[ECON] DailyBonus 1.8 - The Login Bonus Plugin [1000]

Discussion in 'Inactive/Unsupported Plugins' started by SkeletonGamer, Jul 18, 2011.

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    DailyBonus - The Login Bonus Plugin:

    This awesome plugin was created by itsatacoshop247. However, it was discontinued. As it was a very good and requested plugin (also, by myself), i decided to try to port it for the latest bukkit RB with the lastest plugins.​
    Here its the old official topic:​

    Version: v1.8

    This plugin give a bonus once a day to players who log in.
    The amount is configurable.
    It can use an economy plugin or give items.

    • Daily amount given (configurable) when a player logs in each day.
    • Permissions, 'DailyBonus.get' or 'DailyBonus.getVIP'
    • VIP user group with different amounts
    Download the latest version

    Version 1.8
    • Updated to Craftbukkit #1000
    • Minor bug fixes
    Version 1.7

    • Updated to Craftbukkit #935
    • Support iConomy 5.0.1, BOSEconomy 6.0.2, EssentialEco 2.3 and iConomy 4.6
    • Minor bug fixes
    Show Spoiler
    Version 1.6
    • Updated to Craftbukkit #928
    Version 1.5

    • Updated to Craftbukkit #860
    • Support to iConomy 5.0.1
    • Automated detection of currency name
    Version 1.4

    • Updated to Iconomy 5!
    Version 1.3

    • Fixed some Non-Iconomy Problems, Start of timer added but unusable
    Version 1.2

    • VIP Settings
    • Options to turn Iconomy off and give items
    • Groundwork for delay to give
    • Randomize amount of Iconomy Given
    • It now gives money/item on first login!
    Version 1.1

    • Permissions, 'DailyBonus.get'
    • Configurable message
    • You can only use this version if you have permissions, but I'm assuming you do because of Iconomy anyways. I'll fix it once I add economy plugins that don't use permissions!
    Version 1

    • Release
    KarnEdge and codename_B like this.
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    Its not yet updated to Minecraft 1.2.3/1.2.4. Gimmie another hour, I'm just making the BukkitDev page and a video for it :D
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    wait so if its for 1.2.4 can i use it on 1.2.3?
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    Yeah, It will work for 1.2.3 and 1.2.4.
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    okay :D visit my server when you can. Go to extremecraft.es extremecraft.com was taken by someone who talks about gross stuff like medical conditiosn which has nothing to do with Craft or Extreme well kinda parts of Extreme

    how much for a taco? are they hard shell? If so i'll take 100

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
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    Wait for the plugin now, if you want to give economy bonus, you need Vault?
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    Yes, vault is required.
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    Wait so i need vault to use this plugin if i use BOSEconomy?
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    Awwww :/ vault fucks up some of my plugins :(
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    Do i need vault for BOSEconomy?
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    Yeah, sorry about Vault being required. I was under the impression that most everyone used Vault. I will look into other methods of hooking in to the main economy plugins ...Vault was just so easy for me to install into my plugin :p

    Edit: Also, can we move all discussion to the new thread? Thanks.
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    Incorrect assumption, Vault is passive it can't screw up anything when loaded. Most likely what's going on is someone added Vault support in their plugin and did so improperly, if you have plugins that don't work properly with Vault you should report the issue to the plugin author.
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    Cool, I shall use this quote against the people in the BukkitDev thread complaining about having to use Vault!

    It's a great plugin, makes it so much easier to deal with the economy systems - its the only reason I agreed to come back and work on DailyBonus!
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    It doesn't work though, it link with the wrong economy and permissions, i use groupmanger and boseconomy, but links to bukkitperms and essentials eco instead.
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    MrDice - it links to super perms as a fall-back regardless of other permission found it most likely is linking GM just fine. it should linke BOSE instead of esseco though. I'll doublecheck load order for you on that one. (got a startup log showing what Vault is linking to specifically?)

    It WILL link all economies it finds along with all permissions, it will just use which one is highest priority (both GM and BOSE are higher than what you listed) - So even if it says it's linking them you should check which ones it's choosing, not just loading support for...

    EDIT: Essentials is Low Priority, BOSE is Normal Priority. Thus BOSE will always be chosen if found over Esse. So I don't see why you think that Vault is only detecting EsseEco when it does detect BOSE (unless there were changes I'm unaware of our perhaps you're missing where it says it's linking the other plugins you're using?).
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    this is why i think it isnt hooking to BOSEconomy :
    22:43:13 [INFO] [Vault] Enabling Vault v1.2.13-b148
    22:43:13 [INFO] [Vault][Economy] BOSEconomy7 found: Waiting
    22:43:13 [INFO] [Vault][Economy] Essentials Economy found: Waiting
    22:43:13 [INFO] [Vault][Permission] GroupManager found: Waiting
    22:43:13 [INFO] [Vault][Permission] SuperPermissions loaded as backup permission
    22:43:13 [INFO] [Vault][Chat] GroupManager found: Waiting
    22:43:13 [INFO] [Vault] Enabled Version 1.2.13-b148
    later on....
    22:43:16 [INFO] [Vault][Economy] Essentials Economy hooked.
    But it links to group manger fine.

    EDIT : Groupmanger has no problem..
    22:47:49 [INFO] [Vault][Permission] GroupManager hooked.
    22:47:49 [INFO] [Vault][Permission] GroupManager - Chat hooked.
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    MrDice - Vault's just telling you what it's finding. It's not reporting what's active. BOSE/GM are higher priority than EsseEco/Superperms. Regardless of the number of Perms/Econs you have loaded Vault will hook all of them. it's still going to only use the highest priority one, and only serve that one to all other plugins. So Vault is working properly, and hooking BOSE/GM properly.
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    Long time no see SkeletonGamer. You will notice that this thread has now been placed into the Inactive Plugin subforum.
    If you wish to revive this plugin, please ensure that you update and test compatibility with the latest recommended Bukkit build before reporting your original post, asking for it to be moved back to the release forum.

    Thanks for your time.

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