Discussion in 'Plugin Development' started by Paxination, Jul 1, 2013.
Is there a way for my plugin to determine if a player has my client side mod installed?
I'm pretty sure that this isn't possible.
yes you may use a Custom packet or Packet 0xFA (Plugin Channel) to get the informations you need.
@MP5KI figured this was possible. As Mumfrey's macro mod has a server side plugin to disable/enable its features with perm nodes.
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