Inactive [DEV] SpoutPlugin - Unleash the flow of endless possibilities [1.0-1.3.2]

Discussion in 'Inactive/Unsupported Plugins' started by SpoutDev, Aug 1, 2011.

Thread Status:
Not open for further replies.
  1. Offline


    In order to centralize support of our legacy projects, we will no longer be providing support on Bukkit. Please use for support with our projects going forward.
  2. Offline


    in my opinion the title doesn't fit because it says "unleashing the flow of endless possibilities" but spout doesn't support any other client side plugin like zombe's or SPC or mod loader
  3. Offline


    Yes, because those plugins aren't necessary with Spout.
  4. Offline


    Did you read any of the info on the OP other than the title? We don't support client mods because we are planning to allow for client plugins with our own API. The majority of current client mods will conflict with the class files that Spoutcraft has modified.

    You really should use quotes, as you sound like you are talking to yourself. ;)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Nov 13, 2016
  5. Offline


    hmm does this mean it wont necessarily let other Bukkit plug-ins to stop working? since Im thinking of testing this... with WorldEdit and bookWorm and Living Buildings and chaircraft among my bunches of plug-ins as well
  6. Offline


    Name of project: Spout
    Project version/build: / dont know the build
    CraftBukkit build: 1060
    Description of issue:
    Steps to reproduce: I dont know it happens at random
    Link to error log:

    i dont know if its spout or lwc so i posted it in both
  7. Offline


    Seems there is another problem with the latest Spout Launcher (dev

    C:\Users\Dan\Desktop>java -Xincgc -Xmx1024M -jar Spoutcraft.jar
    16 achievements
    151 recipes
    Tile Size: 16
    Setting user: DigitalStorm, -619777214090594504
    518 : 870

    Wed Aug 17 23:34:46 EDT 2011
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: GeForce GTX 285/PCI/SSE2 version 3.3.0, NVIDIA Corporation
    OpenGL Version: 3.3
    Tile Size: 32
    WARNING: Found unknown Windows version: Windows 7
    Attempting to use default windows plug-in.

    Starting up SoundSystem...
    Initializing LWJGL OpenAL
    (The LWJGL binding of OpenAL. For more information, see
    OpenAL initialized.

    Connecting to valid server, 25565
    Changed World: null
    Changed World: [email protected]
    Class not found: LightCache
    Spout SP Enabled Received string length is less than zero! Weird string!
    at org.getspout.spout.packet.PacketUtil.readString(
    at org.getspout.spout.packet.PacketUtil.readString(
    at org.getspout.spout.gui.GenericWidget.readData(
    at org.getspout.spout.gui.GenericTexture.readData(
    at org.getspout.spout.packet.PacketWidgetRemove.readData(
    at org.getspout.spout.packet.CustomPacket.a(
    at ki.a(
    at pf.e(
    at pf.c(
    Rejecting download of invalid texture:
    at org.getspout.spout.packet.PacketUtil.getNumBytes(
    at org.getspout.spout.gui.GenericWidget.getNumBytes(
    at org.getspout.spout.gui.GenericTexture.getNumBytes(
    at org.getspout.spout.packet.PacketWidgetRemove.getNumBytes(
    at org.getspout.spout.packet.CustomPacket.a(
    at ki.a(
    at pf.e(
    at pf.c(
    Changed World: null
  8. Offline



    With the current RB of Spout and CB1060 on my server; when a player joins with the current Spoutcraft launcher, the STARS in the night sky show for a second and then disappear. The sky seems to take on a slightly different tint, as well. No amount of fiddling with the render/view settings seem to bring the stars back on any of the clients. You can also join the game vanilla, and of course everything looks fine.

    With the current RB of Spout REMOVED and CB1060 on my server; Both the vanilla MC launcher and the Spoutcraft launcher can join and the stars look fine.

    It's VERY odd... and I can't figure out if it's something I'm doing wrong. There are absolutely no errors in the server log.
  9. Offline


    @Afforess @alta189 @narrowtux @Raphfrk @SpoutDev @Top_Cat @Wulfspider

    This mod looks better and better every day. Great work guys.

    An earlier development build (a few days ago) worked with Zan's minimap mod, but later builds broke the concurrent functionality of these 2 mods.

    Another cool mod is controlpack.

    Would it be possible to make these mods compatible?

  10. Offline


    Why is how many chunks a user can load a problem? I actually love those settings because I have a horrible computer so it helps! :)
  11. Offline


    It's bad when you have 600+ players online and limited bandwidth ;)
  12. Offline


    Yeah THAT does sound like a problem... lol... sounds like you need to get some donations for a better server! haha
  13. Offline


    Name of project: Spoutcraft
    Project version/build: 82 [ C:\Users\Vas\AppData\Roaming\.spoutcraft\launcherVersion. ]
    CraftBukkit build: 1000 - N/A
    Description of issue: Update stops repeatedly
    Steps to reproduce: Close and start spoutcraft again.
    Link to error log: N/A
    Link to video of error:
  14. Offline


    fix memory leaks!!!!!!!!
  15. Offline


    Do you even bother to read, get latest dev build, it fixed everything, atleast for me it did.
  16. Offline

    Marcos Cosmos

    @Afforess @alta189 @narrowtux @Raphfrk @SpoutDev @Top_Cat @Wulfspider
    First of all. Spout ftw, it's kinda like that guy who managed to build a 2-bit computer within minecraft (at least, allegedly).. Having a major API for a major API :eek:

    What I was wondering, just out of interest (and I apologize if it's already been asked.. the thread is far too long to thoroughly read through.), was whether or not you had considered, planned for, etc the official mod-support planned by Mojang, (although mod's are encouraged already, I read an article on notch's blog that suggested a more-intergrated system in the future, including the purchase of mods by Mojang for inclusion, plus that menu item IS still mods & textures..)

    And I was also wondering what, if any, implications it might have for Spout when/if it's included in the Vanilla edition.

    I have been speculating about it on other threads when the question of client modding with Spout arose and yeah, I figure it's time I asked. :p

    Thanks for Spout,
    Marcos Cosmos
  17. Offline

    Lunar Delta

    The latest dev builds fixed the memory leaks, but also broke all of the widgets and such in mcMMO. Doh.
  18. Offline


    Notch's modding API is not an API is is simply the released source code, bukkit will likely continue as the server api therefore and it will only speed-up the change over at updates. This means that we are not wasting our time either as spout should stay relevant. Also if it is ever included into the main distribution of minecraft that would be amazing :)
  19. Offline


    I'm testing this plugin atm ... any way to add toomanyitems and zombe in the launcher?
  20. Offline


    Read the OP
    dark_hunter likes this.
  21. Offline


    i am non premium how can i use this?

    nvm got it ;)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Nov 13, 2016
  22. Offline


    Got it?
  23. Offline


    What got what? :D
  24. Offline

    Marcos Cosmos

    I never doubted spouts importance, nor it remaining important even with official mod-support... Nor was I reffering to the current MC modpacks as an API :eek:.

    What I meant was, with client-side modding becoming official, wouldn't it cause problems with spout not being compatible with other client-modifications and cause class-clashes? Oh wait, you could just have it included in Mojangs official supported mods, which would mean that their mod-support would have to identify which mods are compatible with one another rather than you would have to do the integration.. Hadn't thought of that :rolleyes:... Would that be correct though?

    Thanks again,
    Marcos Cosmos
  25. Offline


    The purpose of this, like bukkit is to provide an api meaning that all mods are compatible and call functions in the api rather then editing class files to achieve a result.
    dark_hunter likes this.
  26. Offline

    Marcos Cosmos

    Yes I know, but I also know that SpoutCraft itself edits some class files on installation to facilitate the server api, is that not correct? (It's been mentioned a lot here)

    Oh, sorry I forgot to specify SpoutCraft. Anyway I'm gunna take that as a yes to my previous question.

    Thanks again!,
    Marcos Cosmos
  27. Offline


    Buy minecraft cheap...
  28. Offline

    Marcos Cosmos

    That's not how you do it. But in any case you should just buy Minecraft, really it's not a lot of money.

    I will be buying it myself as soon as I get through my upcoming exams so my mum won't refuse because of all the study I should be doing :oops:
  29. Offline

    Lunar Delta

    I am beginning to think the integration of Optifine was a huge mistake. I've always known the Opti series of mods was very hard on older computers, but it seems its integration with Spout has made it a hundred times worse. Almost every single one of my users is constantly complaining about horrible frame rates and stuttering, even on the lowest possible graphics settings. This did not happen when using the unmodified vanilla client.

    What is the point of even having a separate client for Spout if it is so hard on peoples' computers that only the fastest and newest can run it?
  30. Offline


    If you use something like mcmmo with textures chances are this is due to a memory leak with textures and not optifine. All you have done is connected two things which arn't, unless you can provide credible evidence that optifine is the cause of your issues, at least that it persists with the latest dev, I'm going to dismiss that as a possible cause.
  31. Offline

    Lunar Delta

    You people dismiss a lot of things. I know I am certainly not the only one that has noticed this. Probably why this is remaining so horrifically buggy. Kind of hard to fix anything when you deny its very existence out of hand with no research at all.

    I know for a fact Optimine/Fog and its descendant Optifine create a huge performance decrease for the majority of people. I know this because for as long as Optimine has existed, I have prepared an "improved Minecraft.jar" for some of my users, and well over half of them always reported that upon entering the game, they had extreme frame rate drops, regardless of settings. Even with things like mip-mapping turned off and fog levels set to tiny, the low framerates persisted. After doing some research, I found that only the people who had particularly powerful computers remained unaffected. People with older computers and especially people with laptops near-universally reported performance decreases.

    And for the record, I do have mcmmo installed, but I only just recently started using it. (Recently, as in just yesterday) My users have been reporting lowered frame rates with Spout long before that, and with Optimine long before Spout was even a concept.

    Don't assume too much. Me and my users have the most current dev builds of the client and plugin. I know how to keep things up to date. I also monitor the memory use of my java processes with VisualVM, and haven't recognized anything that remotely resembles a memory leak.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Nov 10, 2018
Thread Status:
Not open for further replies.

Share This Page