[DEV] Let's Revive SimpleClans!

Discussion in 'WIP and Development Status' started by p000ison, Apr 15, 2014.


Are you interested in an update of SimpleClans?

  1. Yes, definitely!

  2. I don't care, already found an alternative.

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    So made some huge progress today:

    - Ranks are working
    - Settings for societies and ranks are working (e.g. Society homes, or even rank homes)
    - Relations are partly working
    - All data is persistent
    - Commands do work, inclusive nice tables like in the original SimpleClans
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    Will there be build-in WorldGuard integration?
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    Hi ! You're plugin will be "portage" for Sponge ?
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    Definitly if sponge succeeds :D

    Not sure yet, many things are going to change.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jun 7, 2016
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    I'm using SimpleClans 2.5 with BungeeCord, and a custom chat manager plugin which handles our cross server global chat. Clans seem to work perfectly cross server however, clan chat only shows to clan members on the same server as you, is this not a working feature yet or is it an issue on my end?
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    No support for legacy version from my side....
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    Make Dynmap claimed area marking! Just an idea
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    If dynmap is going to exist in the future, maybe.
  9. Hello, not sure if this is still that active but I will be a developer.
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    Sure, just look over the code, I think it would be stable to release as an alpha, buuut as the age of bukkit is over I'm not sure whether I should release it right now :/
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    U can, Sponge is not ready and all server minecraft will not die because the project stop, they will wait for a solution and, stay to bukkit during this time. I think !
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    btw, if someone has an idea for an logo, let me know :D
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    Thanks, you can contribute here for the translations: https://crowdin.com/project/societies

    Btw, going to live stream the last steps: http://www.twitch.tv/p000ison

    And I'm finally testing the plugin with a buddy! And it's going to run with bukkit and sponge. Already everything done for the addition of a sponge module.
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    Hi, it's great to see that this project is being revived! Will this plugin work with spigot though? If not, are you planning on adding support?
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    @p00ison still need more programmers?
    perhaps I can work for the database migration/savings part and do other stuff for it if needed
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    Actually I'm only tesing it on spigot :D so yes :D

    database stuff is a bit difficult atm because it's basically a core system and maybe hard to fully understand atm.

    But.. I really want to implement the new formatting system added in 1.7.
    There is already a library: https://forums.bukkit.org/threads/lib-fanciful-pleasant-chat-message-formatting.195148/

    But the problem is that it depends on craftbukkit/bukkit code which is really not needed to generate those json strings. If you want you can try to improve that library or start something new. It should support ALL features and should be extensible if mojang adds more ways to format text.

    Here is some more information: http://www.minecraftforum.net/forum...aw-json-text-examples-for-tellraw-title-books

    If more people want to work on this just comment. The features target is the beta release of societies.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jun 7, 2016
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    YES! I got kinda scared when you only mentioned craftbukkit and sponge xD. Anyways, thank you so much for putting your time into this plugin!

    [18:49:08 ERROR]: Error occurred while enabling Societies v0.1 (Is it up to date?)
    java.lang.NoClassDefFoundError: net/milkbowl/vault/economy/Economy
        at net.catharos.societies.bukkit.SocietiesPlugin.onEnable(SocietiesPlugin.java:47) ~[?:?]
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:316) ~[minecraft_server.jar:git-Spigot-1.7.9-R0.2-208-ge0f2e95]
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:332) [minecraft_server.jar:git-Spigot-1.7.9-R0.2-208-ge0f2e95]
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:412) [minecraft_server.jar:git-Spigot-1.7.9-R0.2-208-ge0f2e95]
        at org.bukkit.craftbukkit.v1_7_R4.CraftServer.loadPlugin(CraftServer.java:476) [minecraft_server.jar:git-Spigot-1.7.9-R0.2-208-ge0f2e95]
        at org.bukkit.craftbukkit.v1_7_R4.CraftServer.enablePlugins(CraftServer.java:394) [minecraft_server.jar:git-Spigot-1.7.9-R0.2-208-ge0f2e95]
        at net.minecraft.server.v1_7_R4.MinecraftServer.n(MinecraftServer.java:360) [minecraft_server.jar:git-Spigot-1.7.9-R0.2-208-ge0f2e95]
        at net.minecraft.server.v1_7_R4.MinecraftServer.g(MinecraftServer.java:334) [minecraft_server.jar:git-Spigot-1.7.9-R0.2-208-ge0f2e95]
        at net.minecraft.server.v1_7_R4.MinecraftServer.a(MinecraftServer.java:290) [minecraft_server.jar:git-Spigot-1.7.9-R0.2-208-ge0f2e95]
        at net.minecraft.server.v1_7_R4.DedicatedServer.init(DedicatedServer.java:210) [minecraft_server.jar:git-Spigot-1.7.9-R0.2-208-ge0f2e95]
        at net.minecraft.server.v1_7_R4.MinecraftServer.run(MinecraftServer.java:458) [minecraft_server.jar:git-Spigot-1.7.9-R0.2-208-ge0f2e95]
        at net.minecraft.server.v1_7_R4.ThreadServerApplication.run(SourceFile:628) [minecraft_server.jar:git-Spigot-1.7.9-R0.2-208-ge0f2e95]
    Caused by: java.lang.ClassNotFoundException: net.milkbowl.vault.economy.Economy
        at java.net.URLClassLoader$1.run(URLClassLoader.java:366) ~[?:1.7.0_51]
        at java.net.URLClassLoader$1.run(URLClassLoader.java:355) ~[?:1.7.0_51]
        at java.security.AccessController.doPrivileged(Native Method) ~[?:1.7.0_51]
        at java.net.URLClassLoader.findClass(URLClassLoader.java:354) ~[?:1.7.0_51]
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:101) ~[minecraft_server.jar:git-Spigot-1.7.9-R0.2-208-ge0f2e95]
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:86) ~[minecraft_server.jar:git-Spigot-1.7.9-R0.2-208-ge0f2e95]
        at java.lang.ClassLoader.loadClass(ClassLoader.java:425) ~[?:1.7.0_51]
        at java.lang.ClassLoader.loadClass(ClassLoader.java:358) ~[?:1.7.0_51]
        ... 12 more
    This happened to me when I popped the latest version in my test server. Is this a mistake on my part? I'm running the latest spigot patch.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jun 7, 2016
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    Problem is that Societies currently depends on Vault. Going to make Vault optional though.

    Could need some test SimpleClans data. Anyone can provide me a database to test?

    Btw, better use build from here atm: http://build.frederik-schmitt.de/guestLogin.html?guest=1

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jun 7, 2016
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    Just need to do three last things before I'm going to release a beta release:

    • Locking API (for example to avoid concurrent access to the society bank if two players on two different servers try to access it)
    • Group & Member synchronizing for the SimpleClans, SimpleClans2 and Factions converter
    • Some minior testing about 1-2 hours
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    Will the beta release work with spigot 1.8, once it's out? Or will societies have to be updated. Another quick idea I had for 1.8 is using the new action bar or even title bar for societies, such as invitation notifications or other things.
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    Should already work with the 1.8 version.

    Features like the action bar, scoreboards, title bars etc. will be added after the first beta release.
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    Are there any landclaiming plugins that hook into societies? If no, what do you suggest using?
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    Currently not, societies isn't offically out yet :D But I'll create a with my own system, which will be compatible with worldguard at least. I really don't want to build on top of worldguard as the api is still some kind of a mess.

    Wanted to release the plugin this weekend but I stubled accross a blocker I really need to fix. But it's just some more work to do.

    Currently I'm planning to release it as beta this week. If I don't manage to do so I'll release it next weekend.
    I'm hoping to get it stable before the first version of sponge so I can release a stable release upon sponge's release.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jun 7, 2016
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  29. p000ison Do you still needing programmers?
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    Currently testers are very welcome, but you can also jump right into programming.
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