CraftBukkit for Minecraft 1.6.1 DEVELOPMENT build is now available!

Discussion in 'Bukkit News' started by EvilSeph, Jul 1, 2013.

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    A new CraftBukkit for Minecraft 1.6.1 DEVELOPMENT build is now available!

    As of this post, we've shifted development over to Minecraft 1.6.1 compatibility and now have development builds available. We strongly suggest that you only use this build if you would like to help us get a Beta build out sooner and are experienced with using unsupported development builds. If you have to ask where or how to get the development build, you should NOT be running it and posts of that nature will be deleted.

    WARNING: Minecraft 1.6.1 is an update that requires clients to update before being able to connect.

    Will plugins break with this build?
    Minecraft 1.6.x has changed how health is stored for entities, which is something plugin developers have been relying on and expecting to never change. Usually a change of this kind would force us to completely break plugins, however, we've managed to come up with a way to support both the old and new health formats without any problems. This means that all the plugins that would have broken from this change will all work fine, giving plugin developers time to update their plugins properly and allowing you to keep your server running without any issues. If you're a plugin developer, you can find more information on this change here.

    While we were busy updating CraftBukkit to Minecraft 1.6.1, we realised that the change to how health is handled would cause a lot of headaches for all our server admins and plugin developers, so we spent a lot of time trying to come up with a better way to handle this than simply breaking all plugins. We hope that all the hours we put into this solution will significantly improve your Minecraft 1.6.1 update experience.

    Provided the developers of the plugins you are using are keeping up with the development of Bukkit, all your plugins should work fine. Unless we specifically have to break plugins or the plugins you are using are employing inappropriate practice's, most plugins should work without needing an update whenever we put out a new release.

    What is a Developer Build?
    A Developer build is provided AS IS and COMPLETELY UNSUPPORTED. You should only be running these builds if you are completely aware of how to properly make use of them. Support requests of ANY KIND will be removed without warning. If you have to ask where or how to get the development build, you should NOT be running it and posts of that nature will be deleted.

    Thanks for your continued support, we hope that the extra time we put into avoiding the breaking of plugins makes this Minecraft update a smooth and painless one for everyone.
    craftingtown, sxx1, sdog2001 and 42 others like this.
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    Thanks mbaxter. I'm running several plugins. I'll soon resort to trying a blank world with no plugins.

    Edit: Blank world, no plugins, horses everywhere.
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    working good, removed all plugins and played on our old 1.5 map.
    Seems like horses don't work. Spawned them via spawn egg and they despawned after the chunk got unloaded
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    Not here. Tethered a horse to a post, threw everyone out of the server for 2 minutes. Came back, horse still there.
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    Legendary server motd doesnt work only plugin i found great job
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    Does this craftbukkit version 1.6.1 developement build crash my plugin?
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    Very fast response. I'm about to implement on (up to) 3 of my production servers after a full backup of course. :)
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    Woot! Good job Bukkit Team
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    Yay thanks! All of my plgnz work, the only bug for me is that i cant spawn horses with the spawn egg and when i use dispensers to spawn mobs, they dont spawn the mob. it just drops the egg like any other item.
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    I can both spawn a horse with a spawn egg, and put a horse spawn egg into a dispenser to spawn a horse. Check your plugins.
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    Anybody else having problems with command blocks and its arguments? Such as @a[x=,y=,z=] It doesn't seem to be tagging to those specific coordinates, it just ignores them.
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    You guys work so fast!
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    Nice. I can't wait to beat my friends in a horse race now! Thanks alot!
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    You guys are amazing. This build #2799 works great! Only problem I have found is there is MUCH higher network usage. About 2-3x at least.

    Oh, and I can't edit signs placed on fence posts.

    And some horses and dogs are upside down.


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    Steam Engines

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    Remember kids, if you play with dev builds make sure you make a backup first!


    Thats what happened when i tried to remove some potions stands using MCedit (they were causing server crashes when the first 1.6 dev build was released, this is what happened after they released the dev build which fixed that crash)

    And i had a backup of the world so it was no big deal :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jun 2, 2016
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    Thanks for your work team. :)
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    If you are talking about the download then read the top. It says "If you have to ask where or how to get the development build, you should NOT be running it and posts of that nature will be deleted."
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    Lol Idk why ur tagged too...
  22. Hello ! Sorry for my english I'm a french guy...

    When I launch my 1.6.1 serv my client see it as a 1.3 serv and not as a 1.6.1... I can't resolve this since one day... Any solution ?

    [edit] This problem appear only when you use another port than default port...
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    I have one problem, when I play with my friends and when I play on the bukkit server, and when I go really far away from my farm of cows, pigs etc... When I return there they just despawn, I don't know why this is happining but it's not my fould cause I try to do an normal server with out bukkit, and this problem didn't happen, pls help me or try to fix this bug in your bukkit 1.6.1, I know that is development but whn it's finnaly released fix this problem....pls :oops:
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    Update to the latest dev build.

    To everyone - if you run a dev build, please keep updating your server as newer dev builds come out, you'll find we fix many bugs along the way.
    xXExtremeTugaXx likes this.
  25. This actually a new "feature" you can do it with any animal by just naming it "Grumm" or "Dinnerbone" or anybody else of the Mojang devs...
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    :confused: dumbest... idea
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    I think its neat, but lets keep this post on topic please.
    CaptainBern likes this.
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    Wow! You guys are amazing! Keep it up!
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    Great job, hope the beta build comes out, my server is hosted by a company who will only allow beta builds, not 1st dev. builds
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    That was very quick.

    Thank you very much!
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    I've got the same problem as some of the users above me. Horses despawn when restarting the server, or sometimes simply unloading the chunk(s) they are located in. It seems to be a problem with Bukkit itself.

    Wonderful to have a speedy 1.6 release though, thanks a lot Bukkit team! :D
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