermissionsBukkit.
     

Share This Page