Inactive [DEV] SpoutPlugin - Unleash the flow of endless possibilities [1.0-1.3.2]

Discussion in 'Inactive/Unsupported Plugins' started by SpoutDev, Aug 1, 2011.

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    In order to centralize support of our legacy projects, we will no longer be providing support on Bukkit. Please use for support with our projects going forward.
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    I think @raphfyk and him are working on it


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 18, 2016
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    Boon Pek

    Singleplayer seems not to work here?
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    I've noticed that in one of the Spout dev builds, maybe dev build #7, two classes had their names changed:
    Listener.class to PacketListener.class and Listeners.class to PacketListeners.class, they are both inside org\getspout\spoutapi\packet\listener, and that change broke one of my plugins, MobDisguise.

    I'm not complaining, of course, I know they are "dev builds" and Spout is a WIP.
    My question is, is there a chance for it to happen again with existing classes?

    BTW, I'm in love with Spout / SpoutCraft, my server and client is noticeably faster after v1.0.1. GOOD JOB :D
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    It doesn't work doesn't help. I need a lot more info. Read in the first post how to submit a good error report

    We are still working on the Packet Listeners, trying to make them with the best API possible, and the most stable. Spout will have small little breaks here and there, but there will never be a huge one like BukkitContrib to Spout

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 18, 2016
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    There's always a memory issue :p

    it would be nice if it would use the other texture pack folder. Also, is it using a fresh install of minecraft, because I loose all my mods with Sprout.
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    Don't wanna bug you, but do you know how I can set the texture pack to default?
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    it is SPOUT.

    And you cannot use other mods with spout

    Actually Im not sure... :p


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 18, 2016
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    @SpoutDev I'd like to repost the md5 checking to this thread.

    Show Spoiler

    So to sum of the idea of md5 checksums:

    Server stores a list of allowed md5s, or the md5 of each map.
    Client generates md5 check sum of each texture pack installed, and caches a list linking to the file names.

    If: clientmd5 != allowedmd5
    then: download [md5]
    else: change to [md5]

    In a sense replacing using file names, and instead a md5.

    For plugins that change the texturpack they will have to make a feild like this:

    File Url: The quick brown fox jumps over the lazy dog
    md5: 9e107d9d372bb6826bd81d3542a419d6

    More examples:
    Show Spoiler

    Server md5 list of generally allowed texturepacks if none is set for the world:
    name : md5 : c4ca4238a0b923820dcc509a6f75849b : c81e728d9d4c2f636f067f89cc14862c : eccbc87e4b5ce2fe28308fd9f2a7baf3

    Clients texturpacks: : c4ca4238a0b923820dcc509a6f75849b : c81e728d9d4c2f636f067f89cc14862c : 5b068a95442c7d5505b4166a77357ea5

    In this case the client can use texture packs 1 and 2, but not 3

    Next case:
    Survival world texturepack: : a87ff679a2f3e71d9181a67b7542122c

    Client's list: : c4ca4238a0b923820dcc509a6f75849b : c81e728d9d4c2f636f067f89cc14862c

    The client will have to download texturepack ""

    Case 3:
    Survival world texturepack: : a87ff679a2f3e71d9181a67b7542122c

    Client texturpacks : c4ca4238a0b923820dcc509a6f75849b : c81e728d9d4c2f636f067f89cc14862c : 5b068a95442c7d5505b4166a77357ea5 : 895a074a5b216322121b5f76bc831927

    The "4" texture pack's name is the same but it's md5 does not match the required one. The client will have to download the texurepack the server requires, but will not rewrite the clients texturpack of the same name.

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    I know you are, you've answered so fast to my question :p
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    Haha, does @Afforess know? Setting the texture pack works wonderfully, but clearing it doesn't. I tried setting it to null, but that didn't work. I don't want to DL a copy of the pack because I don't want to change it. Keep up the good work, :D
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    It would be even better if it could be set back to what the player was already using.
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    Didn't even think of that. Yeah, being able to retrieve the user-set texture pack and the default one would both be useful.
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    Boon Pek

    Okay. I get a black screen when joining a server, it says that I have connected on the server console. I'm using the default Minecraft launcher (latest) downloaded from, though I've patched the minecraft.jar in the bin directory with the latest one from the Jenkins server.

    Or is the Spoutcraft launcher mandatory to play with Spoutcraft?
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    Yes, it is!
  17. No, the launcher is not required to play with Spout installed on the server. You just don't get most of the features.
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    Boon Pek

    That's a little saddening. Too many changes when compared to the original Minecraft, I presume?
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    again, I'm using Lion, so it has that stupid autocorrect that likes mine craft and bucket and sprout. It's not my fault :p.

    I guess it's for the best. I liked bukkitcontrib in that I could install other mods before it and get most functionality out of it. All I really ask for here then is that the server can define mods, so that flying and other important mod stuff (as flying is coming in 1.8) can be used, and even controlled to only let OPs use it :)
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    I'm have a little trouble with the SkyManager. I'm trying to disable clouds for all players, however, I see no apparent change when logging in. Is there something that I'm missing?

    for(Player player : this.getServer().getOnlinePlayers()) {
      SpoutPlayer splayer = (SpoutPlayer) player;
      SkyManager sky = SpoutManager.getSkyManager();
      sky.setCloudsVisible(splayer, false);
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    So, Yes It IS!
    SpoutCraft speaking, and without any mod.
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    What event?

    Submit a feature request on github

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 18, 2016
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    i figured it out thanks bro...well someone else did and showed me how that is...but its still the .bat file just with the .jar extension, wasn't sure which one to use, that was my main issue :)
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    That is because the Spoutcraft mod is for the Spoutcraft launcher

    It is

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Sep 9, 2018
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    No, it's really not. Required would mean that it wouldn't work at all without the launcher.
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    I see...
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    Boon Pek

    Well, running the patched minecraft.jar does not seem to work without the SpoutCraft launcher :(
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    Is it possible to get spoutcraft intergated with optimine for better fps :D
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    Oh, yeh?
    cholo71796 said it's really not!
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    How do u install it or is it alraedy there? because players are whining about fps :( olo
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