while testing, I noticed my server used a lot less CPU usage when terrain-saving is disabled (save-off)... Is there any reason to have it on if I'm using a plugin that automatically backs my server up and zips it to a folder? upon many searches I had a hard time finding detailed information on what Terrain-Saving does, and why i need it. Sorry if this has been answered before, I searched around for about an hour, but "disable Save" "save-off" and Terrain Saving bring up alot of server logs that clutter things up... Im going to continue searching, but any info you have would be great. additonal info: my main map is over 500mb then i have skydemension (simpleskylands) and the nether well... Just got this error while running save-off... dont know if its related? but ive never seen it before... Code: 23:51:00 [SEVERE] java.net.SocketException: Broken pipe 23:51:00 [SEVERE] at java.net.SocketOutputStream.socketWrite0(Native Method) 23:51:00 [SEVERE] at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:92) 23:51:00 [SEVERE] at java.net.SocketOutputStream.write(SocketOutputStream.java:136) 23:51:00 [SEVERE] at java.io.BufferedOutputStream.flushBuffer(BufferedOutputStream.java:65) 23:51:00 [SEVERE] at java.io.BufferedOutputStream.flush(BufferedOutputStream.java:123) 23:51:00 [SEVERE] at java.io.DataOutputStream.flush(DataOutputStream.java:106) 23:51:00 [SEVERE] at net.minecraft.server.NetworkWriterThread.run(SourceFile:116) 23:51:00 [INFO] Connection reset 23:51:00 [SEVERE] java.net.SocketException: Broken pipe 23:51:00 [SEVERE] at java.net.SocketOutputStream.socketWrite0(Native Method) 23:51:00 [SEVERE] at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:92) 23:51:00 [SEVERE] at java.net.SocketOutputStream.write(SocketOutputStream.java:136) 23:51:00 [SEVERE] at java.io.BufferedOutputStream.flushBuffer(BufferedOutputStream.java:65) 23:51:00 [SEVERE] at java.io.BufferedOutputStream.flush(BufferedOutputStream.java:123) 23:51:00 [SEVERE] at java.io.DataOutputStream.flush(DataOutputStream.java:106) 23:51:00 [SEVERE] at net.minecraft.server.NetworkWriterThread.run(SourceFile:116) 23:51:00 [SEVERE] java.net.SocketException: Socket closed 23:51:00 [SEVERE] at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:99) 23:51:00 [SEVERE] at java.net.SocketOutputStream.write(SocketOutputStream.java:136) 23:51:00 [SEVERE] at java.io.BufferedOutputStream.flushBuffer(BufferedOutputStream.java:65) 23:51:00 [SEVERE] at java.io.BufferedOutputStream.flush(BufferedOutputStream.java:123) 23:51:00 [SEVERE] at java.io.DataOutputStream.flush(DataOutputStream.java:106) 23:51:00 [SEVERE] at net.minecraft.server.NetworkWriterThread.run(SourceFile:116) froze the server and i had to reload.... Server may have a memory leak... either Minecraft, Bukkit or RAM going BAD EDIT by Moderator: merged posts, please use the edit button instead of double posting.