Inactive [DEV] SpoutPlugin - Unleash the flow of endless possibilities [1.0-1.3.2]

Discussion in 'Inactive/Unsupported Plugins' started by SpoutDev, Aug 1, 2011.

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  1. Offline

    SpoutDev

    In order to centralize support of our legacy projects, we will no longer be providing support on Bukkit. Please use www.spout.org for support with our projects going forward.
     
  2. Offline

    narrowtux

    Can I have the source of the Mail class for instance? And how can you quote posts that aren't there, weird? :D
     
  3. Offline

    randomer679

    Here's the method that the button is in:
    Code:
    public void create(SpoutPlayer spoutPlayer) {
            PopupScreen popUp = spoutPlayer.getMainScreen().getActivePopup();
            popUp.removeWidgets(SpoutMail.plugin);
            Label label = new GenericLabel("Create");
            GenericButton sendMail = new SendMailButton();
            GenericTextField messageBox = new GenericTextField();
            GenericTextField toBox = new GenericTextField();
            toBox.setAnchor(WidgetAnchor.CENTER_LEFT);
            toBox.setWidth(158).setHeight(15).setY(-100).setX(5);
            toBox.setMaximumCharacters(20);
            UUID toBoxId = toBox.getId();
            messageBox.setAnchor(WidgetAnchor.CENTER_LEFT);
            messageBox.setWidth(158).setHeight(100).setX(5).setY(-70);
            messageBox.setMaximumCharacters(200).setMaximumLines(8);
            UUID messageBoxId = messageBox.getId();
            toField.put(spoutPlayer.getName(), toBoxId);
            messageField.put(spoutPlayer.getName(), messageBoxId);
            sendMail.setColor(new Color(1.0F, 1.0F, 0, 1.0F));
            sendMail.setHoverColor(new Color(1.0F, 0, 0, 1.0F));
            sendMail.setX(0).setY(-20).setAnchor(WidgetAnchor.BOTTOM_LEFT);
            sendMail.setWidth(50).setHeight(20);
            popUp.attachWidget(SpoutMail.plugin, toBox);
            popUp.attachWidget(SpoutMail.plugin, messageBox);
            popUp.attachWidget(SpoutMail.plugin, sendMail);
            popUp.attachWidget(SpoutMail.plugin, label);
            popUp.setDirty(true);
        }
    The only other method is unused for the moment.
    EDIT: This probably isn't important but the only field variables are:
    Code:
    public Map<String, UUID> messageField = new HashMap<String, UUID>();
        public Map<String, UUID> toField = new HashMap<String, UUID>();
    Forgot to include them :p
     
  4. Offline

    narrowtux

    So when you create a new instance of Mail for each Button, how should the UUIDs be stored?
     
  5. Offline

    BioRage

    I posted some screen shots of my issue on page 217, don't want to requote it, as it contains lots of pictars
     
  6. Offline

    randomer679

    You've confused me lol the UUID's are saved when each field is created to the relevant hashmap. The instance of Mail in the button class is just to access the hashmaps without making them static. Changing them to static and removing that instance makes no difference I still get an NPE.
    EDIT: That method I posted was from the Mail class just to clarify that :p
     
  7. Offline

    narrowtux

    Where do you put values into the hashmaps?
     
  8. Offline

    randomer679

    It doesn't matter I've found the problem and it was a rather simple problem :) I was trying to get the widget from the main screen BUT they were attached to a popup screen. So I changed:
    Code:
            GenericTextField textField = (GenericTextField) spoutPlayer.getMainScreen().getWidget(messageBoxId);
            GenericTextField toPlayer = (GenericTextField) spoutPlayer.getMainScreen().getWidget(toBoxId);
    to:
    Code:
            GenericTextField textField = (GenericTextField) spoutPlayer.getMainScreen().getActivePopup().getWidget(messageBoxId);
            GenericTextField toPlayer = (GenericTextField) spoutPlayer.getMainScreen().getActivePopup().getWidget(toBoxId);
    It was a stupid mistake in my opinion I can't believe I didn't spot it sooner lol Thanks for your help anyway :)
     
  9. Offline

    dockter

    Any update on this issue as to why the 8gb and 16gb options of the new launcher sets the memory setting always to 512mb?
     
  10. Offline

    99lool

    How do we use the new command shortcuts?
     
  11. Offline

    robmcdonald5

    we need admin on the spout testing server asap! there is a guy with flint and steel named goraxer burning down every thing he burned down like all the forest bye spawn! help!!

    help! help! most of spawn is burned down!
     
  12. Offline

    Tubbytoad42

    When spout does eventually get custom blocks available, will they use their own ids (like modloader mods) or somehow "share" an id with their parent block (stone/glass)?
     
  13. Offline

    Afforess

    Not terribly worried. It's a test server.
     
  14. Offline

    Deide

    Having a slight problem: when using SMP's Revival Texture pack (a latest custom build if it matters) it lags horribly, except when the f3 debug screen is up because then it's all nice and smooth. Any idea what's causing this?

    I tried going back to my default texture pack and it was much smoother in general. Note that SMP's Revival is also 16x16.

    Something else to note would be that with the Optifine mod, Minecraft runs beautifully in a wide variety of texture packs, including the one that's giving me problems with Spoutcraft.
     
  15. Offline

    _infina_

    Where would this test server be? I have issues downloading the public server list.
     
  16. Offline

    SkyCraft

    Why is everything Spout does Transparent? Like my mcMMO bar is transparent after the spout update, so is my SPOUTWallet.
     
  17. Offline

    Pamelloes

    The glitch with ScreenCloseEvent.setCancelled(true) not working hasn't been fixed with the update :(
     
  18. Offline

    olloth

    They basically share an ID with flint in the inventory, and share a location with stone/glass in the world. They do have their own 'ID' but it is not a Notch ID. This allows vanilla clients to connect and browse if the admin wishes still.

    This was a bug in the client, it has been since fixed but we haven't put out a bug fix RB yet since that one. Sorry about that, it slipped us before RB. If you try out a dev build it should be fixed.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Nov 13, 2016
  19. Offline

    JargonTheRed

    I had a look at your Jenkins and found an addon test. Does it do anything yet? :p
     
  20. Offline

    Poral12

    It dont let you delete it...
    The Plugin
     
  21. Offline

    Afforess

    That's interesting - can I get a link to that texture pack?

    It's a bug. We'll have a bug fix update sometime this weekend.

    Yep, I'm aware. It will also be fixed this weekend.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Nov 13, 2016
  22. Offline

    Niduin

    Its possible that Spout can Change the Map Heigh to 256 insted of 128?
     
  23. Offline

    olloth

    The texture pack is definitely fine, I have used it. However, I think there must be some weird bug because this isn't first person to say the f3 screen improves performance, as weird as that sounds. I believe @narrowtux is looking into it right now (said from IRC).

    Not yet, probably maybe sometime after 1.9.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Nov 13, 2016
  24. Offline

    Niduin

    That would be awesome !
     
  25. Offline

    kilimasdb

    where is spoutcraft build?
    i cant found it.
     
  26. Offline

    Tearfalas

    When will we be able to have mod support? I mean being able to add new blocks and mobs, items...etc
     
  27. Offline

    JFKeNn3dy

    Just wondering if anyone else is having the same issue...

    Using latest versions of Bukkit and Pail. Before using Spout, all plugins were working correctly (WorldEdit, scrollingsigntext, EnderTP, Essentials, etc), After installing Spout, they are showing as loaded in Pail, however none of the commands or features are working, and the game is showing they are not active. Tried it on both Spoutcraft, and Minecraft.exe.
     
  28. Offline

    Wulfspider

    You probably have another plugin automatically downloading it, such as LogBlock.

    Not much. We have plans on making a few better, functional example plugins and addons in the near future though.

    The custom blocks and items API is usable, but not complete or a released feature yet. There are already plugins that make use of it.

    The build number? It tells you on the about page or in-game using /spout version.
    The downloads are posted on the dev.bukkit page listed in the first post here.

    http://test.getspout.org. What issues are you having with seeing the list? We are using our own list now and it only has 2 servers on it currently.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Nov 13, 2016
  29. Offline

    Pamelloes

    On a side note, when using a version of spout craft I built myself, so I can work on fixing some bugs reported on GitHub, there are some suspicious buttons in the main screen, and the paused screen. Are these supposed to be there (an easter egg), are they a glitch (unlikely, but still possible), or.... what?
     
  30. Offline

    Wulfspider

    I'm not sure what buttons you are talking about as "suspicious" isn't very descriptive in this case.
     
  31. Offline

    Bellerben

    About the Spout server.
    I wanted to switch my server over to using spout, but how exactly do I run the Spout.jar? Am I missing some important part of this?
    Thank you!
     
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